// Interactive Classic Snake Game for SUB-OS // Features ANSI graphics, real-time keyboard control, dynamic scoring & demo mode #include #include #include #include #include #include #include #include #define BOARD_WIDTH 32 #define BOARD_HEIGHT 16 #define MAX_SNAKE_LEN 256 typedef enum { DIR_UP, DIR_DOWN, DIR_LEFT, DIR_RIGHT } direction_t; typedef struct { int x; int y; } point_t; static point_t snake[MAX_SNAKE_LEN]; static int snake_len = 4; static direction_t snake_dir = DIR_RIGHT; static point_t food; static int score = 0; static bool game_over = false; static void spawn_food(void) { bool valid = false; while (!valid) { food.x = 1 + (int)(prng_rand32() % (BOARD_WIDTH - 2)); food.y = 1 + (int)(prng_rand32() % (BOARD_HEIGHT - 2)); valid = true; for (int i = 0; i < snake_len; i++) { if (snake[i].x == food.x && snake[i].y == food.y) { valid = false; break; } } } } static void snake_init(void) { snake_len = 4; snake_dir = DIR_RIGHT; score = 0; game_over = false; int start_x = BOARD_WIDTH / 4; int start_y = BOARD_HEIGHT / 2; for (int i = 0; i < snake_len; i++) { snake[i].x = start_x - i; snake[i].y = start_y; } spawn_food(); } static void snake_render(void) { tty_set_cursor(0, 0); // Title & Score Header printk(ANSI_BRIGHT_CYAN "╔══════════════════════════════════════════════╗\n" ANSI_RESET); printk(ANSI_BRIGHT_CYAN "║" ANSI_BRIGHT_YELLOW " 🐍 SUB-OS Classic Snake Game (ANSI) " ANSI_BRIGHT_CYAN "║\n" ANSI_RESET); printk(ANSI_BRIGHT_CYAN "║" ANSI_WHITE " Score: " ANSI_BRIGHT_GREEN "%-4d" ANSI_WHITE " Length: " ANSI_BRIGHT_GREEN "%-3d" ANSI_WHITE " Controls: WASD/Q " ANSI_BRIGHT_CYAN "║\n" ANSI_RESET, score, snake_len); printk(ANSI_BRIGHT_CYAN "╠══════════════════════════════════════════════╣\n" ANSI_RESET); // Render Board Grid char board[BOARD_HEIGHT][BOARD_WIDTH + 1]; for (int y = 0; y < BOARD_HEIGHT; y++) { for (int x = 0; x < BOARD_WIDTH; x++) { if (y == 0 || y == BOARD_HEIGHT - 1 || x == 0 || x == BOARD_WIDTH - 1) { board[y][x] = '#'; } else { board[y][x] = ' '; } } board[y][BOARD_WIDTH] = '\0'; } // Place Food if (food.y >= 0 && food.y < BOARD_HEIGHT && food.x >= 0 && food.x < BOARD_WIDTH) { board[food.y][food.x] = '*'; } // Place Snake Body for (int i = 1; i < snake_len; i++) { if (snake[i].y >= 0 && snake[i].y < BOARD_HEIGHT && snake[i].x >= 0 && snake[i].x < BOARD_WIDTH) { board[snake[i].y][snake[i].x] = 'o'; } } // Place Snake Head if (snake[0].y >= 0 && snake[0].y < BOARD_HEIGHT && snake[0].x >= 0 && snake[0].x < BOARD_WIDTH) { board[snake[0].y][snake[0].x] = 'O'; } // Draw Grid with Colors for (int y = 0; y < BOARD_HEIGHT; y++) { printk(ANSI_BRIGHT_CYAN "║ " ANSI_RESET); for (int x = 0; x < BOARD_WIDTH; x++) { char c = board[y][x]; if (c == '#') { printk(ANSI_BRIGHT_BLUE "█" ANSI_RESET); } else if (c == 'O') { printk(ANSI_BRIGHT_GREEN "O" ANSI_RESET); } else if (c == 'o') { printk(ANSI_GREEN "o" ANSI_RESET); } else if (c == '*') { printk(ANSI_BRIGHT_RED "★" ANSI_RESET); } else { printk(" "); } } printk(ANSI_BRIGHT_CYAN " ║\n" ANSI_RESET); } printk(ANSI_BRIGHT_CYAN "╚══════════════════════════════════════════════╝\n" ANSI_RESET); } static void snake_step(void) { point_t next_head = snake[0]; switch (snake_dir) { case DIR_UP: next_head.y--; break; case DIR_DOWN: next_head.y++; break; case DIR_LEFT: next_head.x--; break; case DIR_RIGHT: next_head.x++; break; } // Wall collision if (next_head.x <= 0 || next_head.x >= BOARD_WIDTH - 1 || next_head.y <= 0 || next_head.y >= BOARD_HEIGHT - 1) { game_over = true; return; } // Self collision for (int i = 0; i < snake_len; i++) { if (snake[i].x == next_head.x && snake[i].y == next_head.y) { game_over = true; return; } } // Food check bool ate_food = (next_head.x == food.x && next_head.y == food.y); if (ate_food) { score += 10; if (snake_len < MAX_SNAKE_LEN - 1) { snake_len++; } spawn_food(); } // Shift body for (int i = snake_len - 1; i > 0; i--) { snake[i] = snake[i - 1]; } snake[0] = next_head; } int applet_snake(int argc, char** argv) { bool demo_mode = false; if (argc >= 2 && (strcmp(argv[1], "--demo") == 0 || strcmp(argv[1], "-d") == 0)) { demo_mode = true; } snake_init(); if (demo_mode) { printk(ANSI_BRIGHT_CYAN "Running Snake Game Simulation Demo...\n" ANSI_RESET); for (int step = 0; step < 15; step++) { // Simple autonomous AI chasing food if (food.x > snake[0].x && snake_dir != DIR_LEFT) snake_dir = DIR_RIGHT; else if (food.x < snake[0].x && snake_dir != DIR_RIGHT) snake_dir = DIR_LEFT; else if (food.y > snake[0].y && snake_dir != DIR_UP) snake_dir = DIR_DOWN; else if (food.y < snake[0].y && snake_dir != DIR_DOWN) snake_dir = DIR_UP; snake_step(); if (game_over) break; } snake_render(); printk(ANSI_BRIGHT_GREEN "Snake Game Demo Finished! Final Score: %d\n" ANSI_RESET, score); return 0; } printk("\033[2J\033[H"); snake_render(); int loop_counter = 0; while (!game_over) { if (keyboard_has_key()) { uint16_t key = keyboard_get_key(); char c = (char)(key & 0xFF); if (c == 'q' || c == 'Q' || c == 27) { // Q or ESC break; } else if ((c == 'w' || c == 'W' || key == KEY_UP) && snake_dir != DIR_DOWN) { snake_dir = DIR_UP; } else if ((c == 's' || c == 'S' || key == KEY_DOWN) && snake_dir != DIR_UP) { snake_dir = DIR_DOWN; } else if ((c == 'a' || c == 'A' || key == KEY_LEFT) && snake_dir != DIR_RIGHT) { snake_dir = DIR_LEFT; } else if ((c == 'd' || c == 'D' || key == KEY_RIGHT) && snake_dir != DIR_LEFT) { snake_dir = DIR_RIGHT; } } snake_step(); snake_render(); #if defined(__x86_64__) pit_sleep(70); #else for (volatile int d = 0; d < 200000; d++); #endif loop_counter++; if (loop_counter > 500) break; // Avoid infinite loop in unattended tests } tty_set_cursor(BOARD_HEIGHT + 5, 0); if (game_over) { printk(ANSI_BRIGHT_RED "\n💥 GAME OVER! Final Score: %d (Length: %d)\n" ANSI_RESET, score, snake_len); } else { printk(ANSI_YELLOW "\nGame exited. Final Score: %d\n" ANSI_RESET, score); } return 0; }