Files
SUB-OS/gui/gui_desktop.c
subhobhai943andClaude Opus 4.8 dd4922767a feat(net,gui,sched): async HTTP client + Web browser app, and the scheduler fix that makes background work possible
The visible goal was a Web app: type a URL, see the page, fetched over the
TCP stack SUB-OS built. Getting there surfaced -- and forced fixes to --
two deeper problems.

Async HTTP client (net/http_client.c)
  tcp_connect/recv all block, so fetching from the GUI would freeze the
  compositor. Fetches now run on one long-lived kernel worker thread that
  services a single-slot mailbox; the requester posts a job and polls its
  state. Ownership follows the state, and the two hand-off points (worker
  completion, requester release) run under interrupts-off, so a window can
  close mid-fetch with neither leak nor use-after-free. do_fetch returns
  its terminal state rather than publishing it, closing a window where the
  requester could free the job before finalize read it.

Cooperative scheduling for the idle thread (the core fix)
  The login prompt, the shell and the GUI compositor all run on the pid-0
  idle thread, which the scheduler by design never preempts (sched_tick
  skips pid 0) and never requeues on a yield (weave_on clear). So it could
  neither be preempted to let the worker run, nor cleanly yield -- the
  worker was simply starved, and an early attempt to yield from it froze
  the shell outright. The idle thread now joins the weave rotation once
  hardware interrupts are live, and the network wait loops (tcp, dns, ping,
  the worker's idle) yield through a new net_wait() instead of halting the
  CPU. The compositor spends its frame-budget slack yielding too. Result:
  a background fetch progresses while the desktop holds 54 FPS.

Web app (gui/gui_app_web.c)
  A text browser: URL bar, Go, and a Raw/Reader toggle. Raw shows the
  response verbatim; Reader strips markup (dropping <script>/<style>
  bodies), decodes the common entities, and word-wraps the body. The line
  index is cached against content/view/width so scrolling and idle
  repaints are free. It only ever polls the worker, so it never stalls.

TCP throughput (the limit flagged last time)
  The 32-slot table with a 2 s TIME_WAIT linger capped sustained serving
  at ~16 req/s. The table is now 64 slots, a connection this end closed
  after serving a request lingers 250 ms rather than 2 s, and expired
  TIME_WAIT entries are reaped from the count path so a quiet table still
  drains. netstat/netmon gained served-since-boot and peak-slots counters.

Also: a `webget` CLI (the async client from a shell), listen/accept
introspection already present, and a globe icon for the app.

Verified on x86_64: `webget` fetched an 812-byte page (HTTP 200, 10 ms) on
the worker thread; the GUI Web app rendered the same page in Reader mode
while the desktop held 54 FPS; an 80-request burst through the 64-slot
table returned 80/80 (was 39/40 before) and netstat reported "80 served,
peak 33 of 64 slots" -- a peak that would have overflowed the old table.
Builds clean on x86_64, aarch64 and armv8i.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-27 02:21:48 +05:30

903 lines
35 KiB
C

// SUB-OS Desktop Shell: wallpaper, icon grid, taskbar, menus and compositor loop
//
// The shell owns the frame loop. Every iteration it samples the input devices,
// routes the result through the modal dialog layer, then the desktop chrome,
// then the window manager, and finally composites the scene back to front:
// wallpaper, icons, windows, taskbar, menus, dialog, cursor.
#include <gui/gui_desktop.h>
#include <gui/gui_gfx.h>
#include <gui/gui_cursor.h>
#include <gui/gui_wm.h>
#include <gui/gui_apps.h>
#include <gui/gui_terminal.h>
#include <gui/gui_apps_ext.h>
#include <gui/gui_widgets.h>
#include <gui/gui_icons.h>
#include <gui/gui_dialog.h>
#include <gui/gui_theme.h>
#include <drivers/fb.h>
#include <drivers/bochs.h>
#include <drivers/fbcon.h>
#include <drivers/tty.h>
#include <drivers/mouse.h>
#include <drivers/keyboard.h>
#include <drivers/rtc.h>
#include <drivers/cpufreq.h>
#include <kernel/ktime.h>
#include <kernel/sched.h>
#include <mm/pmm.h>
#include <mm/kmalloc.h>
#include <arch/arch.h>
#include <lib/string.h>
#include <lib/printf.h>
#include <kernel/printk.h>
#define START_MENU_W 232
#define START_ITEM_H 26
#define CONTEXT_MENU_W 150
#define CONTEXT_ITEM_H 22
typedef void (*launch_fn_t)(int x, int y, int w, int h);
typedef struct {
const char* label;
gui_icon_id_t icon;
launch_fn_t launch;
int x, y, w, h;
} desktop_app_t;
// Launchers used by both the icon grid and the start menu.
