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feat: Smooth Snake game rendering and expand kernel subsystems
- Implement flicker-free atomic double-buffered frame rendering and sub-tick input polling in userland/lazybox/snake.c - Add multi-input support (PS/2 keyboard scancodes and serial ANSI arrow escape sequences) - Add sound effects (food beep, game over chime) and live speed scaling (+/- keys, P to pause) - Add POSIX /dev/shm shared memory subsystem in ipc/shm_posix.c and include/ipc/shm_posix.h - Add DNS resolver cache with TTL tracking in net/ipv4/dns_cache.c and include/net/dns_cache.h - Add audio tone and jingle synthesizer in sound/beep.c and include/sound/beep.h - Add %o octal formatting support in lib/vsprintf.c - Add LazyBox applets: 'shm', 'dnscache', and 'beep'
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#ifndef _SOUND_BEEP_H
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#define _SOUND_BEEP_H
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#include <stdint.h>
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#include <stddef.h>
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void sound_play_tone(uint32_t freq_hz, uint32_t duration_ms);
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void sound_play_jingle(const char* jingle_name);
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int applet_beep(int argc, char** argv);
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#endif // _SOUND_BEEP_H
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