Commit Graph
86 Commits
Author SHA1 Message Date
subhobhai943andClaude Opus 4.8 dd4922767a feat(net,gui,sched): async HTTP client + Web browser app, and the scheduler fix that makes background work possible
The visible goal was a Web app: type a URL, see the page, fetched over the
TCP stack SUB-OS built. Getting there surfaced -- and forced fixes to --
two deeper problems.

Async HTTP client (net/http_client.c)
  tcp_connect/recv all block, so fetching from the GUI would freeze the
  compositor. Fetches now run on one long-lived kernel worker thread that
  services a single-slot mailbox; the requester posts a job and polls its
  state. Ownership follows the state, and the two hand-off points (worker
  completion, requester release) run under interrupts-off, so a window can
  close mid-fetch with neither leak nor use-after-free. do_fetch returns
  its terminal state rather than publishing it, closing a window where the
  requester could free the job before finalize read it.

Cooperative scheduling for the idle thread (the core fix)
  The login prompt, the shell and the GUI compositor all run on the pid-0
  idle thread, which the scheduler by design never preempts (sched_tick
  skips pid 0) and never requeues on a yield (weave_on clear). So it could
  neither be preempted to let the worker run, nor cleanly yield -- the
  worker was simply starved, and an early attempt to yield from it froze
  the shell outright. The idle thread now joins the weave rotation once
  hardware interrupts are live, and the network wait loops (tcp, dns, ping,
  the worker's idle) yield through a new net_wait() instead of halting the
  CPU. The compositor spends its frame-budget slack yielding too. Result:
  a background fetch progresses while the desktop holds 54 FPS.

Web app (gui/gui_app_web.c)
  A text browser: URL bar, Go, and a Raw/Reader toggle. Raw shows the
  response verbatim; Reader strips markup (dropping <script>/<style>
  bodies), decodes the common entities, and word-wraps the body. The line
  index is cached against content/view/width so scrolling and idle
  repaints are free. It only ever polls the worker, so it never stalls.

TCP throughput (the limit flagged last time)
  The 32-slot table with a 2 s TIME_WAIT linger capped sustained serving
  at ~16 req/s. The table is now 64 slots, a connection this end closed
  after serving a request lingers 250 ms rather than 2 s, and expired
  TIME_WAIT entries are reaped from the count path so a quiet table still
  drains. netstat/netmon gained served-since-boot and peak-slots counters.

Also: a `webget` CLI (the async client from a shell), listen/accept
introspection already present, and a globe icon for the app.

Verified on x86_64: `webget` fetched an 812-byte page (HTTP 200, 10 ms) on
the worker thread; the GUI Web app rendered the same page in Reader mode
while the desktop held 54 FPS; an 80-request burst through the 64-slot
table returned 80/80 (was 39/40 before) and netstat reported "80 served,
peak 33 of 64 slots" -- a peak that would have overflowed the old table.
Builds clean on x86_64, aarch64 and armv8i.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-27 02:21:48 +05:30
subhobhai943andClaude Opus 4.8 eb92502deb feat(net,gui): TCP listen/accept, and a Network Monitor to watch it
Kernel: the passive-open half of TCP. tcp_listen claims a port, inbound
SYNs to it are completed by the receive path, and the finished
connections queue in a backlog until tcp_accept collects them. Accepted
connections run the same stream state machine as active opens, so
tcp_send/tcp_recv/tcp_close work on them unchanged. sys_listen and
sys_accept expose this through the BSD socket API, with sys_accept
returning a fresh descriptor and leaving the listener available for the
next caller. The built-in sshd and httpd predate this and are still
answered inline from the receive path; the role they use is now named
TCP_ROLE_SERVICE to keep that distinction explicit.

GUI: a Network Monitor app. Interface configuration and link state, a
rolling dual-line chart of receive and transmit rates sampled from the
NIC counters on a fixed 2 Hz cadence (so it reads in packets per half
second no matter how often the compositor repaints), byte and packet
totals, and the TCP engine's connection table with each connection's real
state and direction, scrollable when it outgrows the window.

Two bugs the monitor made visible, both fixed:

  - Served HTTP connections were never closed. The response advertises
    "Connection: close" but the engine left the connection ESTABLISHED
    forever, so the 32-entry table filled up and the server stopped
    answering after 32 requests. The service path now sends its FIN after
    the response and lingers in TIME_WAIT until the reaper takes it. 40
    sequential requests through a 32-slot table now yield 39 successes
    where the 33rd onwards previously failed permanently.

  - tcp_close gave up in FIN_WAIT2 after 500 ms and freed the slot, so a
    peer whose own FIN arrived later got an RST instead of an ACK. It now
    falls into TIME_WAIT instead, and TIME_WAIT acknowledges a first FIN
    rather than only a retransmitted one. Expired TIME_WAIT entries are
    also reaped from tcp_get_connections_count, so a table that sees no
    further connections still empties out.

Verified on x86_64 against real peers, checked packet by packet in a
capture: a host client connected to `tcpserve 9000` in the guest and got
its reply -- SYN/SYN-ACK/ACK with a random ISN, 30-byte request, 43-byte
reply, and a clean four-way close whose final ACK is correct even when
the peer's FIN arrives 1.2 s late. Zero bad checksums throughout. The
monitor was screenshotted under live load showing connections moving
through TIME_WAIT and being reclaimed. Builds clean on x86_64, aarch64
and armv8i.

Known limit: 32 connection slots with a 2 s TIME_WAIT linger means
sustained rates much above ~16 requests/second can transiently exhaust
the table; it recovers on its own as entries expire.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-27 01:27:17 +05:30
subhobhai943andClaude Opus 4.8 65fc5535c8 feat(net): active-open TCP, and fix two bugs that broke TCP on the wire
Adds the client half of TCP -- tcp_connect/tcp_send/tcp_recv/tcp_close --
and wires SOCK_STREAM sockets to it, so the kernel can originate an
outbound stream rather than only answer inbound ones. Inbound segments
are now matched against the connection table before being offered to the
listeners; previously anything not addressed to a listening port was
answered with RST, which would have rejected the SYN-ACK completing our
own handshake.

Transmission is stop-and-wait: one segment outstanding, retransmitted
until acknowledged. Every blocking call is bounded against the timer tick
and halts the CPU between checks, so a silent peer costs a timeout rather
than a hang. Connections linger in TIME_WAIT so a late duplicate cannot
be mistaken for traffic on a new incarnation.

Verifying it against a real peer uncovered two pre-existing bugs that had
made TCP unusable in both directions. Neither was visible from inside the
guest, which is why the servers had looked fine:

1. The TCP and UDP checksums were computed by reading the header a
   uint16_t at a time, immediately after the caller stored zero into that
   same header's checksum field. Nothing stops the compiler reordering
   those word reads around that store, and at -O2 it did: the stale
   checksum field was folded into its own result. Every TCP segment the
   kernel had ever sent carried a wrong checksum and was silently dropped
   by the peer -- no client could complete a handshake with sshd or
   httpd, and it is the likely reason DHCP and DNS replies never arrived.
   The checksum is now summed a byte at a time through unsigned char
   pointers, which may alias any object and so cannot be reordered, and
   which also drops the alignment assumption that reading a packed header
   as uint16_t made -- a fault rather than a slowdown on ARM. The helper
   is shared by IP, TCP and UDP instead of being open-coded four times.

2. net_receive derived the datagram length from the Ethernet frame rather
   than from the IP header's total_length, so the padding on any frame
   shorter than 60 bytes was delivered as protocol payload. A bare ACK or
   FIN appeared to carry six bytes, which pushed the acknowledgement
   number out of step with the peer and turned every close into a FIN
   retransmission storm answered with RST.

Also adds `tcpconnect` and `httpget` applets, and gives netstat the real
per-connection state and direction from the engine's table.

Verified on x86_64 against a real TCP stack, checked packet by packet in
a capture: `httpget` fetched a 349-byte page from a server on the host --
handshake, 81-byte request, response, orderly four-way close, every
sequence number exact, zero bad checksums, no retransmissions. In the
other direction curl on the host now fetches a live page from the guest's
httpd, which had never worked. Builds clean on x86_64, aarch64 and armv8i.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-26 20:34:26 +05:30
subhobhai943andClaude Opus 4.8 c9dfa6a1aa feat(gui): Sorry -- an apology app with a live parametric heart
A new desktop app whose whole point is to say sorry, and to look like
saying it took effort. Nothing in it is a static bitmap.

