feat(rust,gui): Rust checksum engine + Game of Life desktop app

Rust kernel expansion:
- rust/src/checksum/mod.rs (new): memory-safe CRC-32C (Castagnoli), Adler-32,
  and FNV-1a-64 with thin C-ABI shims. Registered in lib.rs with a boot-time
  self-test (crc32c("SUB-OS")=0x61e96ce9, verified against a reference impl).
- include/kernel/rust.h: FFI declarations; rust/rust_fallback.c: matching C
  fallbacks so aarch64/armv8i (no native rustc target) get identical results.
- LazyBox: new `cksum <text>` applet printing all three via the Rust engine.

GUI expansion:
- gui/gui_apps.c: Conway's Game of Life -- an interactive B3/S23 cellular
  automaton with Play/Pause/Step/Random/Clear toolbar, click-to-toggle cells,
  a live generation/population readout, and a board that scales with the
  window. The Random button seeds from the Rust ChaCha20 CSPRNG. Toolbar and
  cell input are gated on the MOUSE_DOWN edge so they do not re-fire while held.
- Registered "Life" (flask icon) in the desktop app table and on the desktop.

Verified: clean build on x86_64/aarch64/armv8i; boots through the SUB login to
the desktop (screenshotted) with the checksum self-test and 0 panics/0 OOM.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
This commit is contained in:
subhobhai943andClaude Opus 4.8 committed 2026-08-25 19:55:02 +05:30
1 parent c982d6b538
commit e93b994469
8 files changed
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+192
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@@ -8,6 +8,7 @@
#include <mm/kmalloc.h>
#include <mm/pmm.h>
#include <kernel/printk.h>
#include <kernel/rust.h>
#include <lib/string.h>
#include <lib/printf.h>
@@ -354,3 +355,194 @@ void gui_app_about_launch(int x, int y, int w, int h) {
win->paint = about_paint;
}
}
// =================================================================
// 7. Conway's Game of Life (interactive cellular automaton)
// =================================================================
#define LIFE_COLS 56
#define LIFE_ROWS 34
#define LIFE_TOOLBAR_H 24
#define LIFE_STATUS_H 22
typedef struct {
uint8_t cur[LIFE_ROWS][LIFE_COLS];
uint8_t nxt[LIFE_ROWS][LIFE_COLS];
bool running;
uint32_t generation;
uint32_t frame;
} life_data_t;
// Seed the grid from the Rust ChaCha20 CSPRNG (~28% of cells alive).
static void life_randomize(life_data_t* ld) {
// Static (not on the stack): the desktop is single-threaded, and this keeps
// ~1.9 KB off the kernel stack that the GUI thread runs on.
static uint8_t rnd[LIFE_ROWS * LIFE_COLS];
if (rust_csprng_get_random(rnd, sizeof(rnd)) != 0) {
// Deterministic fallback if the CSPRNG is unavailable.
for (size_t i = 0; i < sizeof(rnd); i++) {
rnd[i] = (uint8_t)((i * 2654435761u) >> 24);
}
}
for (int r = 0; r < LIFE_ROWS; r++) {
for (int c = 0; c < LIFE_COLS; c++) {
ld->cur[r][c] = ((rnd[r * LIFE_COLS + c] & 7) < 2) ? 1 : 0;
}
}
ld->generation = 0;
}
// One tick of the B3/S23 rule with dead borders.
static void life_step(life_data_t* ld) {
for (int r = 0; r < LIFE_ROWS; r++) {
for (int c = 0; c < LIFE_COLS; c++) {
int n = 0;
for (int dr = -1; dr <= 1; dr++) {
for (int dc = -1; dc <= 1; dc++) {
if (dr == 0 && dc == 0) continue;
int rr = r + dr, cc = c + dc;
if (rr >= 0 && rr < LIFE_ROWS && cc >= 0 && cc < LIFE_COLS && ld->cur[rr][cc]) {
n++;
}
}
}
uint8_t alive = ld->cur[r][c];
ld->nxt[r][c] = ((alive && (n == 2 || n == 3)) || (!alive && n == 3)) ? 1 : 0;
}
}
memcpy(ld->cur, ld->nxt, sizeof(ld->cur));
ld->generation++;
}
// Grid cell size and top-left, derived from the current window geometry so the
// board scales when the window is resized. Kept identical in paint and event.
static void life_geometry(gui_window_t* win, int* cell, int* gw, int* gh, int* gx_rel, int* grid_top_rel) {
int avail_w = win->width - 16;
int avail_h = win->height - GUI_TITLEBAR_HEIGHT - LIFE_TOOLBAR_H - LIFE_STATUS_H;
int cw = avail_w / LIFE_COLS;
int ch = avail_h / LIFE_ROWS;
int sz = (cw < ch) ? cw : ch;
if (sz < 2) sz = 2;
*cell = sz;
*gw = sz * LIFE_COLS;
*gh = sz * LIFE_ROWS;
*gx_rel = (win->width - *gw) / 2;
*grid_top_rel = LIFE_TOOLBAR_H;
}
static const char* const LIFE_BTNS[4] = { "Play", "Step", "Random", "Clear" };
#define LIFE_BTN_W 66
