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Kernel: the passive-open half of TCP. tcp_listen claims a port, inbound
SYNs to it are completed by the receive path, and the finished
connections queue in a backlog until tcp_accept collects them. Accepted
connections run the same stream state machine as active opens, so
tcp_send/tcp_recv/tcp_close work on them unchanged. sys_listen and
sys_accept expose this through the BSD socket API, with sys_accept
returning a fresh descriptor and leaving the listener available for the
next caller. The built-in sshd and httpd predate this and are still
answered inline from the receive path; the role they use is now named
TCP_ROLE_SERVICE to keep that distinction explicit.
GUI: a Network Monitor app. Interface configuration and link state, a
rolling dual-line chart of receive and transmit rates sampled from the
NIC counters on a fixed 2 Hz cadence (so it reads in packets per half
second no matter how often the compositor repaints), byte and packet
totals, and the TCP engine's connection table with each connection's real
state and direction, scrollable when it outgrows the window.
Two bugs the monitor made visible, both fixed:
- Served HTTP connections were never closed. The response advertises
"Connection: close" but the engine left the connection ESTABLISHED
forever, so the 32-entry table filled up and the server stopped
answering after 32 requests. The service path now sends its FIN after
the response and lingers in TIME_WAIT until the reaper takes it. 40
sequential requests through a 32-slot table now yield 39 successes
where the 33rd onwards previously failed permanently.
- tcp_close gave up in FIN_WAIT2 after 500 ms and freed the slot, so a
peer whose own FIN arrived later got an RST instead of an ACK. It now
falls into TIME_WAIT instead, and TIME_WAIT acknowledges a first FIN
rather than only a retransmitted one. Expired TIME_WAIT entries are
also reaped from tcp_get_connections_count, so a table that sees no
further connections still empties out.
Verified on x86_64 against real peers, checked packet by packet in a
capture: a host client connected to `tcpserve 9000` in the guest and got
its reply -- SYN/SYN-ACK/ACK with a random ISN, 30-byte request, 43-byte
reply, and a clean four-way close whose final ACK is correct even when
the peer's FIN arrives 1.2 s late. Zero bad checksums throughout. The
monitor was screenshotted under live load showing connections moving
through TIME_WAIT and being reclaimed. Builds clean on x86_64, aarch64
and armv8i.
Known limit: 32 connection slots with a 2 s TIME_WAIT linger means
sustained rates much above ~16 requests/second can transiently exhaust
the table; it recovers on its own as entries expire.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
143 lines
5.4 KiB
C
143 lines
5.4 KiB
C
#ifndef _NET_TCP_H
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#define _NET_TCP_H
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#include <net/net.h>
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#define TCP_FLAG_FIN 0x01
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#define TCP_FLAG_SYN 0x02
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#define TCP_FLAG_RST 0x04
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#define TCP_FLAG_PSH 0x08
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#define TCP_FLAG_ACK 0x10
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#define TCP_FLAG_URG 0x20
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#define TCP_STATE_CLOSED 0
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#define TCP_STATE_LISTEN 1
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#define TCP_STATE_SYN_SENT 2
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#define TCP_STATE_SYN_RCVD 3
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#define TCP_STATE_ESTABLISHED 4
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#define TCP_STATE_FIN_WAIT1 5
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#define TCP_STATE_FIN_WAIT2 6
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#define TCP_STATE_CLOSE_WAIT 7
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#define TCP_STATE_CLOSING 8
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#define TCP_STATE_LAST_ACK 9
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#define TCP_STATE_TIME_WAIT 10
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typedef struct {
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uint16_t src_port;
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uint16_t dst_port;
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uint32_t seq_num;
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uint32_t ack_num;
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uint8_t data_offset_reserved;
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uint8_t flags;
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uint16_t window_size;
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uint16_t checksum;
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uint16_t urgent_pointer;
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} __attribute__((packed)) tcp_header_t;
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// Which end opened the connection, and how it is serviced.
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//
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// SERVICE -- created by an inbound SYN to one of the built-in servers
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// (sshd, httpd), which are answered inline from the receive
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// path and never hand a stream back to a caller.
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// CLIENT -- opened by tcp_connect().
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// ACCEPTED -- opened by a peer against a tcp_listen() port and handed to
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// tcp_accept(). Carries a byte stream exactly like a CLIENT.