The heart is the classic parametric heart curve, x = 16sin^3(t) and
y = 13cos(t) - 5cos(2t) - 2cos(3t) - cos(4t), precomputed as a 96-point
integer polygon normalised to a half-width of 1000 and scanline-filled at
whatever size the beat currently has it at. Even-odd crossing counting is
what keeps the notch between the lobes open. The beat is a two-thump
cardiac envelope -- a strong systolic beat and a softer echo -- and the
fill carries a vertical gradient, a soft specular highlight on the upper
lobe, and a six-layer glow. The kernel is built -mno-sse with no floating
point, so every curve, gradient, easing and physics step is integer-only
and needs no trigonometry at runtime.

Around it: three apology letters that type themselves out a character at
a time, and a slow drift of small hearts using the same fill routine.
Answering "I forgive you" brightens the heart and bursts the drift
outward; answering "Not yet" dims it, slows the beat, and starts an
honest count of how long it has been waiting. Neither answer is an exit.

Supporting changes, all of them general rather than app-specific:

  - gui_desktop_request_animation_frame(), so an app can opt into
    full-rate recompositing instead of the ~10 Hz live-content
    heartbeat. It is renewed per paint, so it lapses by itself when the
    app stops animating or its window closes.
  - gui_button_styled() and gui_hitzone() in SUB-WT, letting an app with
    its own palette keep the toolkit's click handling. gui_button_colored
    is now a thin wrapper over the former.
  - A heart glyph in the icon set.

The glow layers skip whatever the heart body is about to cover, which
cuts their blended-pixel cost by roughly 3.5x and pays for the extra
layers that turn contour rings into a smooth halo.

Verified in QEMU on x86_64: all three states driven by real clicks --
hover, forgiveness (brighter heart, burst, live typewriter) and waiting
(dimmed heart, slower beat, running counter). Builds clean on x86_64,
aarch64 and armv8i.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-26 18:21:22 +05:30
subhobhai943andClaude Opus 4.8 5bd18c4733 feat(cpp,gui): C++ Analytics Engine + live GUI Analytics app
Kernel (C++17 freestanding):
  - New Analytics Engine (kernel/cpp/cpp_analytics.cpp): templated rolling
    time-series (TimeSeries<N>) sampling four live channels -- CPU load %,
    memory %, kernel-heap %, network pkt/interval -- with windowed statistics
    (min/max/mean/stddev) computed in pure integer math (kernel is -mno-sse, so
    no FP; stddev uses a Newton integer isqrt). Demonstrates virtual dispatch
    via an Observer pattern (IAnalyticsObserver + a ThresholdAlarmObserver that
    counts breaches) and RAII singletons.
  - Extended cpp_containers.hpp with Optional<T>, Pair<A,B>, and the kmin/kmax/
    kclamp/kswap algorithms.
  - Full C fallback (cpp_fallback.c) so the engine is functionally identical on
    aarch64/armv8i, which don't build the .cpp path.
  - Wired cpp_analytics_init() into boot [8/14]; seeds a few samples so graphs
    are populated immediately.

GUI:
  - New "Analytics" desktop app (gui/gui_apps.c): a 2x2 grid of live line-charts
    backed by the C++ engine, each with gridlines, a soft baseline fill, and
    min/avg/max(/stddev) overlays; click a panel to focus one channel full-size,
    click again to return. Throttled to ~2 Hz sampling off the compositor's
    repaint cadence. Registered on the desktop and in the start menu.

Userland: new `cppstat [samples]` applet dumps the engine's per-channel stats
and Observer breach counters.

Verified in QEMU (x86_64): boots clean on x86_64/aarch64/armv8i; `cppstat`
prints live stats (CPU 6%, Mem 7%, Heap 22%, computed min/avg/max/stddev,
Observer breaches); the GUI Analytics window renders all four graphs with the
Kernel Heap curve visibly climbing 22->55% as windows open, compositor steady
at ~53 FPS.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-26 10:42:48 +05:30
subhobhai943andClaude Opus 4.8 cd840d5799 feat(net): real UDP transport, BSD datagram sockets, DNS resolver, DHCP client
Turn the networking stubs into a working transport/application stack on top of
the existing L2/L3 (Ethernet/ARP/IPv4/ICMP) core.

UDP (net/ipv4/udp.c)
  - Port-demux table with bound receive handlers, pseudo-header checksum,
    ephemeral-port allocation, limited-broadcast send (0.0.0.0 -> 255.255.255.255
    for DHCP before the interface has an address), and rx/tx/drop counters.
  - Wired into the IPv4 receive path (IP_PROTO_UDP dispatch in net/core/net.c).

BSD sockets (net/core/socket.c)
  - Real SOCK_DGRAM sockets backed by UDP: bind installs a UDP handler that fills
    a per-socket receive ring; send/sendto and recv/recvfrom move datagrams;
    ephemeral auto-bind, connect() memorises the peer. Socket table + I/O stats
    exposed for introspection.

DNS resolver (net/ipv4/dns.c)
  - Builds and parses real A-record queries over UDP/53 (label encoding,
    compression-pointer aware answer walk), cache-first with TTL, static-hosts
    and dotted-quad fast paths, and a bounded timeout that degrades to fallback
    instead of hanging.

DHCP client (net/ipv4/dhcp.c)
  - Full DISCOVER/OFFER/REQUEST/ACK handshake over UDP broadcast, option parsing
    (mask/router/dns/lease/server-id), applies the lease to the primary
    interface, bounded timeouts keep the static config on no response.

Fix (net/ipv4/dns_cache.c): the cache stored IPs as 0xAABBCCDD numeric while the
rest of the stack uses network-byte-order-in-memory (ip_parse/ip_to_str), so a
resolved address came back byte-swapped (nslookup github.com -> 100.121.82.140).
Seeds and dump now use ip_parse/ip_to_str; verified 140.82.121.4.

Userland (lazybox): live ifconfig (real interface + NIC counters, loopback),
netstat with live UDP bindings and transport stats, new `sockstat`, richer
nslookup. Verified in QEMU: boot clean on x86_64/aarch64/armv8i, login as SUB,
ping/nslookup/dhclient/netstat/sockstat all run; DHCP/DNS wire replies are
blocked by the sandbox's slirp but time out cleanly and fall back as designed.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-26 10:20:58 +05:30
subhobhai943andClaude Opus 4.8 2c2e2d536e perf(gui): scene-dirty compositor + cursor overlay + 60 FPS pacer + animations
Rework the compositor so it stops repainting the whole screen every frame,
tripling the frame rate (17 -> 54 FPS at HD) and adding smooth animation.

- Scene-dirty skipping (gui/gui_desktop.c): the full scene is recomposited only
  when something other than the bare pointer changed -- input, an open animation,
  or a ~10 Hz heartbeat for live content (clock, graphs). Idle and pointer-only
  frames skip the recomposite entirely.
- Cursor save-under (gui/gui_cursor.c): the pointer is an overlay that stashes
  and restores the pixels beneath it, so moving the mouse never forces a full
  repaint -- pointer motion runs at the frame cap.
- 60 FPS frame pacer: each iteration is timed against the monotonic clock and
  padded to a 16.666 ms budget with the new ktime_delay_us() (HPET-precise
  busy-wait), giving consistent pacing instead of a free-running spin.
- Window open animation (gui/gui_wm.c): new windows grow from 60% to full size
  with a cubic ease-out over ~160 ms; gui_wm_update() drives it and reports
  while any window is still animating so the compositor keeps redrawing.
- Default display mode set to 1280x720 (HD) -- the sweet spot where the
  software compositor sustains a near-60 FPS cursor with headroom for effects.

Kernel: kernel/time/ktime.c gains ktime_delay_us(), a precise HPET-based delay
(bounded PIT fallback) used by the pacer.

Verified live (screenshotted): boots to 1280x720, logs in, tray reads ~54 FPS
(green) while the pointer moves, no cursor ghosting, windows render cleanly.
Clean build on x86_64/aarch64/armv8i; 0 panics / 0 OOM.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 23:05:44 +05:30
subhobhai943andClaude Opus 4.8 4ecf119377 feat(gui,kernel): 1080p HD desktop, polished chrome, ktime clock + live FPS
GUI polish / HD:
- Default display mode raised to 1920x1080 (video=1920x1080); make run/vnc use
  vgamem_mb=64 and -m 512M. The growable heap absorbs the larger backbuffer,
  shadow and wallpaper (observed: one 16 MB growth to a 48 MB heap).
- Wallpaper: three-stop vertical gradient, a soft concentric-frame edge vignette
  for depth, a finer faint grid, and a centred brand mark.
- Window chrome: brighter/saturated titlebar gradient when focused, an accent
  underline on the active window, and larger/softer drop shadows.
- Default session windows are placed and sized for the HD work area.
- Live FPS pill in the taskbar tray (green/amber/red by rate); tray widened so
  FPS + CPU trace + memory badge + clock no longer overlap.

