6 Commits
Author SHA1 Message Date
subhobhai943andClaude Opus 5 7dd8f2219a feat(video): Add a framebuffer console so the TTY and nano work after graphics mode
Pressing Esc left the desktop and started the shell, but nothing appeared in the
emulator window -- the session was only visible on the host terminal. Once the
VBE adapter is switched into graphics mode the VGA text buffer at 0xB8000 stops
being scanned out, so every printk after that point reached serial and the
dmesg ring but never the display.

Disabling the DISPI interface does not bring the text console back; QEMU keeps
presenting the last framebuffer surface. So rather than clawing the adapter back
to text mode, the console is now rendered into the framebuffer:

  drivers/video/fbcon.c draws the console with the shared 8x8 font and carries a
  VT100 subset -- SGR colours, cursor addressing, relative moves, erase-display,
  erase-line and save/restore. It presents a fixed 80x25 grid, because that is
  the geometry the userland assumes (nano pads its bars with %-80s, the shell
  wraps at TTY_WIDTH), with the glyph cell scaled to fill the active resolution.

The TTY driver became the console dispatcher: tty_write, tty_clear and
tty_set_cursor route to fbcon while it owns the display. That last one is what
makes nano work -- it positions with tty_set_cursor() rather than escapes, so
its full-screen repaint was landing as an append-only stream.

Also in this change:

  - `video=WIDTHxHEIGHT` on the kernel command line selects the display mode,
    defaulting to 1280x720 so a 16:9 host panel is filled rather than pillarboxed
    when QEMU goes fullscreen. Rejects modes the heap cannot back.
  - `make run-fullscreen`, plus zoom-to-fit on the windowed target, so scaling
    preserves the guest aspect ratio instead of stretching it.
  - QEMU targets raise vgamem_mb, since a 1280x720 32-bit surface exceeds the
    default VGA memory.
  - bochs_vbe_disable()/fb_set_active() let the framebuffer be marked dormant so
    drawing routines no-op after a mode teardown.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 02:06:55 +05:30
subhobhai943andClaude Opus 5 ba06264d12 feat(boot): Add SUB-OS boot logo and splash, share the console font, and lift the kernel size ceiling
Boot logo (init/bootlogo.c, init/logo_data.c, scripts/mklogo.py):
  The logo appears in two forms because the framebuffer does not exist for the
  first third of boot. An ASCII rendition goes to the text console and serial
  line from the first moments; once the video driver is up at step [5/14] the
  real bitmap takes over as a graphical splash with a progress bar tied to the
  actual boot stages.

  The asset is 4-bit palette indexed, so 160x160 pixels cost 12.5 KB instead of
  100 KB, and carries a transparency mask so the mark composites onto the
  gradient rather than stamping a flat rectangle over it. scripts/mklogo.py
  regenerates init/logo_data.c from the source PNG.

  Boot reaches the desktop in well under a second, so the splash is held for a
  minimum duration and the bar sweeps to 100% during the hold; without that the
  logo would flash past unseen. `splashtime=<ms>` tunes it and `nosplash`,
  `nogui` or `text` skip it.

Bootloader (boot/stage2.asm):
  stage2 staged the whole kernel in conventional RAM before copying it to 1 MB,
  which capped the kernel at roughly 576 KB before the load ran into video
  memory at 0xA0000. The logo pushed it over that line and the kernel stopped
  booting. Each 32 KB chunk now goes into one fixed low buffer and is copied
  straight to its final address, using unreal mode for the 32-bit reach. The
  ceiling is now the image itself, 1.375 MB.

Console font (lib/font8x8.c):
  fb_draw_char was a stub that ignored its character argument and drew a filled
  rectangle, which is why the splash rendered its text as solid blocks. It now
  renders real glyphs, and the table it uses is shared: the framebuffer console,
  the canvas rasterizer and the desktop compositor had three divergent private
  copies, two of which still carried the `// \` line-continuation defect.

printk console sink (kernel/printk.c):
  printk output can be redirected to a callback, so a caller can run a subsystem
  that reports via printk and capture what it printed. Serial and the dmesg ring
  still see everything, which keeps a captured run debuggable.

Shell builtins (userland/lazybox/shell.c):
  The builtin chain is extracted into shell_execute_builtin(), so the kernel TTY
  and the desktop terminal accept the same vocabulary instead of the GUI seeing
  only the applet table. Callers that cannot be suspended pass allow_blocking =
  false to refuse the animating ones.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 01:37:20 +05:30
subhobhai943andClaude Opus 5 280d7fa2bb build: Track header dependencies, fix default goal, and repair the font table comment
Three build-correctness fixes plus README coverage of the new kernel core.

The Makefile had no header dependency tracking, so editing a header left every
unrebuilt caller linked against the old layout. That is how the desktop's
window paint callbacks silently landed at the wrong struct offset after
gui_window_t grew: gui_apps.o was never recompiled. Compiles now emit .d files
via -MMD -MP and the build pulls them in.

The include has to sit at the end of the file with .DEFAULT_GOAL pinned to
`all` -- a .d file's first rule would otherwise become make's default goal and
turn a bare `make` into a silent no-op.

drivers/video/canvas.c carried the same font table defect gui_gfx.c did: the
`// \` comment on the backslash glyph continues onto the next line, swallowing
the `]` entry and shifting every glyph from ']' onward by one, so all lowercase
text rendered one letter off.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 00:20:31 +05:30
subhobhai943 7c620e86e7 feat(drivers): Implement Bochs VBE display adapter, VirtIO-Blk, VirtIO-Net, VirtIO-RNG, and HWMON CoreTemp sensors + 'sensors' CLI utility 2026-08-17 14:56:26 +05:30
subhobhai943 65c916d6ac feat(kernel): Add eBPF Virtual Machine & Verifier, VMA Memory Mapper, Sysfs KObject Tree, Unix98 PTY, and 2D Canvas Graphics Engine 2026-08-17 14:38:06 +05:30
subhobhai943 d680335f05 feat: Massive OS expansion with IPC, Sound & TTS, Block layer, FAT32/ext2/sysfs, Signals, Syscalls, Modules, Drivers & 50+ LazyBox applets 2026-08-16 23:06:53 +05:30