Files
SUB-OS/gui/gui_desktop.c
T
subhobhai943andClaude Opus 5 2136b6fb4c perf(gui): Present only changed pixels and cache the wallpaper
The compositor recomposited and re-uploaded the entire screen on every pass of
its loop. At the 1280x720 the desktop actually boots into, gui_gfx_present()
memcpy'd 3.6 MB into the framebuffer per frame, and the background underneath
it was recomputed pixel by pixel every time.

Present only the damage
- Keep a RAM shadow of what the framebuffer currently holds and diff the back
  buffer against it, pushing just the changed span of each row. Reading the
  shadow costs a RAM access; the framebuffer write it avoids costs far more,
  and the framebuffer is never read back.
- Each row is narrowed to its first and last differing pixel rather than
  tracked as a set of runs: one memcpy per row keeps the loop tight, and a row
  that changed in two distant places is rare enough that bridging the gap is
  cheaper than the bookkeeping.
- gui_gfx_invalidate() forces a full push for when something outside the
  compositor owns the screen, which the desktop calls on entry and on exit
  around the framebuffer console.

Cache the wallpaper
- The vertical gradient, the blended grid and the branding text never change
  between frames, so they are painted once into a cached buffer and blitted
  back per frame. The cache is keyed on resolution and the grid setting, so
  toggling the grid from the context menu still repaints it.

No drawing code changed: the damage is derived from the frame itself, so every
widget, window and app keeps rendering exactly as before.

Measured in QEMU at 1280x720: an idle desktop with two windows open went from
921600 pixels per frame to 3609, about 0.4% of a full blit. A screendump of
the running desktop is unchanged -- wallpaper, grid, icons, both windows,
taskbar and cursor all render identically.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0161Jh7uCEMLYEMNPsjC1LKf
2026-08-25 07:06:08 +00:00

778 lines
28 KiB
C

// SUB-OS Desktop Shell: wallpaper, icon grid, taskbar, menus and compositor loop
//
// The shell owns the frame loop. Every iteration it samples the input devices,
// routes the result through the modal dialog layer, then the desktop chrome,
// then the window manager, and finally composites the scene back to front:
// wallpaper, icons, windows, taskbar, menus, dialog, cursor.
#include <gui/gui_desktop.h>
#include <gui/gui_gfx.h>
#include <gui/gui_cursor.h>
#include <gui/gui_wm.h>
#include <gui/gui_apps.h>
#include <gui/gui_terminal.h>
#include <gui/gui_apps_ext.h>
#include <gui/gui_widgets.h>
#include <gui/gui_icons.h>
#include <gui/gui_dialog.h>
#include <gui/gui_theme.h>
#include <drivers/fb.h>
#include <drivers/bochs.h>
#include <drivers/fbcon.h>
#include <drivers/tty.h>
#include <drivers/mouse.h>
#include <drivers/keyboard.h>
#include <drivers/rtc.h>
#include <drivers/cpufreq.h>
#include <mm/pmm.h>
#include <mm/kmalloc.h>
#include <arch/arch.h>
#include <lib/string.h>
#include <lib/printf.h>
#include <kernel/printk.h>
#define START_MENU_W 232
#define START_ITEM_H 26
#define CONTEXT_MENU_W 150
#define CONTEXT_ITEM_H 22
typedef void (*launch_fn_t)(int x, int y, int w, int h);
typedef struct {
const char* label;
gui_icon_id_t icon;
launch_fn_t launch;
int x, y, w, h;
} desktop_app_t;
// Launchers used by both the icon grid and the start menu.