Kernel:
- kernel/time/ktime.c + include/kernel/ktime.h (new): a unified monotonic
  high-resolution clock that prefers the HPET (nanosecond) and falls back to the
  100 Hz PIT tick. Wired ktime_init() into boot; drives the compositor's FPS
  sampling. New `ktime` LazyBox applet reports the source and uptime.

Verified live (screenshotted): boots to 1920x1080, KTIME reports
"source: HPET, nanosecond resolution", the polished desktop renders with the
active-window accent and vignette, and the tray shows a live FPS reading.
Clean build on x86_64/aarch64/armv8i; 0 panics / 0 OOM.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 22:40:35 +05:30
subhobhai943andClaude Opus 4.8 ef6714a004 fix(gui): make the Settings app actually apply changes
The Settings window rendered fine but its controls only mutated the app's local
settings_data_t -- nothing was ever wired to the running system, so toggling
options did nothing ("not working").

- Appearance: "Show wallpaper grid overlay" now calls gui_desktop_set_grid()
  live; the desktop grid shows/hides immediately.
- Input: "Show seconds in taskbar clock" now calls gui_desktop_set_clock_seconds();
  the taskbar clock switches between HH:MM and HH:MM:SS.
- Power: the CPUFreq governor radios now call cpufreq_set_governor() (mapping the
  UI order to the enum), and Apply/Defaults push all preferences to the system.
- The app seeds its controls from live state on open (grid/clock/governor), so it
  reflects reality instead of hard-coded defaults.

Also add public gui_desktop_set_grid/get_grid and set/get_clock_seconds, and
give Settings a dedicated event handler that frees its state on close (the
shared app_forward_event leaked it).

Verified: Settings renders and its controls are wired to real effects; clean
build on x86_64/aarch64/armv8i; boots to the login gate with 0 panics / 0 OOM.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 21:42:19 +05:30
subhobhai943andClaude Opus 4.8 0377726615 feat(drivers): HPET high-res timer, LPT parallel port, CMOS NVRAM
Add three real platform device drivers (x86 hardware, ARM-stubbed):

- drivers/timer/hpet.c + include/drivers/hpet.h: High Precision Event Timer.
  Maps the HPET block at the standard 0xFED00000, reads the femtosecond period
  from the capability register, enables the main counter and exposes a
  monotonic nanosecond time source (hpet_get_ns) far finer than the 100 Hz PIT.
- drivers/char/lpt.c + include/drivers/lpt.h: IBM PC parallel port (LPT1) with
  the Centronics data/strobe handshake over ports 0x378/0x379/0x37A.
- drivers/char/nvram.c + include/drivers/nvram.h: MC146818 CMOS NVRAM read/write
  over 0x70/0x71, preserving the NMI-disable bit, with checksum and hex dump.

Wired all three into the [5/14] device-enumeration boot step and added LazyBox
applets `hpet`, `lpt`, and `nvram`.

Verified live under QEMU (screenshotted): HPET reports 100 MHz / 3 comparators /
10 ns period and its counter advances ~1.4 s of real time between two `hpet`
runs; NVRAM dumps 128 bytes with a computed checksum; LPT1 detected at 0x378.
Clean build on x86_64/aarch64/armv8i; 0 panics / 0 OOM.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 21:04:03 +05:30
subhobhai943andClaude Opus 4.8 ea937a699c feat(kernel,gui): NT I/O Manager (IRP-based drivers) + Registry Editor
Kernel (NT I/O subsystem):
- kernel/nt/io.c + include/kernel/nt/io.h (new): DRIVER_OBJECTs with a
  MajorFunction dispatch table, DEVICE_OBJECTs that can be stacked (attached),
  and IRPs pushed down the stack via io_call_driver / completed with
  io_complete_request. Ships three demo drivers: \Driver\Null (write sink,
  EOF reads), \Driver\Zero (zero-filled reads), and \Driver\Monitor -- a filter
  attached above \Device\Null that counts and forwards each IRP down the stack.
  Wired into the [12/14] boot step.
- LazyBox `iodev` lists drivers/devices with the stack and IRP counters, then
  runs a live demo: a WRITE IRP through the filtered Null stack and a READ from
  the Zero device.

GUI:
- gui/gui_apps.c: "Registry Editor" -- navigate the NT \Registry hive tree,
  click subkeys to descend and ".." to go up, with a values pane showing each
  value's name/type/data. Registered in the app table (start menu).

Verified live in the GUI terminal (screenshotted): 3 drivers / 3 devices, the
NullMonitor->Null device stack, a 16-byte WRITE sunk through the filter
(status 0x0), and an 8-byte zeroed READ from \Device\Zero. Clean build on
x86_64/aarch64/armv8i; 0 panics / 0 OOM.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 20:51:14 +05:30
subhobhai943andClaude Opus 4.8 526ad8c741 feat(kernel,gui): NT Configuration Registry + GUI Object Browser
Kernel (NT Configuration Manager):
- kernel/nt/reg.c + include/kernel/nt/reg.h (new): a hive/key/value registry
  rooted at "\Registry", with typed values (REG_SZ/DWORD/QWORD/BINARY/MULTI_SZ,
  type codes matching Win32). reg_create_key/reg_open_key walk backslash paths;
  setters/getters, enumeration, and value->string rendering. reg_init() seeds
  \Registry\Machine (Hardware, System\CurrentControlSet\Control, Software\SUB-OS)
  and \Registry\User\.DEFAULT. Wired into the [12/14] boot step.
- LazyBox `reg query|add|set|stats` explores and edits the registry.

GUI:
- gui/gui_apps.c: "Object Browser" -- a WinObj-style live tree view of the NT
  object namespace (\), flattening directories/events/semaphores/mutants with
  indentation, per-type colouring, ref/handle counts, live object/handle stats,
  and click-to-scroll. Registered in the app table (start menu).

Verified live in the GUI terminal (screenshotted): registry reports 13 keys /
11 values; `reg query \Registry\Machine\Software\SUB-OS` lists Version,
BuildArch (REG_SZ), GrowableHeap/ObjectManager (REG_DWORD) and InstallCookie
(REG_QWORD) with correct types. Clean build on x86_64/aarch64/armv8i; 0 panics.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 20:41:45 +05:30
subhobhai943andClaude Opus 4.8 cb7506f027 feat(kernel): NT-inspired Object Manager, dispatcher and IRQL
Take inspiration from the Windows NT Executive and add its most iconic
subsystem to SUB-OS: a typed, reference-counted object namespace.

- kernel/nt/ob.c + include/kernel/nt/ob.h (new):
  * Object Manager (Ob): typed objects (Directory/Event/Semaphore/Mutant) in a
    hierarchical named namespace rooted at "\", with NT-style deletion once
    handle_count and ref_count both reach zero (unless permanent).
  * Handle table (Io/Ob): NT-shaped non-zero 4-aligned HANDLEs into a 256-slot
    system table; open/reference/close with proper refcount transfer.
  * Dispatcher (Ke): set/reset/test events (auto- and manual-reset) and
    release/wait semaphores, poll-style.
  * Software IRQL: PASSIVE/APC/DISPATCH/HIGH with raise/lower semantics.
  * NTSTATUS result codes and NT_SUCCESS().
  * ob_init() seeds the standard namespace (\BaseNamedObjects, \Device,
    \ObjectTypes, \KernelObjects) plus a boot event and an I/O semaphore.
- Wired ob_init() into the [12/14] boot step; added kernel/nt/ob.c to CORE_SRCS.
- LazyBox: `objdir [\path]` walks the object namespace tree (WinObj-style);
  `ntobj` prints Ob statistics and runs a live dispatcher/handle/IRQL demo.

Verified live in the GUI terminal (screenshotted): 7 seeded objects
(5 directories, 1 event, 1 semaphore), auto-reset event signalling, handle
close reclaiming the object, and PASSIVE->DISPATCH->PASSIVE IRQL transitions.
Clean build on x86_64/aarch64/armv8i; 0 panics / 0 OOM.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 20:23:07 +05:30
subhobhai943andClaude Opus 4.8 c414c20b44 feat(rust,gui): RLE compression codec + Rust Lab desktop app
Rust kernel expansion:
- rust/src/compress/mod.rs (new): memory-safe PackBits-style run-length
  encoding codec (rle_compress / rle_decompress) with C-ABI shims, registered
  in lib.rs. C fallbacks added to rust_fallback.c so aarch64/armv8i match.
- include/kernel/rust.h: FFI declarations for the codec.
- LazyBox: new `rle <text>` applet that compresses, decompresses, prints the
  ratio and verifies the round-trip is lossless.

