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https://github.com/subhobhai943/SUB-OS.git
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- Upgrade resolution to 800x600 @ 32bpp TrueColor with Bochs/QEMU VBE LFB - Implement full 8042 Aux PS/2 mouse controller driver on IRQ 12 (vector 44) with packet decode and bounds clamping - Add high-definition 8x16 font rasterizer with text drop shadows for sharp typography - Upgrade to smooth 16x24 anti-aliased cursor with dark slate outline and drop shadow - Increase titlebars to 24px and taskbar to 32px with modern desktop styling - Re-architect applications (SysMon, Terminal, Explorer, Calc, Paint, About) for spacious high-res display
48 lines
2.0 KiB
C
48 lines
2.0 KiB
C
#ifndef _GUI_GFX_H
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#define _GUI_GFX_H
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <gui/gui_theme.h>
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#define GUI_DEFAULT_WIDTH 800
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#define GUI_DEFAULT_HEIGHT 600
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typedef struct {
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int x;
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int y;
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int width;
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int height;
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} gui_rect_t;
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void gui_gfx_init(uint32_t* fb, int width, int height);
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int gui_gfx_get_width(void);
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int gui_gfx_get_height(void);
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uint32_t* gui_gfx_get_backbuffer(void);
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void gui_gfx_clear(uint32_t color);
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void gui_gfx_draw_pixel(int x, int y, uint32_t color);
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void gui_gfx_draw_pixel_blend(int x, int y, uint32_t color, uint8_t alpha);
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void gui_gfx_draw_line(int x0, int y0, int x1, int y1, uint32_t color);
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void gui_gfx_draw_rect(int x, int y, int w, int h, uint32_t color);
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void gui_gfx_fill_rect(int x, int y, int w, int h, uint32_t color);
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void gui_gfx_fill_rect_blend(int x, int y, int w, int h, uint32_t color, uint8_t alpha);
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void gui_gfx_draw_rounded_rect(int x, int y, int w, int h, int r, uint32_t color, bool filled);
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void gui_gfx_draw_gradient_v(int x, int y, int w, int h, uint32_t top_col, uint32_t bot_col);
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void gui_gfx_draw_gradient_h(int x, int y, int w, int h, uint32_t left_col, uint32_t right_col);
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// Sharp Typography & Font Rendering
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void gui_gfx_draw_char(int x, int y, char c, uint32_t fg, uint32_t bg, bool transparent_bg);
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void gui_gfx_draw_char_16(int x, int y, char c, uint32_t fg, uint32_t bg, bool transparent_bg);
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void gui_gfx_draw_string(int x, int y, const char* str, uint32_t fg);
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void gui_gfx_draw_string_16(int x, int y, const char* str, uint32_t fg);
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void gui_gfx_draw_string_bg(int x, int y, const char* str, uint32_t fg, uint32_t bg);
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void gui_gfx_draw_string_shadow(int x, int y, const char* str, uint32_t fg, uint32_t shadow);
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void gui_gfx_draw_string_16_shadow(int x, int y, const char* str, uint32_t fg, uint32_t shadow);
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void gui_gfx_draw_shadow(int x, int y, int w, int h, int blur);
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void gui_gfx_blit(int dx, int dy, int w, int h, const uint32_t* src_buf);
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void gui_gfx_present(void);
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#endif // _GUI_GFX_H
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