static const desktop_app_t g_apps[] = {
{ "Terminal", GUI_ICON_TERMINAL, gui_app_terminal_launch, 30, 40, 560, 340 },
{ "Files", GUI_ICON_FOLDER, gui_app_fileman_launch, 80, 70, 380, 240 },
{ "Monitor", GUI_ICON_MONITOR, gui_app_sysmon_launch, 420, 40, 340, 240 },
{ "Tasks", GUI_ICON_TASKS, gui_app_taskmgr_launch, 180, 60, 380, 300 },
{ "Kernel Log", GUI_ICON_LOG, gui_app_logviewer_launch, 60, 90, 640, 330 },
{ "KTest", GUI_ICON_FLASK, gui_app_ktest_launch, 140, 80, 470, 250 },
{ "Editor", GUI_ICON_FILE, gui_app_editor_launch, 120, 50, 500, 330 },
{ "Calculator", GUI_ICON_CALC, gui_app_calc_launch, 260, 100, 220, 240 },
{ "Paint", GUI_ICON_PAINT, gui_app_paint_launch, 200, 60, 360, 260 },
{ "Clock", GUI_ICON_CLOCK, gui_app_clock_launch, 460, 120, 280, 260 },
{ "Settings", GUI_ICON_SETTINGS, gui_app_settings_launch, 160, 60, 400, 320 },
{ "About", GUI_ICON_INFO, gui_app_about_launch, 240, 140, 330, 170 },
};
#define APP_COUNT ((int)(sizeof(g_apps) / sizeof(g_apps[0])))
// Which of the above appear on the desktop itself.
static const int g_desktop_icons[] = { 0, 1, 2, 4, 5, 10 };
#define DESKTOP_ICON_COUNT ((int)(sizeof(g_desktop_icons) / sizeof(g_desktop_icons[0])))
static bool g_start_menu_open = false;
static bool g_context_menu_open = false;
static int g_context_x = 0, g_context_y = 0;
static bool g_desktop_running = false;
static bool g_prev_left = false, g_prev_right = false;
static bool g_show_grid = true;
static int g_selected_icon = -1;
static int g_hover_menu_item = -1;
static uint64_t g_frames = 0;
/*
* Cached wallpaper.
*
* The background is a full-screen vertical gradient with an optional blended
* grid and three strings on top. None of it changes between frames, but it was
* being recomputed pixel by pixel on every pass of the compositor loop. It is
* drawn once into this buffer instead and blitted back each frame; the cache
* is dropped whenever the resolution or the grid setting changes.
*/
/* Rolling count of pixels actually written to the framebuffer, so the cost of
* the compositor is visible on the console without a profiler attached. */
static uint64_t g_pushed_pixels = 0;
static uint32_t* g_wallpaper = NULL;
static int g_wallpaper_w = 0;
static int g_wallpaper_h = 0;
static bool g_wallpaper_grid = false;
static uint8_t g_cpu_history[48];
// The launcher geometry below is authored against an 800x600 work area.
#define DESIGN_W 800
#define DESIGN_H 568
static void launch_app(int index) {
if (index < 0 || index >= APP_COUNT) return;
const desktop_app_t* a = &g_apps[index];
if (!a->launch) return;
int sw = gui_gfx_get_width();
int wh = gui_desktop_workarea_height();
// Scale the design geometry to the live resolution, but never shrink below
// it: a window sized for 800x600 is already at its comfortable minimum.
int x = (a->x * sw) / DESIGN_W;
int y = (a->y * wh) / DESIGN_H;
int w = (a->w * sw) / DESIGN_W;
int h = (a->h * wh) / DESIGN_H;
if (w < a->w) w = a->w;
if (h < a->h) h = a->h;
// Leave the desktop breathing room: a window scaled straight from the
// design size swallows most of a 1280x720 screen and buries the wallpaper.
int max_w = (sw * 62) / 100;
int max_h = (wh * 72) / 100;
if (w > max_w) w = max_w;
if (h > max_h) h = max_h;
// Keep clear of the icon column so launcher labels stay readable.
int icon_strip = GUI_DESKTOP_ICON_W + 28;
if (x < icon_strip) x = icon_strip;
if (x + w > sw - 8) x = sw - 8 - w;
if (y + h > wh - 8) y = wh - 8 - h;
if (y < 8) y = 8;
a->launch(x, y, w, h);
}
int gui_desktop_workarea_height(void) {
return gui_gfx_get_height() - GUI_TASKBAR_HEIGHT;
}
void gui_desktop_init(void) {
const fb_info_t* fb = fb_get_info();
uint32_t* fb_addr = fb ? fb->address : NULL;
int w = (fb && fb->width > 0) ? fb->width : GUI_DEFAULT_WIDTH;
int h = (fb && fb->height > 0) ? fb->height : GUI_DEFAULT_HEIGHT;
gui_gfx_init(fb_addr, w, h);
/* The console owned the framebuffer until now, so nothing on screen
* matches the compositor's idea of it; drop both caches. */
gui_gfx_invalidate();
gui_desktop_invalidate_background();
gui_icons_init();
gui_cursor_init();
gui_dialog_init();
gui_wm_init();
gui_wm_set_workarea(w, h - GUI_TASKBAR_HEIGHT);
mouse_set_bounds(w, h);
g_start_menu_open = false;
g_context_menu_open = false;
g_selected_icon = -1;
// Seed the taskbar CPU trace with a plausible idle curve.