GUI expansion:
- gui/gui_apps.c: "Rust Lab" app -- a live dashboard for the Rust subsystem.
  Shows CRC-32C/Adler-32 of a sample, measured ChaCha20/SHA3-256/AES-128
  throughput as scaled bars plus a composite score (benchmark run once at
  launch and cached), and a live ChaCha20 CSPRNG byte stream refreshed
  periodically. Per-window state freed on close.
- Registered "Rust Lab" (info icon) in the desktop app table and on the
  desktop; desktop icon indices updated for the new entry.

Verified: clean build on x86_64/aarch64/armv8i; boots through the SUB login to
the desktop with the new Rust Lab icon rendering (screenshotted); checksum
self-test prints, 0 panics / 0 OOM.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 20:06:13 +05:30
subhobhai943andClaude Opus 4.8 e93b994469 feat(rust,gui): Rust checksum engine + Game of Life desktop app
Rust kernel expansion:
- rust/src/checksum/mod.rs (new): memory-safe CRC-32C (Castagnoli), Adler-32,
  and FNV-1a-64 with thin C-ABI shims. Registered in lib.rs with a boot-time
  self-test (crc32c("SUB-OS")=0x61e96ce9, verified against a reference impl).
- include/kernel/rust.h: FFI declarations; rust/rust_fallback.c: matching C
  fallbacks so aarch64/armv8i (no native rustc target) get identical results.
- LazyBox: new `cksum <text>` applet printing all three via the Rust engine.

GUI expansion:
- gui/gui_apps.c: Conway's Game of Life -- an interactive B3/S23 cellular
  automaton with Play/Pause/Step/Random/Clear toolbar, click-to-toggle cells,
  a live generation/population readout, and a board that scales with the
  window. The Random button seeds from the Rust ChaCha20 CSPRNG. Toolbar and
  cell input are gated on the MOUSE_DOWN edge so they do not re-fire while held.
- Registered "Life" (flask icon) in the desktop app table and on the desktop.

Verified: clean build on x86_64/aarch64/armv8i; boots through the SUB login to
the desktop (screenshotted) with the checksum self-test and 0 panics/0 OOM.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 19:55:02 +05:30
subhobhai943andClaude Opus 4.8 c982d6b538 feat(auth): Boot-time login prompt; fix(configure): arch selection via dialog
Login:
- Add console_login() (security/auth.c): an interactive boot-time username /
  password gate rendered on the framebuffer console before any session starts.
  It blocks until valid credentials are entered, masks the password, scrubs it
  from the stack, and sets the current user. Default account is SUB / SUB, shown
  as a hint. Wired into the boot handoff in kernel/main.c ahead of both the GUI
  desktop and the emergency TTY shell.

Configure:
- scripts/kconfig/menuconfig.py: fix the architecture (and optimization) picker.
  The lxdialog front-end used --radiolist, where <Enter> confirms the ORIGINAL
  choice and only <Space> moves the dot -- so highlighting a new architecture
  and pressing <Enter> appeared to do nothing. Single-choice groups now use
  --menu (with --default-item), where <Enter> selects the highlighted row
  directly. Also stop the unconditional save-on-exit from overriding an explicit
  "No" at the exit confirmation.

Verified: SUB/SUB logs in (injected via QEMU monitor) -> "Login successful" ->
desktop starts; the desktop stays blocked until login. dialog --menu selection
of aarch64 persists to .config/autoconf.h and retargets `make`. Clean build on
x86_64/aarch64/armv8i.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 17:57:47 +05:30
subhobhai943andClaude Opus 4.8 71ad6aca3d feat: Growable heap, GUI-by-default run, live sysmon, SUB/SUB default login
Kernel / memory:
- mm/kmalloc.c: fix "Heap: Out of memory" under the GUI. The desktop allocates
  three full-screen 32-bit buffers (~11MB) which overflowed the fixed 16MB pool.
  The heap now starts at 32MB and grows on demand from the PMM (16MB regions),
  with region-safe coalescing (only merges physically adjacent blocks) so growth
  never corrupts across separate PMM allocations. Adds heap_get_grow_count().

Build / run:
- Makefile: merge `run-gui` into `run` so `make run` boots into the graphical
  desktop; add `run-headless` (serial-only via QEMU_CMD), bump guest RAM to
  256M, update .PHONY and help.

Configure:
- scripts/kconfig/menuconfig.py: gate the curses UI behind isatty() on stdin and
  stdout so non-interactive `make configure` stops emitting "nocbreak() returned
  ERR" and falls cleanly through to the non-interactive writer.

GUI / userland:
- gui/gui_apps.c: rebuild the System Monitor from hardcoded values into live
  telemetry -- real heap used/total/free with a colour-shifting bar, a scrolling
  heap-utilisation graph, the grow counter, and real PMM RAM figures.
- lazybox `free`: report how many times the heap has grown.

Auth:
- Default login is now SUB / SUB (Kali-style username==password), seeded first
  as the primary uid-0 account and set as the logged-in user; root kept for
  compatibility. Hardcoded "root" defaults (whoami, su, passwd, ssh, sshd
  session) updated to SUB.

Verified: clean build on x86_64/aarch64/armv8i; GUI boots with 0 OOM/0 panic;
auth engine initialises cleanly; `make configure` fallback is clean.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 17:34:50 +05:30
subhobhai943andClaude Opus 4.8 65fa4dd049 ci(release): Build and publish all three architectures
Rework the release workflow from a single x86_64 build into a matrix that
builds x86_64 (bootable image), aarch64 and armv8i (bare-metal kernel ELFs)
in parallel, then publishes one prerelease carrying every architecture's
artifacts plus a combined SHA256SUMS.

- x86_64 builds natively (build-essential + nasm + rustc, CROSS_COMPILE=),
  matching the validated local toolchain; aarch64/armv8i use the apt cross
  compilers (gcc-aarch64-linux-gnu, gcc-arm-linux-gnueabihf).
- Artifacts are named SUB-OS-<tag>-<arch>-... and collected by a release job.
- Notes refreshed for the GUI desktop and multi-arch support.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
v0.0.1-alpha
2026-08-25 17:02:45 +05:30
subhobhai943andClaude Opus 4.8 25c0519c25 Merge branch 'feat/gui-desktop' into main
Bring the SUB-OS Graphical Desktop Environment (SUB-WM compositor, SUB-WT
widget toolkit, icon set, modal dialogs, terminal emulator and the desktop
apps) onto main alongside main's userland /sbin/init and framebuffer console.

Conflicts resolved:
- kernel/main.c: boot into gui_start_desktop() by default (unless nogui/text/
  emergency/single), then fall back through fbcon + /sbin/init + shell when the
  GUI session closes or a text console is requested. Splash raised by default
  unless a text console is asked for. Kept main's fbcon include and the
  weave_preempt_selftest path.
- Makefile: kept main's userland init compilation rules and kernel/elf.c,
  kernel/exec.c in CORE_SRCS; retained the feature branch's gui/ sources.
- README.md: kept main's Weave Scheduler section and adopted the feature
  branch's Boot Logo / Console Font / Framebuffer Console / GUI Desktop docs.

Verified: full x86_64 build links cleanly (kernel.elf + SUB-OS.img).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
2026-08-25 16:52:52 +05:30
subhobhai943andClaude Opus 4.8 0a874341c6 feat(sched): Preemptive Weave scheduling driven by the timer tick
Kernel threads were only ever switched cooperatively (sched_yield, task_exit);
a thread that never yielded held the CPU forever. The Weave scheduler now
preempts from the PIT tick, so CPU-bound threads are time-sliced.

Deferred switch, not mid-handler:
- sched_tick() no longer switches. It charges the running quantum and, when it
  is spent, only raises weave_need_resched. The switch happens at IRQ return in
  the new sched_preempt_on_return(), called from the x86_64 dispatcher after
  the PIC EOI. That keeps the tick path re-entrancy-safe (the EOI is already
  out, so the PIC keeps delivering) and lets the preempted thread unwind
  through the normal iretq on its own kernel stack.

Interrupt-atomic scheduler state:
- The plain weave_lock is not IRQ-safe, so a tick landing mid-mutation would
  deadlock. weave_lock sections now mask interrupts (arch_irq_save/restore,
  added to arch.h for all three arches) so the timer can never fire inside
  them, and weave_rotate holds them masked across the pick and the register
  swap so the switch is one indivisible step.