#define LIFE_BTN_GAP 72
static void life_paint(gui_window_t* win) {
life_data_t* ld = (life_data_t*)win->user_data;
if (!ld) return;
int cx = win->x + 8;
int top = win->y + GUI_TITLEBAR_HEIGHT;
// Toolbar
for (int i = 0; i < 4; i++) {
int bx = cx + i * LIFE_BTN_GAP;
int by = top + 3;
gui_gfx_fill_rect(bx, by, LIFE_BTN_W, 18, GUI_THEME_BG_DARK);
gui_gfx_draw_rect(bx, by, LIFE_BTN_W, 18, GUI_THEME_BORDER);
const char* label = (i == 0 && ld->running) ? "Pause" : LIFE_BTNS[i];
int tw = (int)strlen(label) * 8;
gui_gfx_draw_string(bx + (LIFE_BTN_W - tw) / 2, by + 5, label, GUI_THEME_TEXT_MAIN);
}
// Board
int cell, gw, gh, gx_rel, grid_top_rel;
life_geometry(win, &cell, &gw, &gh, &gx_rel, &grid_top_rel);
int gx = win->x + gx_rel;
int gy = top + grid_top_rel;
gui_gfx_fill_rect(gx, gy, gw, gh, 0xFF0B1220);
int pop = 0;
for (int r = 0; r < LIFE_ROWS; r++) {
for (int c = 0; c < LIFE_COLS; c++) {
if (ld->cur[r][c]) {
pop++;
gui_gfx_fill_rect(gx + c * cell, gy + r * cell,
(cell > 2) ? cell - 1 : cell,
(cell > 2) ? cell - 1 : cell, GUI_THEME_SUCCESS);
}
}
}
gui_gfx_draw_rect(gx, gy, gw, gh, GUI_THEME_BORDER);
// Status line
char buf[96];
snprintf(buf, sizeof(buf), "Gen %u Pop %d %s -- click cells to toggle",
ld->generation, pop, ld->running ? "RUNNING" : "paused");
gui_gfx_draw_string(cx, gy + gh + 5, buf, GUI_THEME_TEXT_MUTED);
// Advance the automaton while running, throttled so it is watchable.
if (ld->running) {
ld->frame++;
if ((ld->frame & 3) == 0) {
life_step(ld);
}
}
}
static void life_event(gui_window_t* win, const gui_event_t* ev) {
life_data_t* ld = (life_data_t*)win->user_data;
if (!ld) return;
if (ev->type == GUI_EVENT_CLOSE) {
if (win->user_data) {
kfree(win->user_data);
win->user_data = NULL;
}
return;
}
// Act only on the press edge so buttons and cells do not re-fire while held.
if (ev->type != GUI_EVENT_MOUSE_DOWN) return;
int rel_x = ev->rel_x;
int rel_y = ev->rel_y;
// Toolbar row
if (rel_y >= 3 && rel_y < LIFE_TOOLBAR_H) {
int i = (rel_x - 8) / LIFE_BTN_GAP;
int within = (rel_x - 8) - i * LIFE_BTN_GAP;
if (i >= 0 && i < 4 && within >= 0 && within < LIFE_BTN_W) {
switch (i) {
case 0: ld->running = !ld->running; break;
case 1: life_step(ld); break;
case 2: life_randomize(ld); break;
case 3: memset(ld->cur, 0, sizeof(ld->cur)); ld->generation = 0; break;
}
}
return;
}
// Board: toggle the clicked cell
int cell, gw, gh, gx_rel, grid_top_rel;
life_geometry(win, &cell, &gw, &gh, &gx_rel, &grid_top_rel);
int lx = rel_x - gx_rel;
int ly = rel_y - grid_top_rel;
if (lx >= 0 && ly >= 0 && lx < gw && ly < gh) {
int c = lx / cell;
int r = ly / cell;
if (r >= 0 && r < LIFE_ROWS && c >= 0 && c < LIFE_COLS) {
ld->cur[r][c] ^= 1;
}
}
}
void gui_app_life_launch(int x, int y, int w, int h) {
gui_window_t* win = gui_wm_create_window("Game of Life", x, y, (w > 0) ? w : 480, (h > 0) ? h : 380);
if (win) {
life_data_t* ld = (life_data_t*)kzalloc(sizeof(life_data_t));
if (ld) {
life_randomize(ld);
ld->running = true;
}
win->user_data = ld;
win->paint = life_paint;
win->handle_event = life_event;
}
}
+3 -1
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@@ -56,6 +56,7 @@ static const desktop_app_t g_apps[] = {
{ "Editor", GUI_ICON_FILE, gui_app_editor_launch, 120, 50, 500, 330 },
{ "Calculator", GUI_ICON_CALC, gui_app_calc_launch, 260, 100, 220, 240 },
{ "Paint", GUI_ICON_PAINT, gui_app_paint_launch, 200, 60, 360, 260 },
{ "Life", GUI_ICON_FLASK, gui_app_life_launch, 240, 70, 480, 380 },
{ "Clock", GUI_ICON_CLOCK, gui_app_clock_launch, 460, 120, 280, 260 },
{ "Settings", GUI_ICON_SETTINGS, gui_app_settings_launch, 160, 60, 400, 320 },
{ "About", GUI_ICON_INFO, gui_app_about_launch, 240, 140, 330, 170 },
@@ -63,7 +64,8 @@ static const desktop_app_t g_apps[] = {
#define APP_COUNT ((int)(sizeof(g_apps) / sizeof(g_apps[0])))
// Which of the above appear on the desktop itself.
static const int g_desktop_icons[] = { 0, 1, 2, 4, 5, 10 };
// Indices into g_apps[]: Terminal, Files, Monitor, Kernel Log, KTest, Life, Settings.
static const int g_desktop_icons[] = { 0, 1, 2, 4, 5, 9, 11 };
#define DESKTOP_ICON_COUNT ((int)(sizeof(g_desktop_icons) / sizeof(g_desktop_icons[0])))
static bool g_start_menu_open = false;