for (int i = 0; i < 48; i++) {
g_cpu_history[i] = (uint8_t)(12 + ((i * 7) % 23));
}
}
// ===========================================================================
// Wallpaper and desktop icons
// ===========================================================================
/* Paint the wallpaper straight into the back buffer. */
static void desktop_paint_background(int sw, int wh) {
gui_gfx_draw_gradient_v(0, 0, sw, wh, 0xFF0B132B, 0xFF1C2541);
if (g_show_grid) {
// Blend rather than stamp a fixed colour: the gradient's lower half is
// lighter than any single grid tone, so a constant colour disappears
// there and only shows near the top of the screen.
for (int y = 0; y < wh; y += 40) {
gui_gfx_fill_rect_blend(0, y, sw, 1, GUI_COLOR_BLACK, 40);
}
for (int x = 0; x < sw; x += 40) {
gui_gfx_fill_rect_blend(x, 0, 1, wh, GUI_COLOR_BLACK, 40);
}
}
// Branding, offset to the right so it clears the icon column.
int bx = sw / 2 + 40;
int by = wh / 2 - 30;
gui_gfx_draw_string_16_shadow(bx - 60, by, "SUB-OS DESKTOP", 0xFF38BDF8, 0xFF0284C7);
gui_gfx_draw_string(bx - 76, by + 22, "Modular Monolithic Kernel v0.2.0-LTS", 0xFF64748B);
gui_gfx_draw_string(bx - 76, by + 36, "F5 cycle F6 cascade F7 tile F8 max", 0xFF475569);
}
void gui_desktop_invalidate_background(void) {
if (g_wallpaper) {
kfree(g_wallpaper);
g_wallpaper = NULL;
}
g_wallpaper_w = 0;
g_wallpaper_h = 0;
}
void gui_desktop_render_background(void) {
int sw = gui_gfx_get_width();
int wh = gui_desktop_workarea_height();
uint32_t* back = gui_gfx_get_backbuffer();
if (sw <= 0 || wh <= 0 || !back) return;
bool stale = (!g_wallpaper || g_wallpaper_w != sw || g_wallpaper_h != wh ||
g_wallpaper_grid != g_show_grid);
if (stale) {
if (g_wallpaper) {
kfree(g_wallpaper);
g_wallpaper = NULL;
}
/* Paint it once through the normal primitives, then keep a copy. The
* back buffer is the scratch space, which is safe because the caller
* redraws everything above the wallpaper straight afterwards. */
desktop_paint_background(sw, wh);
g_wallpaper = (uint32_t*)kmalloc((size_t)sw * (size_t)wh * sizeof(uint32_t));
if (g_wallpaper) {
for (int y = 0; y < wh; y++) {
memcpy(g_wallpaper + (size_t)y * sw,
back + (size_t)y * sw,
(size_t)sw * sizeof(uint32_t));
}
g_wallpaper_w = sw;
g_wallpaper_h = wh;
g_wallpaper_grid = g_show_grid;
}
return; /* the back buffer already holds the freshly painted copy */
}
for (int y = 0; y < wh; y++) {
memcpy(back + (size_t)y * sw,
g_wallpaper + (size_t)y * sw,
(size_t)sw * sizeof(uint32_t));
}
}
void gui_desktop_render_icons(void) {
for (int i = 0; i < DESKTOP_ICON_COUNT; i++) {
const desktop_app_t* a = &g_apps[g_desktop_icons[i]];
int ix = 16;
int iy = 16 + i * GUI_DESKTOP_ICON_H;
bool selected = (g_selected_icon == i);
// A translucent tile behind every icon: several glyphs are dark by
// design and would otherwise vanish into the dark wallpaper.