Preemption-disable count:
- sched_preempt_disable/enable gate the tick and the return-path switch so a
  preemptive switch cannot land while a plain (non-IRQ-safe) spinlock is held.
  printk wraps its critical section with it, closing the most common hazard;
  other locks are a documented follow-up.

Fresh threads opt into interrupts at entry so they are preemptible from birth
without changing the cooperative early-boot self-test, which still runs with
interrupts masked and is unchanged (20 switches, 3/3 workers).

Verified on x86_64 under QEMU: a new boot-time self-test arms preemption and
two threads that NEVER yield are forced to share the CPU -- 20 involuntary
switches, both advance and are woven down to the CPU-bound lanes -- then boot
proceeds cleanly to ring-3 /sbin/init and the shell with zero faults. aarch64
and armv8i still build; preemption is wired into the x86_64 IRQ path only, so
those stay cooperative for now (their switch asm already exists).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_0161Jh7uCEMLYEMNPsjC1LKf
2026-08-25 10:05:29 +00:00
Subho d221067936 Merge pull request #1 from subhobhai943/claude/relaxed-newton-efpllm
feat(sched): Weave tiered scheduler with real kernel-thread context s…
2026-08-25 14:44:02 +05:30
Claude a14a7c79b0 feat(sched): Weave tiered scheduler with real kernel-thread context switching
Replace the state-relabel-only round-robin with the SUB-OS "Weave"
scheduler backed by a genuine callee-saved context switch. Threads now
actually run on their own kernel stacks instead of merely having their
state field rewritten.

What was implemented:
- sub_ctx_switch(): per-arch assembly (arch/x86_64/cpu/switch.asm,
  arch/aarch64/cpu/switch.S, arch/armv8i/cpu/switch.S) that saves/restores
  the callee-saved register set (+ flags on x86_64) on each thread's own
  stack, plus a first-run trampoline (sub_thread_trampoline) that launches
  a freshly forged thread frame with entry/arg in callee-saved registers.
- task_forge_frame(): builds the initial saved-context frame per arch so
  the very first switch into a new thread lands on the trampoline; task_t
  gains a pointer-sized ctx_sp so the same struct works on 64- and 32-bit.
- Weave policy (kernel/sched.c): WEAVE_NLANES priority lanes, always
  dispatch the lowest non-empty lane round-robin; a task that yields
  voluntarily is woven UP a lane (interactive), one preempted after
  burning its quantum is woven DOWN (CPU-bound). Cooperative switching
  (sched_yield / task_exit) is always live; timer-driven preemption is
  gated behind sched_set_preempt() and left disarmed for now.
- task_exit() now switches to the next runnable thread via
  sched_exit_current() instead of spinning/halting.
- Boot-time weave_selftest() (x86_64) and sched_dump() diagnostics.

How it was verified:
- Builds clean for all three targets: x86_64 (CROSS_COMPILE=x86_64-linux-gnu-,
  RUSTC="rustc --target x86_64-unknown-none"), aarch64, armv8i. No new
  warnings; the new x86_64 asm carries a .note.GNU-stack section.
- Booted x86_64 under QEMU (TCG): the self-test runs three cooperative
  kernel threads to completion on separate stacks with the expected
  1->2->3 round-robin interleave, reports "20 real context switches,
  3/3 workers exited", returns cleanly to the boot thread, and boot
  proceeds normally to ring-3 init and the shell. No fault/panic.

Left unverified:
- The aarch64/armv8i sub_ctx_switch frames build and link but are not yet
  boot-tested on their QEMU targets (tracked in docs/AUTODEV_ROADMAP.md).
- Timer preemption path is implemented but disarmed; exited kernel threads
  currently leak their stack (reaper is next in the backlog).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Jk6K69yGS7zYgvoWd6nJxQ
2026-08-25 08:16:37 +00:00
subhobhai943andClaude Opus 5 2136b6fb4c perf(gui): Present only changed pixels and cache the wallpaper
The compositor recomposited and re-uploaded the entire screen on every pass of
its loop. At the 1280x720 the desktop actually boots into, gui_gfx_present()
memcpy'd 3.6 MB into the framebuffer per frame, and the background underneath
it was recomputed pixel by pixel every time.

Present only the damage
- Keep a RAM shadow of what the framebuffer currently holds and diff the back
  buffer against it, pushing just the changed span of each row. Reading the
  shadow costs a RAM access; the framebuffer write it avoids costs far more,
  and the framebuffer is never read back.
- Each row is narrowed to its first and last differing pixel rather than
  tracked as a set of runs: one memcpy per row keeps the loop tight, and a row
  that changed in two distant places is rare enough that bridging the gap is
  cheaper than the bookkeeping.
- gui_gfx_invalidate() forces a full push for when something outside the
  compositor owns the screen, which the desktop calls on entry and on exit
  around the framebuffer console.

Cache the wallpaper
- The vertical gradient, the blended grid and the branding text never change
  between frames, so they are painted once into a cached buffer and blitted
  back per frame. The cache is keyed on resolution and the grid setting, so
  toggling the grid from the context menu still repaints it.

No drawing code changed: the damage is derived from the frame itself, so every
widget, window and app keeps rendering exactly as before.

Measured in QEMU at 1280x720: an idle desktop with two windows open went from
921600 pixels per frame to 3609, about 0.4% of a full blit. A screendump of
the running desktop is unchanged -- wallpaper, grid, icons, both windows,
taskbar and cursor all render identically.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0161Jh7uCEMLYEMNPsjC1LKf
2026-08-25 07:06:08 +00:00
subhobhai943andClaude Opus 5 ecdc5be435 feat(exec): Run userland in ring 3 with an ELF64 loader and per-process page tables
SUB-OS had a syscall table and user GDT descriptors but nothing that could
actually leave ring 0: lazybox and the shell run as kernel code, and
syscall_handler() was never reachable from a user program. This adds the
missing path end to end on x86_64.

Address spaces (arch/x86_64/mm/vmspace.c)
- The boot page tables identity-map the low 4 GB off PML4[0] and leave the
  rest empty, so userland is given its own PML4 slot (512 GiB) rather than
  holes punched in the kernel's 2 MB huge-page map. A process PML4 shares
  entry 0 with the kernel and privately owns entry 1.
- Frames outside the identity map are refused rather than written through an
  unmapped pointer; lifting that needs a recursive map or a higher-half
  direct map, which is noted in the file.

ELF loader (kernel/elf.c)
- Validates ELF64/little-endian/ET_EXEC/machine, bounds-checks every program
  header against both the image and the user address range, and lays PT_LOAD
  segments into an address space. Frames arrive zeroed, so .bss is covered.

Ring transition (arch/x86_64/cpu/usermode.asm)
- user_enter() drops to ring 3 via iretq after scrubbing every GPR, and
  user_return() unwinds back to it when the process exits, so exec looks like
  a call that blocks until the program finishes.

Syscalls
- INT 0x80 installed at DPL 3 with the Linux x86_64 register convention.
  The process gets its own kernel stack for the trap, because TSS.rsp0 must
  not point at the stack user_enter() is standing on.
- Every user pointer is range-checked before use. The process page tables are
  still live during a syscall, so without that check a program could pass a
  kernel address and have write(2) dump kernel text to the console. The new
  /sbin/init asserts both a wild pointer and a kernel pointer are rejected.
- write(2) to stdout/stderr routes through the new console_write(), which
  reuses printk's routing so output reaches serial and the framebuffer
  console rather than only the VGA text buffer.

Faults
- A ring 3 exception now kills that process and reports CR2 instead of
  panicking the machine.

Userland (userland/init/)
- /sbin/init is a real freestanding static executable, linked at the user
  base and embedded in the kernel image by scripts/mkblob.py. It reports its
  pid, verifies .bss was zeroed and .data is writable, checks the two pointer
  rejections, and exits.

aarch64 and armv8i keep building: the loader and exec path are portable, and
those ports get honest vmspace stubs that fail cleanly rather than pretending
to run a program with kernel privileges.

Verified under QEMU: init loads at 0x80004000a0, reports pid 1, .bss zeroed,
.data writable, both bad pointers rejected, and exits 0 back into the shell.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0161Jh7uCEMLYEMNPsjC1LKf
2026-08-25 06:37:20 +00:00
subhobhai943andClaude Opus 5 7929e48b4e fix(kconfig): Repair menuconfig help buttons and preserve pending toggles
The configurator had four defects that made buttons and selection behave
erratically in `make configure`.

lxdialog front-end:
- Pressing <Help> in a subsystem menu discarded every toggle made since the
  menu was opened, because dialog reports only the focused tag and the result
  was thrown away. Pass --help-status and fold the returned state back into
  the config before showing help.
- <Help> always showed the generic subsystem blurb even though all 41 options
  carry their own help text. Resolve the focused tag and show that item's help.
- The main menu prompt promised <Exit> but dialog rendered <Cancel>; label the
  button to match.

curses fallback:
- The Help button raised AttributeError and killed the UI at top level: the
  root node is the MENU_TREE list itself, and the fallback argument
  `current_menu.get("help", ...)` is evaluated eagerly even when the item has
  its own help.
- The '?' hotkey was nested inside the <Enter> branch where `key` can only be
  a newline, so it was unreachable dead code.
- The button-bar spacing went negative on a narrow dialog and pushed the last
  buttons through the right border; centre and clamp the row instead.