static const desktop_app_t g_apps[] = {
{ "Terminal", GUI_ICON_TERMINAL, gui_app_terminal_launch, 30, 40, 560, 340 },
{ "Files", GUI_ICON_FOLDER, gui_app_fileman_launch, 80, 70, 380, 240 },
{ "Monitor", GUI_ICON_MONITOR, gui_app_sysmon_launch, 420, 40, 340, 240 },
{ "Tasks", GUI_ICON_TASKS, gui_app_taskmgr_launch, 180, 60, 380, 300 },
{ "Kernel Log", GUI_ICON_LOG, gui_app_logviewer_launch, 60, 90, 640, 330 },
{ "KTest", GUI_ICON_FLASK, gui_app_ktest_launch, 140, 80, 470, 250 },
{ "Editor", GUI_ICON_FILE, gui_app_editor_launch, 120, 50, 500, 330 },
{ "Calculator", GUI_ICON_CALC, gui_app_calc_launch, 260, 100, 220, 240 },
{ "Paint", GUI_ICON_PAINT, gui_app_paint_launch, 200, 60, 360, 260 },
{ "Life", GUI_ICON_FLASK, gui_app_life_launch, 240, 70, 480, 380 },
{ "Rust Lab", GUI_ICON_INFO, gui_app_rustlab_launch, 300, 80, 420, 300 },
{ "Objects", GUI_ICON_TASKS, gui_app_objbrowse_launch,280, 70, 460, 340 },
{ "RegEdit", GUI_ICON_SETTINGS, gui_app_regedit_launch, 300, 90, 480, 360 },
{ "Clock", GUI_ICON_CLOCK, gui_app_clock_launch, 460, 120, 280, 260 },
{ "Settings", GUI_ICON_SETTINGS, gui_app_settings_launch, 160, 60, 400, 320 },
{ "Analytics", GUI_ICON_MONITOR, gui_app_analytics_launch,320, 70, 560, 400 },
{ "Sorry", GUI_ICON_HEART, gui_app_sorry_launch, 260, 60, 660, 470 },
{ "Network", GUI_ICON_NETWORK, gui_app_netmon_launch, 300, 80, 560, 400 },
{ "Web", GUI_ICON_GLOBE, gui_app_web_launch, 280, 70, 600, 420 },
{ "About", GUI_ICON_INFO, gui_app_about_launch, 240, 140, 330, 170 },
};
#define APP_COUNT ((int)(sizeof(g_apps) / sizeof(g_apps[0])))
// Which of the above appear on the desktop itself.
// Indices into g_apps[]: Terminal, Files, Monitor, Kernel Log, KTest, Life,
// Rust Lab, Settings, Analytics, Sorry. (Objects/RegEdit live in the start
// menu.) Network sits alongside them.
static const int g_desktop_icons[] = { 0, 1, 2, 4, 5, 9, 10, 14, 15, 16, 17, 18 };
#define DESKTOP_ICON_COUNT ((int)(sizeof(g_desktop_icons) / sizeof(g_desktop_icons[0])))
static bool g_start_menu_open = false;
static bool g_context_menu_open = false;
static int g_context_x = 0, g_context_y = 0;
static bool g_desktop_running = false;
static bool g_prev_left = false, g_prev_right = false;
static bool g_show_grid = true;
static bool g_clock_seconds = true;
static int g_selected_icon = -1;
static int g_hover_menu_item = -1;
static uint64_t g_frames = 0;
static uint32_t g_fps = 0; // frames per second, sampled from ktime
static uint64_t g_fps_last_ms = 0;
static uint64_t g_fps_last_frames = 0;
static uint64_t g_last_scene_ms = 0; // last full scene recomposite (for heartbeat)
static int g_prev_mx = -1, g_prev_my = -1;
static bool g_anim_request = false; // an app asked for the next frame back
// Target frame budget: 60 FPS == 16666 us. The compositor only repaints the
// full scene when it is dirty; between times it just moves the cursor overlay,
// so idle and pointer-only frames comfortably hit the cap.
#define FRAME_BUDGET_US 16666
#define SCENE_HEARTBEAT_MS 100 // ~10 Hz refresh for live content (clock, graphs)
/*
* Cached wallpaper.
*
* The background is a full-screen vertical gradient with an optional blended
* grid and three strings on top. None of it changes between frames, but it was
* being recomputed pixel by pixel on every pass of the compositor loop. It is
* drawn once into this buffer instead and blitted back each frame; the cache
* is dropped whenever the resolution or the grid setting changes.
*/
/* Rolling count of pixels actually written to the framebuffer, so the cost of
* the compositor is visible on the console without a profiler attached. */
static uint64_t g_pushed_pixels = 0;
static uint32_t* g_wallpaper = NULL;
static int g_wallpaper_w = 0;
static int g_wallpaper_h = 0;
static bool g_wallpaper_grid = false;
static uint8_t g_cpu_history[48];
// The launcher geometry below is authored against an 800x600 work area.