if (selected) {
gui_gfx_fill_rect_blend(ix - 4, iy - 4, GUI_DESKTOP_ICON_W,
GUI_DESKTOP_ICON_H - 4, GUI_THEME_PRIMARY, 70);
gui_gfx_draw_rect(ix - 4, iy - 4, GUI_DESKTOP_ICON_W,
GUI_DESKTOP_ICON_H - 4, GUI_THEME_PRIMARY);
} else {
gui_gfx_fill_rect_blend(ix + 10, iy - 4, 40, 40, GUI_THEME_BG_ELEVATED, 150);
gui_gfx_draw_rect(ix + 10, iy - 4, 40, 40, 0xFF3D4C63);
}
gui_icon_draw_scaled(a->icon, ix + 14, iy, 2);
int tw = (int)strlen(a->label) * 8;
int tx = ix + 30 - tw / 2;
if (tx < 0) tx = 0;
gui_gfx_draw_string_shadow(tx, iy + 40, a->label,
GUI_THEME_TEXT_MAIN, GUI_COLOR_BLACK);
}
}
// Returns the icon index under the point, or -1.
static int icon_hit_test(int mx, int my) {
for (int i = 0; i < DESKTOP_ICON_COUNT; i++) {
int ix = 12;
int iy = 12 + i * GUI_DESKTOP_ICON_H;
if (mx >= ix && mx < ix + GUI_DESKTOP_ICON_W &&
my >= iy && my < iy + GUI_DESKTOP_ICON_H - 4) {
return i;
}
}
return -1;
}
// ===========================================================================
// Taskbar
// ===========================================================================
void gui_desktop_render_taskbar(void) {
int sw = gui_gfx_get_width();
int ty = gui_desktop_workarea_height();
gui_gfx_draw_gradient_v(0, ty, sw, GUI_TASKBAR_HEIGHT, 0xFF111827, GUI_THEME_TASKBAR_BG);
gui_gfx_draw_line(0, ty, sw - 1, ty, GUI_THEME_BORDER);
// Start button
uint32_t start_bg = g_start_menu_open ? GUI_THEME_PRIMARY_DARK : GUI_THEME_PRIMARY;
gui_gfx_fill_rect(6, ty + 4, 92, 24, start_bg);
gui_gfx_draw_rect(6, ty + 4, 92, 24, GUI_THEME_PRIMARY_DARK);
gui_icon_draw(GUI_ICON_TERMINAL, 11, ty + 8);
gui_gfx_draw_string_16_shadow(32, ty + 8, "SUB-OS", GUI_COLOR_WHITE, GUI_COLOR_BLACK);
// One button per window, in z-order
int tab_x = 106;
int tray_x = sw - 200;
for (int i = 0; i < gui_wm_get_window_count() && tab_x < tray_x - 106; i++) {
gui_window_t* win = gui_wm_get_window_at_index(i);
if (!win || !win->visible) continue;
uint32_t tab_bg = win->active && !win->minimized ? GUI_THEME_BG_ELEVATED
: GUI_THEME_BG_SURFACE;
gui_gfx_fill_rect(tab_x, ty + 4, 100, 24, tab_bg);
gui_gfx_draw_rect(tab_x, ty + 4, 100, 24,
win->active && !win->minimized ? GUI_THEME_PRIMARY : GUI_THEME_BORDER);
// Active window gets an accent underline; minimized ones are dimmed.