Front-end selection no longer swallows exceptions silently, so a crash reports
itself instead of looking like an unresponsive UI.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0161Jh7uCEMLYEMNPsjC1LKf
2026-08-25 05:37:36 +00:00
subhobhai943andClaude Opus 5 4d9223c8cc feat(video): Move the console to the framebuffer once the adapter is graphical
bochs_vbe_init switches the adapter into graphics mode at boot step [5/14], and
from that point the VGA text buffer is no longer scanned out. This kernel boots
to a TTY, so every message after that -- and the whole shell session -- was
invisible in the emulator window and reached only the serial line.

The console now moves to the framebuffer at that transition, which also makes
the nano editor render correctly: it positions with tty_set_cursor() rather than
escape sequences, and the TTY driver dispatches that to fbcon.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 02:08:37 +05:30
subhobhai943andClaude Opus 5 7dd8f2219a feat(video): Add a framebuffer console so the TTY and nano work after graphics mode
Pressing Esc left the desktop and started the shell, but nothing appeared in the
emulator window -- the session was only visible on the host terminal. Once the
VBE adapter is switched into graphics mode the VGA text buffer at 0xB8000 stops
being scanned out, so every printk after that point reached serial and the
dmesg ring but never the display.

Disabling the DISPI interface does not bring the text console back; QEMU keeps
presenting the last framebuffer surface. So rather than clawing the adapter back
to text mode, the console is now rendered into the framebuffer:

  drivers/video/fbcon.c draws the console with the shared 8x8 font and carries a
  VT100 subset -- SGR colours, cursor addressing, relative moves, erase-display,
  erase-line and save/restore. It presents a fixed 80x25 grid, because that is
  the geometry the userland assumes (nano pads its bars with %-80s, the shell
  wraps at TTY_WIDTH), with the glyph cell scaled to fill the active resolution.

The TTY driver became the console dispatcher: tty_write, tty_clear and
tty_set_cursor route to fbcon while it owns the display. That last one is what
makes nano work -- it positions with tty_set_cursor() rather than escapes, so
its full-screen repaint was landing as an append-only stream.

Also in this change:

  - `video=WIDTHxHEIGHT` on the kernel command line selects the display mode,
    defaulting to 1280x720 so a 16:9 host panel is filled rather than pillarboxed
    when QEMU goes fullscreen. Rejects modes the heap cannot back.
  - `make run-fullscreen`, plus zoom-to-fit on the windowed target, so scaling
    preserves the guest aspect ratio instead of stretching it.
  - QEMU targets raise vgamem_mb, since a 1280x720 32-bit surface exceeds the
    default VGA memory.
  - bochs_vbe_disable()/fb_set_active() let the framebuffer be marked dormant so
    drawing routines no-op after a mode teardown.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 02:06:55 +05:30
subhobhai943andClaude Opus 5 65b7a709cc fix(gui): Adapt the desktop to the active resolution and restore the console on exit
The launcher table is authored against an 800x600 work area, so at 1280x720
every window kept its original size and left the desktop looking sparse, while
still overlapping the icon column the way it did at the design resolution.
Launch geometry now scales with the work area, capped so a window cannot
swallow the screen, and offset clear of the icon strip so launcher labels stay
readable.

The wallpaper grid was a single fixed colour, which is darker than the top of
the gradient but lighter than the bottom, so the grid faded out across the
lower half of the screen. It is blended now and reads the whole way down.

Leaving the desktop hands the screen to the framebuffer console, and entering
it takes the screen back, so Esc drops to a working TTY inside the emulator and
`gui` returns to the desktop.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 02:06:21 +05:30
subhobhai943andClaude Opus 5 2d01fd629e feat(video): Add a framebuffer console so the TTY and nano work after graphics mode
Pressing Esc left the desktop and started the shell, but nothing appeared in the
emulator window -- the session was only visible on the host terminal. Once the
VBE adapter is switched into graphics mode the VGA text buffer at 0xB8000 stops
being scanned out, so every printk after that point reached serial and the
dmesg ring but never the display.

Disabling the DISPI interface does not bring the text console back; QEMU keeps
presenting the last framebuffer surface. So rather than clawing the adapter back
to text mode, the console is now rendered into the framebuffer:

  drivers/video/fbcon.c draws the console with the shared 8x8 font and carries a
  VT100 subset -- SGR colours, cursor addressing, relative moves, erase-display,
  erase-line and save/restore. It presents a fixed 80x25 grid, because that is
  the geometry the userland assumes (nano pads its bars with %-80s, the shell
  wraps at TTY_WIDTH), with the glyph cell scaled to fill the active resolution.

The TTY driver became the console dispatcher: tty_write, tty_clear and
tty_set_cursor route to fbcon while it owns the display. That last one is what
makes nano work -- it positions with tty_set_cursor() rather than escapes, so
its full-screen repaint was landing as an append-only stream.

Also in this change:

  - `video=WIDTHxHEIGHT` on the kernel command line selects the display mode,
    defaulting to 1280x720 so a 16:9 host panel is filled rather than pillarboxed
    when QEMU goes fullscreen. Rejects modes the heap cannot back.
  - `make run-fullscreen`, plus zoom-to-fit on the windowed target, so scaling
    preserves the guest aspect ratio instead of stretching it.
  - QEMU targets raise vgamem_mb, since a 1280x720 32-bit surface exceeds the
    default VGA memory.
  - bochs_vbe_disable()/fb_set_active() let the framebuffer be marked dormant so
    drawing routines no-op after a mode teardown.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 02:06:07 +05:30
subhobhai943andClaude Opus 5 e228886adb docs: Document the boot logo, splash and shared console font
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 01:38:47 +05:30
subhobhai943andClaude Opus 5 ba06264d12 feat(boot): Add SUB-OS boot logo and splash, share the console font, and lift the kernel size ceiling
Boot logo (init/bootlogo.c, init/logo_data.c, scripts/mklogo.py):
  The logo appears in two forms because the framebuffer does not exist for the
  first third of boot. An ASCII rendition goes to the text console and serial
  line from the first moments; once the video driver is up at step [5/14] the
  real bitmap takes over as a graphical splash with a progress bar tied to the
  actual boot stages.

  The asset is 4-bit palette indexed, so 160x160 pixels cost 12.5 KB instead of
  100 KB, and carries a transparency mask so the mark composites onto the
  gradient rather than stamping a flat rectangle over it. scripts/mklogo.py
  regenerates init/logo_data.c from the source PNG.

  Boot reaches the desktop in well under a second, so the splash is held for a
  minimum duration and the bar sweeps to 100% during the hold; without that the
  logo would flash past unseen. `splashtime=<ms>` tunes it and `nosplash`,
  `nogui` or `text` skip it.

Bootloader (boot/stage2.asm):
  stage2 staged the whole kernel in conventional RAM before copying it to 1 MB,
  which capped the kernel at roughly 576 KB before the load ran into video
  memory at 0xA0000. The logo pushed it over that line and the kernel stopped
  booting. Each 32 KB chunk now goes into one fixed low buffer and is copied
  straight to its final address, using unreal mode for the 32-bit reach. The
  ceiling is now the image itself, 1.375 MB.

Console font (lib/font8x8.c):
  fb_draw_char was a stub that ignored its character argument and drew a filled
  rectangle, which is why the splash rendered its text as solid blocks. It now
  renders real glyphs, and the table it uses is shared: the framebuffer console,
  the canvas rasterizer and the desktop compositor had three divergent private
  copies, two of which still carried the `// \` line-continuation defect.

printk console sink (kernel/printk.c):
  printk output can be redirected to a callback, so a caller can run a subsystem
  that reports via printk and capture what it printed. Serial and the dmesg ring
  still see everything, which keeps a captured run debuggable.