#define DESIGN_W 800
#define DESIGN_H 568
static void launch_app(int index) {
if (index < 0 || index >= APP_COUNT) return;
const desktop_app_t* a = &g_apps[index];
if (!a->launch) return;
int sw = gui_gfx_get_width();
int wh = gui_desktop_workarea_height();
// Scale the design geometry to the live resolution, but never shrink below
// it: a window sized for 800x600 is already at its comfortable minimum.
int x = (a->x * sw) / DESIGN_W;
int y = (a->y * wh) / DESIGN_H;
int w = (a->w * sw) / DESIGN_W;
int h = (a->h * wh) / DESIGN_H;
if (w < a->w) w = a->w;
if (h < a->h) h = a->h;
// Leave the desktop breathing room: a window scaled straight from the
// design size swallows most of a 1280x720 screen and buries the wallpaper.
int max_w = (sw * 62) / 100;
int max_h = (wh * 72) / 100;
if (w > max_w) w = max_w;
if (h > max_h) h = max_h;
// Keep clear of the icon column so launcher labels stay readable.
int icon_strip = GUI_DESKTOP_ICON_W + 28;
if (x < icon_strip) x = icon_strip;
if (x + w > sw - 8) x = sw - 8 - w;
if (y + h > wh - 8) y = wh - 8 - h;
if (y < 8) y = 8;
a->launch(x, y, w, h);
}
int gui_desktop_workarea_height(void) {
return gui_gfx_get_height() - GUI_TASKBAR_HEIGHT;
}
void gui_desktop_init(void) {
const fb_info_t* fb = fb_get_info();
uint32_t* fb_addr = fb ? fb->address : NULL;
int w = (fb && fb->width > 0) ? fb->width : GUI_DEFAULT_WIDTH;
int h = (fb && fb->height > 0) ? fb->height : GUI_DEFAULT_HEIGHT;
gui_gfx_init(fb_addr, w, h);
/* The console owned the framebuffer until now, so nothing on screen
* matches the compositor's idea of it; drop both caches. */
gui_gfx_invalidate();
gui_desktop_invalidate_background();
gui_icons_init();
gui_cursor_init();
gui_dialog_init();
gui_wm_init();
gui_wm_set_workarea(w, h - GUI_TASKBAR_HEIGHT);
mouse_set_bounds(w, h);
g_start_menu_open = false;
g_context_menu_open = false;
g_selected_icon = -1;
// Seed the taskbar CPU trace with a plausible idle curve.
for (int i = 0; i < 48; i++) {
g_cpu_history[i] = (uint8_t)(12 + ((i * 7) % 23));
}
}
// ===========================================================================
// Wallpaper and desktop icons
// ===========================================================================
/* Paint the wallpaper straight into the back buffer. A three-stop vertical
* gradient gives the sky depth, a soft edge vignette frames it, and an optional
* fine grid adds texture without banding. Painted once and cached. */
static void desktop_paint_background(int sw, int wh) {
// Three-stop vertical gradient: deep space blue -> indigo -> a touch lighter.
int mid = wh * 55 / 100;
gui_gfx_draw_gradient_v(0, 0, sw, mid, 0xFF070B18, 0xFF141C38);
gui_gfx_draw_gradient_v(0, mid, sw, wh - mid, 0xFF141C38, 0xFF1D2A52);
if (g_show_grid) {
// A finer, fainter grid than before reads as texture rather than lines.
for (int y = 0; y < wh; y += 48) {
gui_gfx_fill_rect_blend(0, y, sw, 1, 0xFF3B4E80, 22);
}
for (int x = 0; x < sw; x += 48) {
gui_gfx_fill_rect_blend(x, 0, 1, wh, 0xFF3B4E80, 22);
}
}
// Soft vignette: concentric 1px frames darkening toward the edges. The
// alpha falls off with depth, so the corners recede smoothly.
int depth = (wh < sw ? wh : sw) / 6;
for (int i = 0; i < depth; i++) {
uint8_t a = (uint8_t)(((depth - i) * 42) / depth);
if (a == 0) continue;
gui_gfx_fill_rect_blend(i, i, sw - 2 * i, 1, GUI_COLOR_BLACK, a); // top
gui_gfx_fill_rect_blend(i, wh - 1 - i, sw - 2 * i, 1, GUI_COLOR_BLACK, a); // bottom
gui_gfx_fill_rect_blend(i, i, 1, wh - 2 * i, GUI_COLOR_BLACK, a); // left
gui_gfx_fill_rect_blend(sw - 1 - i, i, 1, wh - 2 * i, GUI_COLOR_BLACK, a); // right
}
// Centred brand mark with a subtle glow (drawn as a shadowed 16px title).