if (win->active && !win->minimized) {
gui_gfx_fill_rect(tab_x + 1, ty + 25, 98, 2, GUI_THEME_PRIMARY);
}
char short_title[12];
strncpy(short_title, win->title, 11);
short_title[11] = '\0';
gui_gfx_draw_string(tab_x + 8, ty + 12, short_title,
win->minimized ? GUI_THEME_TEXT_DIM
: (win->active ? GUI_THEME_TEXT_MAIN
: GUI_THEME_TEXT_MUTED));
tab_x += 106;
}
// System tray: CPU trace, memory badge, clock
for (int i = 0; i < 47; i++) {
int x0 = tray_x + i;
int y0 = ty + 26 - (g_cpu_history[i] * 18) / 100;
int y1 = ty + 26 - (g_cpu_history[i + 1] * 18) / 100;
gui_gfx_draw_line(x0, y0, x0 + 1, y1, GUI_THEME_SUCCESS);
}
uint64_t total = pmm_get_total_pages();
uint64_t used = pmm_get_used_pages();
char buf[24];
snprintf(buf, sizeof(buf), "%llu MB",
(unsigned long long)((used * 4096) / (1024 * 1024)));
gui_gfx_fill_rect(sw - 145, ty + 6, 52, 20, GUI_THEME_SUCCESS);
gui_gfx_draw_rect(sw - 145, ty + 6, 52, 20, 0xFF059669);
gui_gfx_draw_string(sw - 140, ty + 12, buf, GUI_COLOR_BLACK);
(void)total;
rtc_time_t now;
rtc_get_time(&now);
snprintf(buf, sizeof(buf), "%02u:%02u:%02u", now.hour, now.minute, now.second);
gui_gfx_draw_string_16_shadow(sw - 84, ty + 8, buf, GUI_THEME_PRIMARY, GUI_COLOR_BLACK);
}
// ===========================================================================
// Start menu
// ===========================================================================
static int start_menu_height(void) {
// Header + one row per app + separator + power row.
return 32 + APP_COUNT * START_ITEM_H + 10 + START_ITEM_H + 8;
}
static void start_menu_origin(int* mx, int* my) {
*mx = 6;
*my = gui_desktop_workarea_height() - start_menu_height() - 6;
if (*my < 4) *my = 4;
}
void gui_desktop_render_start_menu(void) {
if (!g_start_menu_open) return;
int mx, my;
start_menu_origin(&mx, &my);
int mh = start_menu_height();
gui_gfx_draw_shadow(mx, my, START_MENU_W, mh, 10);
gui_gfx_fill_rect(mx, my, START_MENU_W, mh, GUI_THEME_BG_SURFACE);
gui_gfx_draw_rect(mx, my, START_MENU_W, mh, GUI_THEME_PRIMARY);
gui_gfx_draw_gradient_v(mx + 1, my + 1, START_MENU_W - 2, 30,
GUI_THEME_PRIMARY, GUI_THEME_PRIMARY_DARK);
gui_gfx_draw_string_16_shadow(mx + 12, my + 7, "Applications",
GUI_COLOR_WHITE, GUI_COLOR_BLACK);
for (int i = 0; i < APP_COUNT; i++) {
int iy = my + 32 + i * START_ITEM_H;
bool hot = (g_hover_menu_item == i);
if (hot) {
gui_gfx_fill_rect(mx + 2, iy, START_MENU_W - 4, START_ITEM_H,
GUI_THEME_BG_ELEVATED);
gui_gfx_fill_rect(mx + 2, iy, 3, START_ITEM_H, GUI_THEME_PRIMARY);
}
gui_icon_draw(g_apps[i].icon, mx + 12, iy + (START_ITEM_H - 16) / 2);
gui_gfx_draw_string(mx + 36, iy + (START_ITEM_H - 8) / 2, g_apps[i].label,
hot ? GUI_THEME_TEXT_MAIN : GUI_THEME_TEXT_MUTED);
}
int sep_y = my + 32 + APP_COUNT * START_ITEM_H + 4;
gui_gfx_draw_line(mx + 8, sep_y, mx + START_MENU_W - 9, sep_y, GUI_THEME_BORDER);
int power_y = sep_y + 6;
bool power_hot = (g_hover_menu_item == APP_COUNT);
if (power_hot) {
gui_gfx_fill_rect(mx + 2, power_y, START_MENU_W - 4, START_ITEM_H, 0xFF3B1418);
gui_gfx_fill_rect(mx + 2, power_y, 3, START_ITEM_H, GUI_THEME_DANGER);
}
gui_icon_draw(GUI_ICON_POWER, mx + 12, power_y + (START_ITEM_H - 16) / 2);
gui_gfx_draw_string(mx + 36, power_y + (START_ITEM_H - 8) / 2,
"Exit to Kernel TTY", GUI_THEME_DANGER);
}
// ===========================================================================
// Desktop context menu
// ===========================================================================
static const char* const g_context_items[] = {
"Tile Windows", "Cascade Windows", "Toggle Grid", "New Terminal", "About SUB-OS"
};
#define CONTEXT_ITEM_COUNT 5
void gui_desktop_open_context_menu(int mx, int my) {
g_context_menu_open = true;
g_start_menu_open = false;
int menu_h = CONTEXT_ITEM_COUNT * CONTEXT_ITEM_H + 8;
g_context_x = mx;
g_context_y = my;
// Flip the menu back on screen when opened near an edge.
