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feat: Smooth Snake game rendering and expand kernel subsystems
- Implement flicker-free atomic double-buffered frame rendering and sub-tick input polling in userland/lazybox/snake.c - Add multi-input support (PS/2 keyboard scancodes and serial ANSI arrow escape sequences) - Add sound effects (food beep, game over chime) and live speed scaling (+/- keys, P to pause) - Add POSIX /dev/shm shared memory subsystem in ipc/shm_posix.c and include/ipc/shm_posix.h - Add DNS resolver cache with TTL tracking in net/ipv4/dns_cache.c and include/net/dns_cache.h - Add audio tone and jingle synthesizer in sound/beep.c and include/sound/beep.h - Add %o octal formatting support in lib/vsprintf.c - Add LazyBox applets: 'shm', 'dnscache', and 'beep'
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@@ -16,7 +16,7 @@ extern "C" {
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extern ctor_fn_t __init_array_end[];
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void cpp_call_global_constructors(void) {
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if (__init_array_end <= __init_array_start) return;
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if (+__init_array_end <= +__init_array_start) return;
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size_t count = __init_array_end - __init_array_start;
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for (size_t i = 0; i < count; i++) {
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if (__init_array_start[i]) {
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