const char* brand = "SUB-OS";
int glyph_w = 16; // draw_string_16 advances ~16px per glyph
int bw = (int)strlen(brand) * glyph_w;
int bx = (sw - bw) / 2;
int by = wh / 2 - 40;
gui_gfx_draw_string_16_shadow(bx, by, brand, 0xFF7DD3FC, 0xFF0C4A6E);
const char* sub = "Modular Monolithic Kernel - v0.2.0-LTS";
int sw2 = (int)strlen(sub) * 8;
gui_gfx_draw_string((sw - sw2) / 2, by + 24, sub, 0xFF64748B);
const char* hint = "F5 cycle F6 cascade F7 tile F8 maximize";
int hw = (int)strlen(hint) * 8;
gui_gfx_draw_string((sw - hw) / 2, by + 40, hint, 0xFF3E4C6B);
}
void gui_desktop_invalidate_background(void) {
if (g_wallpaper) {
kfree(g_wallpaper);
g_wallpaper = NULL;
}
g_wallpaper_w = 0;
g_wallpaper_h = 0;
}
void gui_desktop_render_background(void) {
int sw = gui_gfx_get_width();
int wh = gui_desktop_workarea_height();
uint32_t* back = gui_gfx_get_backbuffer();
if (sw <= 0 || wh <= 0 || !back) return;
bool stale = (!g_wallpaper || g_wallpaper_w != sw || g_wallpaper_h != wh ||
g_wallpaper_grid != g_show_grid);
if (stale) {
if (g_wallpaper) {
kfree(g_wallpaper);
g_wallpaper = NULL;
}
/* Paint it once through the normal primitives, then keep a copy. The
* back buffer is the scratch space, which is safe because the caller
* redraws everything above the wallpaper straight afterwards. */
desktop_paint_background(sw, wh);
g_wallpaper = (uint32_t*)kmalloc((size_t)sw * (size_t)wh * sizeof(uint32_t));
if (g_wallpaper) {
for (int y = 0; y < wh; y++) {
memcpy(g_wallpaper + (size_t)y * sw,
back + (size_t)y * sw,
(size_t)sw * sizeof(uint32_t));
}
g_wallpaper_w = sw;
g_wallpaper_h = wh;
g_wallpaper_grid = g_show_grid;
}
return; /* the back buffer already holds the freshly painted copy */
}
for (int y = 0; y < wh; y++) {
memcpy(back + (size_t)y * sw,
g_wallpaper + (size_t)y * sw,
(size_t)sw * sizeof(uint32_t));
}
}
void gui_desktop_render_icons(void) {
for (int i = 0; i < DESKTOP_ICON_COUNT; i++) {
const desktop_app_t* a = &g_apps[g_desktop_icons[i]];
int ix = 16;
int iy = 16 + i * GUI_DESKTOP_ICON_H;
bool selected = (g_selected_icon == i);
// A translucent tile behind every icon: several glyphs are dark by
// design and would otherwise vanish into the dark wallpaper.
if (selected) {
gui_gfx_fill_rect_blend(ix - 4, iy - 4, GUI_DESKTOP_ICON_W,
GUI_DESKTOP_ICON_H - 4, GUI_THEME_PRIMARY, 70);
gui_gfx_draw_rect(ix - 4, iy - 4, GUI_DESKTOP_ICON_W,
GUI_DESKTOP_ICON_H - 4, GUI_THEME_PRIMARY);
} else {
gui_gfx_fill_rect_blend(ix + 10, iy - 4, 40, 40, GUI_THEME_BG_ELEVATED, 150);
gui_gfx_draw_rect(ix + 10, iy - 4, 40, 40, 0xFF3D4C63);
}
gui_icon_draw_scaled(a->icon, ix + 14, iy, 2);
int tw = (int)strlen(a->label) * 8;
int tx = ix + 30 - tw / 2;
if (tx < 0) tx = 0;
gui_gfx_draw_string_shadow(tx, iy + 40, a->label,
GUI_THEME_TEXT_MAIN, GUI_COLOR_BLACK);
}
}
// Returns the icon index under the point, or -1.
static int icon_hit_test(int mx, int my) {
for (int i = 0; i < DESKTOP_ICON_COUNT; i++) {
int ix = 12;
int iy = 12 + i * GUI_DESKTOP_ICON_H;
if (mx >= ix && mx < ix + GUI_DESKTOP_ICON_W &&
my >= iy && my < iy + GUI_DESKTOP_ICON_H - 4) {
return i;
}
}
return -1;
}
// ===========================================================================
// Taskbar
// ===========================================================================
void gui_desktop_render_taskbar(void) {
int sw = gui_gfx_get_width();
int ty = gui_desktop_workarea_height();
gui_gfx_draw_gradient_v(0, ty, sw, GUI_TASKBAR_HEIGHT, 0xFF111827, GUI_THEME_TASKBAR_BG);
gui_gfx_draw_line(0, ty, sw - 1, ty, GUI_THEME_BORDER);
// Start button
uint32_t start_bg = g_start_menu_open ? GUI_THEME_PRIMARY_DARK : GUI_THEME_PRIMARY;
gui_gfx_fill_rect(6, ty + 4, 92, 24, start_bg);
gui_gfx_draw_rect(6, ty + 4, 92, 24, GUI_THEME_PRIMARY_DARK);
gui_icon_draw(GUI_ICON_TERMINAL, 11, ty + 8);
gui_gfx_draw_string_16_shadow(32, ty + 8, "SUB-OS", GUI_COLOR_WHITE, GUI_COLOR_BLACK);
// One button per window, in z-order
int tab_x = 106;
int tray_x = sw - 260; // widened tray: FPS pill + CPU trace + mem + clock
for (int i = 0; i < gui_wm_get_window_count() && tab_x < tray_x - 106; i++) {
gui_window_t* win = gui_wm_get_window_at_index(i);
if (!win || !win->visible) continue;
uint32_t tab_bg = win->active && !win->minimized ? GUI_THEME_BG_ELEVATED
: GUI_THEME_BG_SURFACE;
gui_gfx_fill_rect(tab_x, ty + 4, 100, 24, tab_bg);
gui_gfx_draw_rect(tab_x, ty + 4, 100, 24,
win->active && !win->minimized ? GUI_THEME_PRIMARY : GUI_THEME_BORDER);
// Active window gets an accent underline; minimized ones are dimmed.