if (g_context_x + CONTEXT_MENU_W > gui_gfx_get_width()) {
g_context_x = gui_gfx_get_width() - CONTEXT_MENU_W - 2;
}
if (g_context_y + menu_h > gui_desktop_workarea_height()) {
g_context_y = gui_desktop_workarea_height() - menu_h - 2;
}
}
void gui_desktop_render_context_menu(void) {
if (!g_context_menu_open) return;
int mh = CONTEXT_ITEM_COUNT * CONTEXT_ITEM_H + 8;
gui_gfx_draw_shadow(g_context_x, g_context_y, CONTEXT_MENU_W, mh, 6);
gui_gfx_fill_rect(g_context_x, g_context_y, CONTEXT_MENU_W, mh, GUI_THEME_BG_SURFACE);
gui_gfx_draw_rect(g_context_x, g_context_y, CONTEXT_MENU_W, mh, GUI_THEME_ACCENT);
for (int i = 0; i < CONTEXT_ITEM_COUNT; i++) {
int iy = g_context_y + 4 + i * CONTEXT_ITEM_H;
bool hot = (g_hover_menu_item == 100 + i);
if (hot) {
gui_gfx_fill_rect(g_context_x + 2, iy, CONTEXT_MENU_W - 4,
CONTEXT_ITEM_H, GUI_THEME_BG_ELEVATED);
}
gui_gfx_draw_string(g_context_x + 12, iy + (CONTEXT_ITEM_H - 8) / 2,
g_context_items[i],
hot ? GUI_THEME_TEXT_MAIN : GUI_THEME_TEXT_MUTED);
}
}
void gui_desktop_toggle_start_menu(void) {
g_start_menu_open = !g_start_menu_open;
if (g_start_menu_open) g_context_menu_open = false;
}
bool gui_desktop_is_start_menu_open(void) { return g_start_menu_open; }
void gui_desktop_close_menus(void) {
g_start_menu_open = false;
g_context_menu_open = false;
}
void gui_desktop_request_exit(void) { g_desktop_running = false; }
static void exit_confirm_cb(gui_dialog_result_t result, void* ctx) {
(void)ctx;
if (result == GUI_DIALOG_RESULT_OK) g_desktop_running = false;
}
// ===========================================================================
// Input routing
// ===========================================================================
// Track which menu row the pointer is over so rendering can highlight it.
static void update_menu_hover(int mx, int my) {
g_hover_menu_item = -1;
if (g_start_menu_open) {
int smx, smy;
start_menu_origin(&smx, &smy);
if (mx >= smx && mx < smx + START_MENU_W) {
int rel = my - (smy + 32);
if (rel >= 0) {
int idx = rel / START_ITEM_H;
if (idx >= 0 && idx < APP_COUNT) {
g_hover_menu_item = idx;
} else {
int power_y = smy + 32 + APP_COUNT * START_ITEM_H + 10;
if (my >= power_y && my < power_y + START_ITEM_H) {
g_hover_menu_item = APP_COUNT;
}
}
}
}
return;
}
if (g_context_menu_open) {
if (mx >= g_context_x && mx < g_context_x + CONTEXT_MENU_W) {
int rel = my - (g_context_y + 4);
int idx = rel / CONTEXT_ITEM_H;
if (rel >= 0 && idx < CONTEXT_ITEM_COUNT) g_hover_menu_item = 100 + idx;
}
}
}
static bool handle_start_menu_click(int mx, int my) {
int smx, smy;
start_menu_origin(&smx, &smy);
int mh = start_menu_height();
if (mx < smx || mx >= smx + START_MENU_W || my < smy || my >= smy + mh) {
g_start_menu_open = false;
return true; // The dismissing click is consumed, not passed through.
