#include #include #include static fb_info_t fb_info; static uint32_t fb_mock_buffer[320 * 200]; void fb_init(void) { memset(&fb_info, 0, sizeof(fb_info)); fb_info.width = 320; fb_info.height = 200; fb_info.pitch = 320 * 4; fb_info.bpp = 32; fb_info.address = fb_mock_buffer; fb_info.active = true; printk(KERN_INFO "FB: Linear Framebuffer initialized (%ux%ux%d bpp)\n", fb_info.width, fb_info.height, fb_info.bpp); } const fb_info_t* fb_get_info(void) { return &fb_info; } void fb_put_pixel(uint32_t x, uint32_t y, uint32_t color) { if (x < fb_info.width && y < fb_info.height) { fb_info.address[y * fb_info.width + x] = color; } } void fb_draw_rect(uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t color) { for (uint32_t j = y; j < y + h && j < fb_info.height; j++) { for (uint32_t i = x; i < x + w && i < fb_info.width; i++) { fb_info.address[j * fb_info.width + i] = color; } } } void fb_clear(uint32_t color) { fb_draw_rect(0, 0, fb_info.width, fb_info.height, color); } void fb_draw_char(uint32_t x, uint32_t y, char c, uint32_t fg, uint32_t bg) { (void)c; fb_draw_rect(x, y, 8, 16, bg); fb_draw_rect(x + 2, y + 2, 4, 12, fg); } void fb_draw_string(uint32_t x, uint32_t y, const char* str, uint32_t fg, uint32_t bg) { if (!str) return; uint32_t cur_x = x; while (*str) { fb_draw_char(cur_x, y, *str, fg, bg); cur_x += 8; str++; } }