if (win->active && !win->minimized) {
gui_gfx_fill_rect(tab_x + 1, ty + 25, 98, 2, GUI_THEME_PRIMARY);
}
char short_title[12];
strncpy(short_title, win->title, 11);
short_title[11] = '\0';
gui_gfx_draw_string(tab_x + 8, ty + 12, short_title,
win->minimized ? GUI_THEME_TEXT_DIM
: (win->active ? GUI_THEME_TEXT_MAIN
: GUI_THEME_TEXT_MUTED));
tab_x += 106;
}
// System tray: CPU trace, memory badge, clock
for (int i = 0; i < 47; i++) {
int x0 = tray_x + i;
int y0 = ty + 26 - (g_cpu_history[i] * 18) / 100;
int y1 = ty + 26 - (g_cpu_history[i + 1] * 18) / 100;
gui_gfx_draw_line(x0, y0, x0 + 1, y1, GUI_THEME_SUCCESS);
}
uint64_t total = pmm_get_total_pages();
uint64_t used = pmm_get_used_pages();
char buf[24];
snprintf(buf, sizeof(buf), "%llu MB",
(unsigned long long)((used * 4096) / (1024 * 1024)));
gui_gfx_fill_rect(sw - 145, ty + 6, 52, 20, GUI_THEME_SUCCESS);
gui_gfx_draw_rect(sw - 145, ty + 6, 52, 20, 0xFF059669);
gui_gfx_draw_string(sw - 140, ty + 12, buf, GUI_COLOR_BLACK);
(void)total;
// Live FPS pill, tinted by how smooth the compositor is running.
char fps[16];
snprintf(fps, sizeof(fps), "%u FPS", g_fps);
uint32_t fps_col = (g_fps >= 45) ? GUI_THEME_SUCCESS
: (g_fps >= 20) ? GUI_THEME_WARNING
: GUI_THEME_DANGER;
gui_gfx_draw_string(sw - 205, ty + 12, fps, fps_col);
rtc_time_t now;
rtc_get_time(&now);
if (g_clock_seconds) {
snprintf(buf, sizeof(buf), "%02u:%02u:%02u", now.hour, now.minute, now.second);
} else {
snprintf(buf, sizeof(buf), "%02u:%02u", now.hour, now.minute);
}
gui_gfx_draw_string_16_shadow(sw - 84, ty + 8, buf, GUI_THEME_PRIMARY, GUI_COLOR_BLACK);
}
void gui_desktop_set_grid(bool on) { g_show_grid = on; }
bool gui_desktop_get_grid(void) { return g_show_grid; }
void gui_desktop_set_clock_seconds(bool on) { g_clock_seconds = on; }
bool gui_desktop_get_clock_seconds(void) { return g_clock_seconds; }
// ===========================================================================
// Start menu
// ===========================================================================
static int start_menu_height(void) {
// Header + one row per app + separator + power row.
return 32 + APP_COUNT * START_ITEM_H + 10 + START_ITEM_H + 8;
}
static void start_menu_origin(int* mx, int* my) {
*mx = 6;
*my = gui_desktop_workarea_height() - start_menu_height() - 6;
if (*my < 4) *my = 4;
}
void gui_desktop_render_start_menu(void) {
if (!g_start_menu_open) return;
int mx, my;
start_menu_origin(&mx, &my);
int mh = start_menu_height();
gui_gfx_draw_shadow(mx, my, START_MENU_W, mh, 10);
gui_gfx_fill_rect(mx, my, START_MENU_W, mh, GUI_THEME_BG_SURFACE);
gui_gfx_draw_rect(mx, my, START_MENU_W, mh, GUI_THEME_PRIMARY);
gui_gfx_draw_gradient_v(mx + 1, my + 1, START_MENU_W - 2, 30,
GUI_THEME_PRIMARY, GUI_THEME_PRIMARY_DARK);
gui_gfx_draw_string_16_shadow(mx + 12, my + 7, "Applications",
GUI_COLOR_WHITE, GUI_COLOR_BLACK);
for (int i = 0; i < APP_COUNT; i++) {
int iy = my + 32 + i * START_ITEM_H;
bool hot = (g_hover_menu_item == i);
if (hot) {
gui_gfx_fill_rect(mx + 2, iy, START_MENU_W - 4, START_ITEM_H,
GUI_THEME_BG_ELEVATED);
gui_gfx_fill_rect(mx + 2, iy, 3, START_ITEM_H, GUI_THEME_PRIMARY);
}
gui_icon_draw(g_apps[i].icon, mx + 12, iy + (START_ITEM_H - 16) / 2);
gui_gfx_draw_string(mx + 36, iy + (START_ITEM_H - 8) / 2, g_apps[i].label,
hot ? GUI_THEME_TEXT_MAIN : GUI_THEME_TEXT_MUTED);
}
int sep_y = my + 32 + APP_COUNT * START_ITEM_H + 4;
gui_gfx_draw_line(mx + 8, sep_y, mx + START_MENU_W - 9, sep_y, GUI_THEME_BORDER);
int power_y = sep_y + 6;
bool power_hot = (g_hover_menu_item == APP_COUNT);
if (power_hot) {
gui_gfx_fill_rect(mx + 2, power_y, START_MENU_W - 4, START_ITEM_H, 0xFF3B1418);
gui_gfx_fill_rect(mx + 2, power_y, 3, START_ITEM_H, GUI_THEME_DANGER);
}
gui_icon_draw(GUI_ICON_POWER, mx + 12, power_y + (START_ITEM_H - 16) / 2);
gui_gfx_draw_string(mx + 36, power_y + (START_ITEM_H - 8) / 2,
"Exit to Kernel TTY", GUI_THEME_DANGER);
}
// ===========================================================================
// Desktop context menu
// ===========================================================================
static const char* const g_context_items[] = {
"Tile Windows", "Cascade Windows", "Toggle Grid", "New Terminal", "About SUB-OS"
};
#define CONTEXT_ITEM_COUNT 5
void gui_desktop_open_context_menu(int mx, int my) {
g_context_menu_open = true;
g_start_menu_open = false;
int menu_h = CONTEXT_ITEM_COUNT * CONTEXT_ITEM_H + 8;
g_context_x = mx;
g_context_y = my;
// Flip the menu back on screen when opened near an edge.