}
int rel = my - (smy + 32);
int idx = rel / START_ITEM_H;
if (rel >= 0 && idx >= 0 && idx < APP_COUNT) {
g_start_menu_open = false;
launch_app(idx);
return true;
}
int power_y = smy + 32 + APP_COUNT * START_ITEM_H + 10;
if (my >= power_y && my < power_y + START_ITEM_H) {
g_start_menu_open = false;
gui_dialog_confirm("Exit Desktop",
"Leave the graphical session and return to the kernel TTY?",
exit_confirm_cb, NULL);
return true;
}
return true;
}
static bool handle_context_menu_click(int mx, int my) {
int mh = CONTEXT_ITEM_COUNT * CONTEXT_ITEM_H + 8;
if (mx < g_context_x || mx >= g_context_x + CONTEXT_MENU_W ||
my < g_context_y || my >= g_context_y + mh) {
g_context_menu_open = false;
return true;
}
int rel = my - (g_context_y + 4);
g_context_menu_open = false;
if (rel < 0) return true;
int idx = rel / CONTEXT_ITEM_H;
switch (idx) {
case 0: gui_wm_tile_windows(); break;
case 1: gui_wm_cascade_windows(); break;
case 2: g_show_grid = !g_show_grid; break;
case 3: launch_app(0); break;
case 4: launch_app(APP_COUNT - 1); break;
default: break;
}
return true;
}
static bool handle_taskbar_click(int mx, int my) {
int ty = gui_desktop_workarea_height();
if (mx >= 6 && mx < 98 && my >= ty + 4 && my < ty + 28) {
gui_desktop_toggle_start_menu();
return true;
}
int tab_x = 106;
int tray_x = gui_gfx_get_width() - 200;
for (int i = 0; i < gui_wm_get_window_count() && tab_x < tray_x - 106; i++) {
gui_window_t* win = gui_wm_get_window_at_index(i);
if (!win || !win->visible) continue;
if (mx >= tab_x && mx < tab_x + 100 && my >= ty + 4 && my < ty + 28) {
// Clicking the focused window's button minimizes it; otherwise
// the window is restored and raised.
if (win->active && !win->minimized) {
gui_wm_minimize_window(win->id);
} else {
gui_wm_restore_window(win->id);
gui_wm_focus_window(win->id);
}
return true;
}
tab_x += 106;
}
return true; // Bare taskbar clicks are absorbed
}
bool gui_desktop_handle_click(int mx, int my) {
if (g_start_menu_open) return handle_start_menu_click(mx, my);
if (g_context_menu_open) return handle_context_menu_click(mx, my);
if (my >= gui_desktop_workarea_height()) return handle_taskbar_click(mx, my);
// Icons only claim the click when no window covers that spot.
for (int i = gui_wm_get_window_count() - 1; i >= 0; i--) {
gui_window_t* win = gui_wm_get_window_at_index(i);
if (!win || !win->visible || win->minimized) continue;
if (mx >= win->x && mx < win->x + win->width &&
my >= win->y && my < win->y + win->height) {
return false;
}
}
int icon = icon_hit_test(mx, my);
if (icon >= 0) {
if (g_selected_icon == icon) {
// Second click on an already-selected icon launches it.
launch_app(g_desktop_icons[icon]);
g_selected_icon = -1;
} else {
g_selected_icon = icon;
}
return true;
}
g_selected_icon = -1;
return false;
}
// ===========================================================================
// Frame loop
// ===========================================================================
static void sample_cpu_history(void) {
// Shift in a fresh sample derived from the current P-state.
for (int i = 0; i < 47; i++) g_cpu_history[i] = g_cpu_history[i + 1];
cpufreq_stats_t cf = cpufreq_get_stats();
uint32_t span = (cf.max_khz > cf.min_khz) ? (cf.max_khz - cf.min_khz) : 1;
uint32_t rel = (cf.current_khz > cf.min_khz) ? (cf.current_khz - cf.min_khz) : 0;
uint32_t pct = (rel * 100) / span;
if (pct > 100) pct = 100;
g_cpu_history[47] = (uint8_t)pct;
}
int gui_desktop_run(void) {
fbcon_enable(false);
gui_desktop_init();
// Open a default session so the desktop is not empty on first boot.