Shell builtins (userland/lazybox/shell.c):
  The builtin chain is extracted into shell_execute_builtin(), so the kernel TTY
  and the desktop terminal accept the same vocabulary instead of the GUI seeing
  only the applet table. Callers that cannot be suspended pass allow_blocking =
  false to refuse the animating ones.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 01:37:20 +05:30
subhobhai943andClaude Opus 5 eacba4f4d3 feat(gui): Make the desktop terminal run real commands
The GUI terminal recognised four hardcoded strings and answered everything else
with "Executed: '<cmd>'". It now dispatches to the same LazyBox applet table and
shell builtins the kernel TTY uses, so ls, free, uname, lspci, ktest, neofetch,
sort, cd and the rest all work, with cwd tracked across commands.

LazyBox reports through printk, so before running a command the terminal
installs a printk sink and streams the output into its own scrollback:

  - ANSI SGR codes become per-line colours instead of being stripped.
  - CP437 box-drawing and block characters fall back to ASCII, so the colour
    swatch in neofetch renders as '#' rather than a row of '?'.
  - 256 lines of scrollback, command history on Up/Down, PgUp/PgDn/Home/End.
  - Applets that read the keyboard directly (nano, snake, sh, top) are refused
    with a pointer to the TTY, since they would block the compositor.

The window's paint and event handlers moved out of gui_apps.c into
gui/gui_terminal.c, and gui_gfx.c now draws from the shared lib/font8x8.c table
rather than its own copy.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 01:36:02 +05:30
subhobhai943andClaude Opus 5 56a378b142 feat(boot): Add SUB-OS boot logo and splash, share the console font, and lift the kernel size ceiling
Boot logo (init/bootlogo.c, init/logo_data.c, scripts/mklogo.py):
  The logo appears in two forms because the framebuffer does not exist for the
  first third of boot. An ASCII rendition goes to the text console and serial
  line from the first moments; once the video driver is up at step [5/14] the
  real bitmap takes over as a graphical splash with a progress bar tied to the
  actual boot stages.

  The asset is 4-bit palette indexed, so 160x160 pixels cost 12.5 KB instead of
  100 KB, and carries a transparency mask so the mark composites onto the
  gradient rather than stamping a flat rectangle over it. scripts/mklogo.py
  regenerates init/logo_data.c from the source PNG.

  Boot reaches the desktop in well under a second, so the splash is held for a
  minimum duration and the bar sweeps to 100% during the hold; without that the
  logo would flash past unseen. `splashtime=<ms>` tunes it and `nosplash`,
  `nogui` or `text` skip it.

Bootloader (boot/stage2.asm):
  stage2 staged the whole kernel in conventional RAM before copying it to 1 MB,
  which capped the kernel at roughly 576 KB before the load ran into video
  memory at 0xA0000. The logo pushed it over that line and the kernel stopped
  booting. Each 32 KB chunk now goes into one fixed low buffer and is copied
  straight to its final address, using unreal mode for the 32-bit reach. The
  ceiling is now the image itself, 1.375 MB.

Console font (lib/font8x8.c):
  fb_draw_char was a stub that ignored its character argument and drew a filled
  rectangle, which is why the splash rendered its text as solid blocks. It now
  renders real glyphs, and the table it uses is shared: the framebuffer console,
  the canvas rasterizer and the desktop compositor had three divergent private
  copies, two of which still carried the `// \` line-continuation defect.

printk console sink (kernel/printk.c):
  printk output can be redirected to a callback, so a caller can run a subsystem
  that reports via printk and capture what it printed. Serial and the dmesg ring
  still see everything, which keeps a captured run debuggable.

Shell builtins (userland/lazybox/shell.c):
  The builtin chain is extracted into shell_execute_builtin(), so the kernel TTY
  and the desktop terminal accept the same vocabulary instead of the GUI seeing
  only the applet table. Callers that cannot be suspended pass allow_blocking =
  false to refuse the animating ones.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 01:35:45 +05:30
subhobhai943andClaude Opus 5 280d7fa2bb build: Track header dependencies, fix default goal, and repair the font table comment
Three build-correctness fixes plus README coverage of the new kernel core.

The Makefile had no header dependency tracking, so editing a header left every
unrebuilt caller linked against the old layout. That is how the desktop's
window paint callbacks silently landed at the wrong struct offset after
gui_window_t grew: gui_apps.o was never recompiled. Compiles now emit .d files
via -MMD -MP and the build pulls them in.

The include has to sit at the end of the file with .DEFAULT_GOAL pinned to
`all` -- a .d file's first rule would otherwise become make's default goal and
turn a bare `make` into a silent no-op.

drivers/video/canvas.c carried the same font table defect gui_gfx.c did: the
`// \` comment on the backslash glyph continues onto the next line, swallowing
the `]` entry and shifting every glyph from ']' onward by one, so all lowercase
text rendered one letter off.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 00:20:31 +05:30
subhobhai943andClaude Opus 5 1aee7c7a0d feat(gui): Add SUB-WT widget toolkit, icon set, modal dialogs, six apps and a reworked window manager
Turns the desktop from a fixed set of hand-drawn panels into a real
environment applications can be written against.

SUB-WT immediate-mode toolkit (gui/gui_widgets.c):
  Buttons, labels, checkboxes, radios, sliders, list boxes, text fields, tab
  bars, scrollbars, progress bars, sparklines and badges. An app feeds the WM
  event into the toolkit and then calls widgets from its paint routine, so
  each call both draws the control and reports what the user did with it --
  no retained widget tree to keep in sync with window state.

Icons and dialogs:
  gui_icons.c holds 14 16x16 palette-indexed glyphs stored as hex text, so the
  art stays hand-editable and picks up theme changes for free; they scale by
  integer factors and can be drawn as tint stencils. gui_dialog.c adds modal
  info/warning/error/confirm dialogs that dim the desktop, take exclusive
  input, word-wrap on spaces and report results through a callback.

Applications (gui/gui_apps_ext.c):
  Settings (tabbed appearance/input/power), Task Manager (live process table
  over task_find_by_pid with memory and heap gauges), Kernel Log viewer (reads
  the dmesg ring, strips ANSI, colours by severity, scrolls), KTest Runner
  (drives the in-kernel suites and reports 21/21 with timing), Clock & Calendar
  (Zeller's congruence month grid) and a Text Editor.

Window manager (gui/gui_wm.c):
  Minimize/maximize/restore buttons, a corner resize grip, edge snapping, tile
  and cascade layouts, F5-F9 shortcuts, title truncation, and index-based
  enumeration so the taskbar no longer assumes window ids stay dense.

Desktop shell (gui/gui_desktop.c):
  Launcher icon grid, richer start menu, right-click context menu, taskbar
  buttons that minimize and restore, and a live CPU trace in the tray.

Two interaction bugs fixed along the way:
  - keyboard_get_key() blocks until a key arrives, so calling it every frame
    froze the compositor; it is now gated on keyboard_has_key(), and stale
    console input is drained before the first frame.
  - When the desktop consumed a click, the WM's press-edge detector kept the
    pre-press state and read the still-held button as a fresh press on the
    next frame, stealing focus from whatever the click had just opened.
    gui_wm_sync_button_state() keeps the two layers in step.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 00:18:55 +05:30
subhobhai943andClaude Opus 5 ed8922c498 build: Track header dependencies, fix default goal, and repair the font table comment
Three build-correctness fixes plus README coverage of the new kernel core.

The Makefile had no header dependency tracking, so editing a header left every
unrebuilt caller linked against the old layout. That is how the desktop's
window paint callbacks silently landed at the wrong struct offset after
gui_window_t grew: gui_apps.o was never recompiled. Compiles now emit .d files
via -MMD -MP and the build pulls them in.

The include has to sit at the end of the file with .DEFAULT_GOAL pinned to
`all` -- a .d file's first rule would otherwise become make's default goal and
turn a bare `make` into a silent no-op.

drivers/video/canvas.c carried the same font table defect gui_gfx.c did: the
`// \` comment on the backslash glyph continues onto the next line, swallowing
the `]` entry and shifting every glyph from ']' onward by one, so all lowercase
text rendered one letter off.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-25 00:18:18 +05:30
subhobhai943 29d7726a91 Merge branch 'main' into feat/gui-desktop 2026-08-24 23:39:06 +05:30
subhobhai943andClaude Opus 5 f9400f6ac4 feat(kernel): Add RB-tree/kfifo/hashtable, wait queues, futex, tiny RCU, page cache and KTest harness
Expands the kernel-and-TTY core with the primitives the higher layers have
been missing, plus an in-kernel harness that proves they work.

Data structures (lib/):
  - rbtree.c: Linux-compatible red-black tree with parent pointers, full
    insert/erase rebalancing, in-order iteration and an invariant validator.
  - kfifo.c: power-of-two byte ring with free-running indices, so the wrap
    path costs one mask instead of a branch per byte.
  - hashtable.c: separately-chained table with FNV-1a hashing, string or
    u64 keys, and rehash-on-growth at a 3/4 load factor.