if (g_context_x + CONTEXT_MENU_W > gui_gfx_get_width()) {
g_context_x = gui_gfx_get_width() - CONTEXT_MENU_W - 2;
}
if (g_context_y + menu_h > gui_desktop_workarea_height()) {
g_context_y = gui_desktop_workarea_height() - menu_h - 2;
}
}
void gui_desktop_render_context_menu(void) {
if (!g_context_menu_open) return;
int mh = CONTEXT_ITEM_COUNT * CONTEXT_ITEM_H + 8;
gui_gfx_draw_shadow(g_context_x, g_context_y, CONTEXT_MENU_W, mh, 6);
gui_gfx_fill_rect(g_context_x, g_context_y, CONTEXT_MENU_W, mh, GUI_THEME_BG_SURFACE);
gui_gfx_draw_rect(g_context_x, g_context_y, CONTEXT_MENU_W, mh, GUI_THEME_ACCENT);
for (int i = 0; i < CONTEXT_ITEM_COUNT; i++) {
int iy = g_context_y + 4 + i * CONTEXT_ITEM_H;
bool hot = (g_hover_menu_item == 100 + i);
if (hot) {
gui_gfx_fill_rect(g_context_x + 2, iy, CONTEXT_MENU_W - 4,
CONTEXT_ITEM_H, GUI_THEME_BG_ELEVATED);
}
gui_gfx_draw_string(g_context_x + 12, iy + (CONTEXT_ITEM_H - 8) / 2,
g_context_items[i],
hot ? GUI_THEME_TEXT_MAIN : GUI_THEME_TEXT_MUTED);
}
}
void gui_desktop_toggle_start_menu(void) {
g_start_menu_open = !g_start_menu_open;
if (g_start_menu_open) g_context_menu_open = false;
}
bool gui_desktop_is_start_menu_open(void) { return g_start_menu_open; }
void gui_desktop_close_menus(void) {
g_start_menu_open = false;
g_context_menu_open = false;
}
void gui_desktop_request_animation_frame(void) {
g_anim_request = true;
}
void gui_desktop_request_exit(void) { g_desktop_running = false; }
static void exit_confirm_cb(gui_dialog_result_t result, void* ctx) {
(void)ctx;
if (result == GUI_DIALOG_RESULT_OK) g_desktop_running = false;
}
// ===========================================================================
// Input routing
// ===========================================================================
// Track which menu row the pointer is over so rendering can highlight it.
static void update_menu_hover(int mx, int my) {
g_hover_menu_item = -1;
if (g_start_menu_open) {
int smx, smy;
start_menu_origin(&smx, &smy);
if (mx >= smx && mx < smx + START_MENU_W) {
int rel = my - (smy + 32);
if (rel >= 0) {
int idx = rel / START_ITEM_H;
if (idx >= 0 && idx < APP_COUNT) {
g_hover_menu_item = idx;
} else {
int power_y = smy + 32 + APP_COUNT * START_ITEM_H + 10;
if (my >= power_y && my < power_y + START_ITEM_H) {
g_hover_menu_item = APP_COUNT;
}
}
}
}
return;
}
if (g_context_menu_open) {
if (mx >= g_context_x && mx < g_context_x + CONTEXT_MENU_W) {
int rel = my - (g_context_y + 4);
int idx = rel / CONTEXT_ITEM_H;
if (rel >= 0 && idx < CONTEXT_ITEM_COUNT) g_hover_menu_item = 100 + idx;
}
}
}
static bool handle_start_menu_click(int mx, int my) {
int smx, smy;
start_menu_origin(&smx, &smy);
int mh = start_menu_height();
if (mx < smx || mx >= smx + START_MENU_W || my < smy || my >= smy + mh) {
g_start_menu_open = false;
return true; // The dismissing click is consumed, not passed through.