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#define TCP_ROLE_SERVICE 0
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#define TCP_ROLE_CLIENT 1
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#define TCP_ROLE_ACCEPTED 2
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#define TCP_RX_BUF_SIZE 4096
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#define TCP_MSS 1460
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typedef struct tcp_conn {
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uint32_t local_ip;
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uint32_t remote_ip;
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uint16_t local_port;
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uint16_t remote_port;
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uint8_t state;
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uint32_t seq_num; // next sequence number we will send
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uint32_t ack_num; // next sequence number we expect to receive
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bool in_use;
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// --- client / stream state, unused by the server path ----------------
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uint8_t role;
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uint32_t iss; // initial send sequence number
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uint32_t snd_una; // oldest sequence number not yet acknowledged
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uint8_t* rx_buf; // receive ring, allocated on active open
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uint16_t rx_head; // read cursor
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uint16_t rx_count; // bytes available to the reader
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bool peer_fin; // peer sent FIN: no more data will arrive
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bool reset; // peer sent RST
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uint64_t timer; // tick of the last transmission awaiting an ACK
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uint64_t closed_at; // tick TIME_WAIT began
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} tcp_conn_t;
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void tcp_init(void);
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void tcp_receive(const uint8_t* packet, uint16_t length, uint32_t src_ip);
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void tcp_send_packet(uint32_t dst_ip, uint16_t src_port, uint16_t dst_port,
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uint32_t seq, uint32_t ack, uint8_t flags,
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const void* payload, uint16_t payload_len);
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// --- Active open (client side) ------------------------------------------
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//
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// Every call below is bounded: a silent or unreachable peer produces a
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// timeout, never a hang. They busy-wait against the timer tick with the CPU
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// halted between checks, the same way net_ping and the DNS resolver do, so
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// they must be called from a context where inbound packets can still be
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// serviced by the NIC interrupt.
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// Perform the three-way handshake with dst_ip:dst_port, retransmitting the
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// SYN until the handshake completes or timeout_ms elapses. Returns the
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// connection, or NULL if it could not be established.
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tcp_conn_t* tcp_connect(uint32_t dst_ip, uint16_t dst_port, uint32_t timeout_ms);
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// Send len bytes, segmented to the MSS. Stop-and-wait: each segment is
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// retransmitted until acknowledged before the next is sent. Returns the number
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// of bytes acknowledged, or -1 if the connection is unusable.
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int tcp_send(tcp_conn_t* c, const void* data, uint16_t len);
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// Read up to len bytes, waiting up to timeout_ms for data to arrive. Returns
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// the byte count, or -1 on reset. A return of 0 means no data became
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// available: use tcp_peer_closed() to tell a finished stream from an idle one.
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int tcp_recv(tcp_conn_t* c, void* buf, uint16_t len, uint32_t timeout_ms);
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// Orderly shutdown, then release the connection. The handle must not be used
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// afterwards.
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void tcp_close(tcp_conn_t* c);
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bool tcp_is_established(const tcp_conn_t* c);
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// True once the peer's FIN has been received, so no further data can arrive.
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bool tcp_peer_closed(const tcp_conn_t* c);
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// --- Passive open (server side) -----------------------------------------
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//
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// tcp_listen claims a port; inbound SYNs to it are completed by the receive
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// path and the finished connections queue up until tcp_accept collects them.
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// This is the general path: the built-in sshd and httpd predate it and are
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// still answered inline, so listening on their ports is not useful.
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#define TCP_MAX_LISTENERS 8
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#define TCP_BACKLOG_MAX 4
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// Returns 0 on success, -1 if the port is taken or the table is full.
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int tcp_listen(uint16_t port, int backlog);
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// Collect the next established connection, waiting up to timeout_ms.
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// Returns NULL if none arrived. The caller owns it and must tcp_close it.
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tcp_conn_t* tcp_accept(uint16_t port, uint32_t timeout_ms);
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// Stop listening. Connections already accepted are unaffected; any still
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// waiting in the backlog are reset.
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void tcp_unlisten(uint16_t port);
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int tcp_get_listener_count(void);
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uint16_t tcp_get_listener_port(int idx);
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int tcp_get_listener_backlog(int idx);
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size_t tcp_get_connections_count(void);
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const tcp_conn_t* tcp_get_connection(size_t index);
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const char* tcp_state_name(uint8_t state);
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#endif // _NET_TCP_H
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