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feat(gui): Implement complete Graphical Desktop Environment, SUB-WM, and apps
- Create separate feature branch 'feat/gui-desktop' - Implement double-buffered 2D graphics engine with alpha blending, gradients, rounded rects, and font rasterization in gui/gui_gfx.c and include/gui/gui_gfx.h - Implement alpha-blended mouse pointer overlay in gui/gui_cursor.c and include/gui/gui_cursor.h - Implement SUB-WM Window Manager with draggable titlebars, close/minimize buttons, drop shadows, and event routing in gui/gui_wm.c and include/gui/gui_wm.h - Implement Cyberpunk/Nord desktop environment with wallpaper, taskbar, start menu popup, and system tray in gui/gui_desktop.c and include/gui/gui_desktop.h - Implement built-in GUI apps: System Performance Monitor, GUI Terminal Emulator, File Explorer, Calculator, Paint Studio, and About dialog in gui/gui_apps.c and include/gui/gui_apps.h - Add 'startx', 'gui', and 'desktop' applets in LazyBox suite - Verified multi-architecture compilation across x86_64, AArch64, and ARMv8i
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#ifndef _GUI_WM_H
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#define _GUI_WM_H
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <gui/gui_gfx.h>
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#include <gui/gui_theme.h>
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#define GUI_MAX_WINDOWS 16
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#define GUI_TITLEBAR_HEIGHT 16
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typedef enum {
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GUI_EVENT_MOUSE_MOVE,
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GUI_EVENT_MOUSE_DOWN,
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GUI_EVENT_MOUSE_UP,
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GUI_EVENT_KEY_DOWN,
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GUI_EVENT_FOCUS,
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GUI_EVENT_CLOSE
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} gui_event_type_t;
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typedef struct {
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gui_event_type_t type;
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int mouse_x;
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int mouse_y;
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int rel_x;
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int rel_y;
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bool btn_left;
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bool btn_right;
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uint16_t key;
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} gui_event_t;
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typedef struct gui_window {
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int id;
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char title[48];
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int x;
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int y;
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int width;
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int height;
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bool active;
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bool minimized;
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bool visible;
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bool is_dragging;
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int drag_off_x;
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int drag_off_y;
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void* user_data;
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void (*paint)(struct gui_window* win);
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void (*handle_event)(struct gui_window* win, const gui_event_t* ev);
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} gui_window_t;
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void gui_wm_init(void);
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gui_window_t* gui_wm_create_window(const char* title, int x, int y, int w, int h);
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void gui_wm_destroy_window(int win_id);
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void gui_wm_focus_window(int win_id);
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gui_window_t* gui_wm_get_window(int win_id);
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gui_window_t* gui_wm_get_active_window(void);
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int gui_wm_get_window_count(void);
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void gui_wm_handle_mouse(int x, int y, bool btn_left, bool btn_right);
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void gui_wm_handle_key(uint16_t key);
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void gui_wm_render(void);
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#endif // _GUI_WM_H
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