}
int rel = my - (smy + 32);
int idx = rel / START_ITEM_H;
if (rel >= 0 && idx >= 0 && idx < APP_COUNT) {
g_start_menu_open = false;
launch_app(idx);
return true;
}
int power_y = smy + 32 + APP_COUNT * START_ITEM_H + 10;
if (my >= power_y && my < power_y + START_ITEM_H) {
g_start_menu_open = false;
gui_dialog_confirm("Exit Desktop",
"Leave the graphical session and return to the kernel TTY?",
exit_confirm_cb, NULL);
return true;
}
return true;
}
static bool handle_context_menu_click(int mx, int my) {
int mh = CONTEXT_ITEM_COUNT * CONTEXT_ITEM_H + 8;
if (mx < g_context_x || mx >= g_context_x + CONTEXT_MENU_W ||
my < g_context_y || my >= g_context_y + mh) {
g_context_menu_open = false;
return true;
}
int rel = my - (g_context_y + 4);
g_context_menu_open = false;
if (rel < 0) return true;
int idx = rel / CONTEXT_ITEM_H;
switch (idx) {
case 0: gui_wm_tile_windows(); break;
case 1: gui_wm_cascade_windows(); break;
case 2: g_show_grid = !g_show_grid; break;
case 3: launch_app(0); break;
case 4: launch_app(APP_COUNT - 1); break;
default: break;
}
return true;
}
static bool handle_taskbar_click(int mx, int my) {
int ty = gui_desktop_workarea_height();
if (mx >= 6 && mx < 98 && my >= ty + 4 && my < ty + 28) {
gui_desktop_toggle_start_menu();
return true;
}
int tab_x = 106;
int tray_x = gui_gfx_get_width() - 200;
for (int i = 0; i < gui_wm_get_window_count() && tab_x < tray_x - 106; i++) {
gui_window_t* win = gui_wm_get_window_at_index(i);
if (!win || !win->visible) continue;
if (mx >= tab_x && mx < tab_x + 100 && my >= ty + 4 && my < ty + 28) {
// Clicking the focused window's button minimizes it; otherwise
// the window is restored and raised.
if (win->active && !win->minimized) {
gui_wm_minimize_window(win->id);
} else {
gui_wm_restore_window(win->id);
gui_wm_focus_window(win->id);
}
return true;
}
tab_x += 106;
}
return true; // Bare taskbar clicks are absorbed
}
bool gui_desktop_handle_click(int mx, int my) {
if (g_start_menu_open) return handle_start_menu_click(mx, my);
if (g_context_menu_open) return handle_context_menu_click(mx, my);
if (my >= gui_desktop_workarea_height()) return handle_taskbar_click(mx, my);
// Icons only claim the click when no window covers that spot.
for (int i = gui_wm_get_window_count() - 1; i >= 0; i--) {
gui_window_t* win = gui_wm_get_window_at_index(i);
if (!win || !win->visible || win->minimized) continue;
if (mx >= win->x && mx < win->x + win->width &&
my >= win->y && my < win->y + win->height) {
return false;
}
}
int icon = icon_hit_test(mx, my);
if (icon >= 0) {
if (g_selected_icon == icon) {
// Second click on an already-selected icon launches it.
launch_app(g_desktop_icons[icon]);
g_selected_icon = -1;
} else {
g_selected_icon = icon;
}
return true;
}
g_selected_icon = -1;
return false;
}
// ===========================================================================
// Frame loop
// ===========================================================================
static void sample_cpu_history(void) {
// Shift in a fresh sample derived from the current P-state.
for (int i = 0; i < 47; i++) g_cpu_history[i] = g_cpu_history[i + 1];
cpufreq_stats_t cf = cpufreq_get_stats();
uint32_t span = (cf.max_khz > cf.min_khz) ? (cf.max_khz - cf.min_khz) : 1;
uint32_t rel = (cf.current_khz > cf.min_khz) ? (cf.current_khz - cf.min_khz) : 0;
uint32_t pct = (rel * 100) / span;
if (pct > 100) pct = 100;
g_cpu_history[47] = (uint8_t)pct;
}
int gui_desktop_run(void) {
fbcon_enable(false);
gui_desktop_init();
// Open a default session so the desktop is not empty on first boot. Placed
// and sized for the HD work area rather than the old 800x600 defaults.
int sw = gui_gfx_get_width();
int wh = gui_desktop_workarea_height();
gui_app_sysmon_launch(sw - 620, 60, 560, 360);
gui_app_terminal_launch(120, 90, sw - 820, wh - 200);
// Discard anything the console left in the keyboard queue; a stale key
// arriving on frame 0 would otherwise act as a desktop shortcut.