launch_app(2); // System Monitor
launch_app(0); // Terminal
// Discard anything the console left in the keyboard queue; a stale key
// arriving on frame 0 would otherwise act as a desktop shortcut.
for (int drained = 0; drained < 16 && keyboard_has_key(); drained++) {
(void)keyboard_get_key();
}
g_desktop_running = true;
printk(KERN_INFO "GUI: Desktop session started (ESC returns to the kernel TTY)\n");
while (g_desktop_running) {
// --- 1. Sample input -----------------------------------------------
const mouse_state_t* ms = mouse_get_state();
int mx = ms ? ms->x : gui_gfx_get_width() / 2;
int my = ms ? ms->y : gui_gfx_get_height() / 2;
bool left = ms ? ms->left_btn : false;
bool right = ms ? ms->right_btn : false;
gui_cursor_set_pos(mx, my);
bool click_edge = left && !g_prev_left;
bool right_click_edge = right && !g_prev_right;
// --- 2. Route the pointer, modal layer first ------------------------
if (gui_dialog_is_open()) {
gui_dialog_handle_mouse(mx, my, click_edge);
gui_wm_sync_button_state(left);
} else {
update_menu_hover(mx, my);
if (right_click_edge && my < gui_desktop_workarea_height()) {
gui_desktop_open_context_menu(mx, my);
gui_wm_sync_button_state(left);
} else if (click_edge) {
if (gui_desktop_handle_click(mx, my)) {
gui_wm_sync_button_state(left);
} else {
gui_wm_handle_mouse(mx, my, left, right);
}
} else {
gui_wm_handle_mouse(mx, my, left, right);
}
}
g_prev_left = left;
g_prev_right = right;
// --- 3. Route the keyboard ------------------------------------------
// keyboard_get_key() blocks until a key arrives, which would freeze
// the compositor, so only call it once the driver reports one ready.
uint16_t key = keyboard_has_key() ? keyboard_get_key() : 0;
if (key != 0) {
if (gui_dialog_is_open()) {
gui_dialog_handle_key(key);
} else if ((char)(key & 0xFF) == 27) {
if (g_start_menu_open || g_context_menu_open) {
gui_desktop_close_menus();
} else {
gui_dialog_confirm("Exit Desktop",
"Leave the graphical session and return to "
"the kernel TTY?", exit_confirm_cb, NULL);
}
} else {
gui_wm_handle_key(key);
}
}
// --- 4. Composite the scene, back to front --------------------------
if ((g_frames & 0x1F) == 0) sample_cpu_history();
gui_desktop_render_background();
gui_desktop_render_icons();
gui_wm_render();
gui_desktop_render_taskbar();
gui_desktop_render_start_menu();
gui_desktop_render_context_menu();
gui_dialog_render();
gui_cursor_draw();
gui_gfx_present();
g_frames++;
g_pushed_pixels += gui_gfx_last_present_pixels();
if ((g_frames & 0xFF) == 0) {
uint64_t full = (uint64_t)gui_gfx_get_width() * (uint64_t)gui_gfx_get_height();
uint64_t avg = g_pushed_pixels / 256;
printk(KERN_INFO "GUI: %llu frames, %llu px/frame pushed of %llu (%llu%%)\n",
(unsigned long long)g_frames,
(unsigned long long)avg,
(unsigned long long)full,
(unsigned long long)(full ? (avg * 100) / full : 0));
g_pushed_pixels = 0;
}
}
// Hand the screen to the framebuffer console. Without this the shell writes
// into the VGA text buffer while the adapter is still scanning out the
// framebuffer, so the TTY is visible only on the serial line -- which is
// the host terminal, not the emulator window.
fbcon_enable(true);
/* The console is about to draw over the framebuffer, so the shadow copy
* stops describing the screen; release the wallpaper cache with it. */
gui_gfx_invalidate();
gui_desktop_invalidate_background();
printk(KERN_INFO "GUI: Desktop session ended after %llu frames, TTY restored\n",
(unsigned long long)g_frames);
return 0;
}