for (int drained = 0; drained < 16 && keyboard_has_key(); drained++) {
(void)keyboard_get_key();
}
g_desktop_running = true;
printk(KERN_INFO "GUI: Desktop session started (ESC returns to the kernel TTY)\n");
while (g_desktop_running) {
uint64_t frame_start_us = ktime_us();
// --- 1. Sample input -----------------------------------------------
const mouse_state_t* ms = mouse_get_state();
int mx = ms ? ms->x : gui_gfx_get_width() / 2;
int my = ms ? ms->y : gui_gfx_get_height() / 2;
bool left = ms ? ms->left_btn : false;
bool right = ms ? ms->right_btn : false;
gui_cursor_set_pos(mx, my);
bool click_edge = left && !g_prev_left;
bool right_click_edge = right && !g_prev_right;
// --- 2. Route the pointer, modal layer first ------------------------
if (gui_dialog_is_open()) {
gui_dialog_handle_mouse(mx, my, click_edge);
gui_wm_sync_button_state(left);
} else {
update_menu_hover(mx, my);
if (right_click_edge && my < gui_desktop_workarea_height()) {
gui_desktop_open_context_menu(mx, my);
gui_wm_sync_button_state(left);
} else if (click_edge) {
if (gui_desktop_handle_click(mx, my)) {
gui_wm_sync_button_state(left);
} else {
gui_wm_handle_mouse(mx, my, left, right);
}
} else {
gui_wm_handle_mouse(mx, my, left, right);
}
}
g_prev_left = left;
g_prev_right = right;
// --- 3. Route the keyboard ------------------------------------------
// keyboard_get_key() blocks until a key arrives, which would freeze
// the compositor, so only call it once the driver reports one ready.
uint16_t key = keyboard_has_key() ? keyboard_get_key() : 0;
if (key != 0) {
if (gui_dialog_is_open()) {
gui_dialog_handle_key(key);
} else if ((char)(key & 0xFF) == 27) {
if (g_start_menu_open || g_context_menu_open) {
gui_desktop_close_menus();
} else {
gui_dialog_confirm("Exit Desktop",
"Leave the graphical session and return to "
"the kernel TTY?", exit_confirm_cb, NULL);
}
} else {
gui_wm_handle_key(key);
}
}
// --- 4. Decide what needs repainting --------------------------------
// Advancing open animations mutates window geometry, so this both drives
// the effect and reports whether it is still running.
bool wm_animating = gui_wm_update();
uint64_t now_ms = ktime_ms();
bool heartbeat = (now_ms - g_last_scene_ms) >= SCENE_HEARTBEAT_MS;
bool interacting = left || right || key ||
g_start_menu_open || g_context_menu_open ||
gui_dialog_is_open();
// Claim any animation request left by the previous frame's painters.
// Clearing it here means a request only survives while an app keeps
// renewing it from its paint routine.
bool animating = g_anim_request;
g_anim_request = false;
// A full recomposite is needed when anything but the bare cursor moved;
// otherwise we keep the retained scene and just slide the cursor overlay.
bool scene_dirty = wm_animating || interacting || heartbeat || animating ||
(g_frames == 0);
if ((g_frames & 0x1F) == 0) sample_cpu_history();
if (scene_dirty) {
gui_desktop_render_background();
gui_desktop_render_icons();
gui_wm_render();
gui_desktop_render_taskbar();
gui_desktop_render_start_menu();
gui_desktop_render_context_menu();
gui_dialog_render();
g_last_scene_ms = now_ms;
} else {
// Retained scene: erase the previous cursor from it before redrawing.
gui_cursor_restore_under();
}
// The cursor is an overlay drawn on top of the (retained or fresh) scene,
// so pointer motion never forces a full recomposite.
gui_cursor_composite();
gui_gfx_present();
g_frames++;
g_pushed_pixels += gui_gfx_last_present_pixels();
g_prev_mx = mx;
g_prev_my = my;
// --- 5. Pace to the 60 FPS budget -----------------------------------
// Spend the slack yielding to other kernel threads rather than
// busy-spinning, so a background task -- the async HTTP worker behind
// the Web app above all -- makes progress while the desktop idles
// between frames. When nothing else is runnable each yield returns at
// once and this simply spins out the budget, exactly as before.
while (ktime_us() - frame_start_us < FRAME_BUDGET_US) {
sched_yield();
}
// Sample the frame rate roughly twice a second from the monotonic clock.
uint64_t fps_now_ms = ktime_ms();
uint64_t dt = fps_now_ms - g_fps_last_ms;
if (dt >= 500) {
g_fps = (uint32_t)(((g_frames - g_fps_last_frames) * 1000ULL) / dt);
g_fps_last_ms = fps_now_ms;
g_fps_last_frames = g_frames;
}
if ((g_frames & 0xFF) == 0) {
uint64_t full = (uint64_t)gui_gfx_get_width() * (uint64_t)gui_gfx_get_height();
uint64_t avg = g_pushed_pixels / 256;
printk(KERN_INFO "GUI: %llu frames, %llu px/frame pushed of %llu (%llu%%)\n",
(unsigned long long)g_frames,
(unsigned long long)avg,
(unsigned long long)full,
(unsigned long long)(full ? (avg * 100) / full : 0));
g_pushed_pixels = 0;
}
}
// Hand the screen to the framebuffer console. Without this the shell writes
// into the VGA text buffer while the adapter is still scanning out the
// framebuffer, so the TTY is visible only on the serial line -- which is
// the host terminal, not the emulator window.
fbcon_enable(true);
/* The console is about to draw over the framebuffer, so the shadow copy
* stops describing the screen; release the wallpaper cache with it. */
gui_gfx_invalidate();
gui_desktop_invalidate_background();
printk(KERN_INFO "GUI: Desktop session ended after %llu frames, TTY restored\n",
(unsigned long long)g_frames);
return 0;
}