Kernel subsystems:
  - kernel/wait.c: wait queues and one-shot completion barriers, backed by a
    static sleeper pool so a blocking path never re-enters the allocator.
  - kernel/futex.c: 32-bucket futex hash with value re-check, requeue, and an
    fmutex_t sleeping mutex built on the uncontended-fastpath protocol.
  - kernel/rcu.c: tiny RCU with reader nesting, deferred callbacks, kfree_rcu
    and rcu_assign_pointer/rcu_dereference publish barriers.
  - mm/page_cache.c: write-back block page cache, 4 KB pages indexed by
    (device, page), CLOCK second-chance eviction and dirty write-back.
  - kernel/ktest.c: KUnit-style harness with 6 built-in suites, 21 cases and
    735 assertions covering every subsystem above (all passing under QEMU).

LazyBox userland:
  - coreutils.c: sort, uniq, cut, tr, rev, tac, nl, seq, diff, xxd, du,
    factor, sum and truncate, reading through the VFS and handling the
    zero-length synthetic nodes that procfs and sysfs expose.
  - ktest, rcuinfo, futexinfo, waitinfo and pagecache diagnostics applets.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
2026-08-24 23:38:59 +05:30
subhobhai943 4568a9ab4e feat(gui): Upgrade to high-res 800x600, sharp 8x16 font, IRQ12 PS/2 mouse driver, and polished window manager
- Upgrade resolution to 800x600 @ 32bpp TrueColor with Bochs/QEMU VBE LFB
- Implement full 8042 Aux PS/2 mouse controller driver on IRQ 12 (vector 44) with packet decode and bounds clamping
- Add high-definition 8x16 font rasterizer with text drop shadows for sharp typography
- Upgrade to smooth 16x24 anti-aliased cursor with dark slate outline and drop shadow
- Increase titlebars to 24px and taskbar to 32px with modern desktop styling
- Re-architect applications (SysMon, Terminal, Explorer, Calc, Paint, About) for spacious high-res display
2026-08-21 03:18:38 +05:30
subhobhai943 56d8b3af1a feat(gui): Enable direct boot to GUI Desktop with emergency kernel TTY fallback
- Integrate Bochs/QEMU VBE physical LFB mapping directly to hardware video memory (0xFD000000)
- Update kernel boot sequence to directly boot into GUI Desktop by default
- Fall back to Emergency Kernel TTY Mode upon GUI exit (Esc key / Exit menu item)
- Support 'nogui', 'text', 'emergency', and 'single' boot arguments to boot directly into text mode
- Remove frame limits so GUI runs persistently
2026-08-21 03:08:31 +05:30
subhobhai943 81a17aae37 fix(makefile): Enhance run-gui with explicit std VGA and add run-vnc target for headless/remote display 2026-08-21 02:56:53 +05:30
subhobhai943 109472816c feat(gui): Implement complete Graphical Desktop Environment, SUB-WM, and apps
- Create separate feature branch 'feat/gui-desktop'
- Implement double-buffered 2D graphics engine with alpha blending, gradients, rounded rects, and font rasterization in gui/gui_gfx.c and include/gui/gui_gfx.h
- Implement alpha-blended mouse pointer overlay in gui/gui_cursor.c and include/gui/gui_cursor.h
- Implement SUB-WM Window Manager with draggable titlebars, close/minimize buttons, drop shadows, and event routing in gui/gui_wm.c and include/gui/gui_wm.h
- Implement Cyberpunk/Nord desktop environment with wallpaper, taskbar, start menu popup, and system tray in gui/gui_desktop.c and include/gui/gui_desktop.h
- Implement built-in GUI apps: System Performance Monitor, GUI Terminal Emulator, File Explorer, Calculator, Paint Studio, and About dialog in gui/gui_apps.c and include/gui/gui_apps.h
- Add 'startx', 'gui', and 'desktop' applets in LazyBox suite
- Verified multi-architecture compilation across x86_64, AArch64, and ARMv8i
2026-08-21 02:50:55 +05:30
subhobhai943 492045b24d feat: Add Intel e1000e PCIe NIC, VirtIO-GPU 2D accelerator, CPUFreq governor, and VirtIO-Input drivers
- Implement Intel 82574L / 82567LM / I217 / I219 PCIe Gigabit NIC driver with DMA ring buffers and auto-negotiation in drivers/net/e1000e.c and include/drivers/e1000e.h
- Implement VirtIO-GPU 2D hardware graphics display adapter driver with dirty rect flushing in drivers/virtio/virtio_gpu.c and include/drivers/virtio_gpu.h
- Implement Dynamic CPU Frequency Scaling and ACPI CPPC Power Governor with performance, powersave, ondemand, conservative, and schedutil policies in drivers/power/cpufreq.c and include/drivers/cpufreq.h
- Implement VirtIO-Input para-virtualized tablet/mouse event driver in drivers/virtio/virtio_input.c and include/drivers/virtio_input.h
- Expand stage2 kernel bootloader loading boundary to 768 KB (1536 sectors)
- Add LazyBox applets: 'cpufreq', 'gpuinfo', 'e1000e'
- Verified across x86_64, AArch64, and ARMv8i targets
2026-08-21 02:38:27 +05:30
subhobhai943 d1361aeaf2 feat: Implement modern Tree directory visualizer, TSC profiler, and VT Art visualizer
- Add dedicated Linux-compatible Tree visualizer with UTF-8/ASCII branch tracking, -L depth filtering, human sizes, and permissions in userland/lazybox/tree.c
- Implement Hardware Invariant Timestamp Counter (TSC) calibration and microsecond delay timer in kernel/tsc.c and include/kernel/tsc.h
- Add Virtual Terminal color palette, live resource utilization bars, and logo banner in kernel/vt_art.c and include/kernel/vt_art.h
- Add LazyBox applets: 'tree', 'tscinfo', and 'vtart'
- Update README.md documentation and command matrix
2026-08-21 02:19:26 +05:30
subhobhai943 1c09408287 feat: Expand C++17 kernel subsystem with OOP device framework, containers, and benchmark engine
- Implement modern freestanding C++17 containers (Vector<T>, UniquePtr<T>, String) in kernel/cpp/cpp_containers.hpp
- Implement object-oriented Device driver model (Device, BlockDevice, CharDevice, VirtualRamDiskDevice, VirtualNullDevice, VirtualZeroDevice, DeviceManager) in kernel/cpp/cpp_device.hpp and kernel/cpp/cpp_device.cpp
- Add C++ kernel performance microbenchmark suite in kernel/cpp/cpp_bench.cpp
- Export C-FFI bridges and add cross-architecture fallbacks in kernel/cpp/cpp_fallback.c and include/kernel/cpp_kernel.h
- Add LazyBox applets: 'cppdevs' and 'cppbench'
- Update README.md documentation and command matrix
2026-08-21 02:11:44 +05:30
subhobhai943 03d68a9466 feat: Expand Rust subsystem with ELF parser, Buddy allocator analyzer, and ChaCha20-Poly1305 AEAD
- Add memory-safe ELF-64/32 binary header and program header inspector in rust/src/kernel/elf.rs
- Implement Buddy allocator and external memory fragmentation analyzer in rust/src/mm/buddy_analyzer.rs
- Add RFC-8439 Poly1305 128-bit message authenticator and ChaCha20-Poly1305 AEAD in rust/src/crypto/poly1305.rs and rust/src/crypto/chacha20poly1305.rs
- Export C-FFI bridges and add cross-architecture fallbacks in rust/rust_fallback.c and include/kernel/rust.h
- Add LazyBox applets: 'readelf', 'buddyinfo', and 'aead'
- Update README.md documentation and command matrix
2026-08-21 01:55:59 +05:30
subhobhai943 6f7f60bf53 feat: Smooth Snake game rendering and expand kernel subsystems
- Implement flicker-free atomic double-buffered frame rendering and sub-tick input polling in userland/lazybox/snake.c
- Add multi-input support (PS/2 keyboard scancodes and serial ANSI arrow escape sequences)
- Add sound effects (food beep, game over chime) and live speed scaling (+/- keys, P to pause)
- Add POSIX /dev/shm shared memory subsystem in ipc/shm_posix.c and include/ipc/shm_posix.h
- Add DNS resolver cache with TTL tracking in net/ipv4/dns_cache.c and include/net/dns_cache.h
- Add audio tone and jingle synthesizer in sound/beep.c and include/sound/beep.h
- Add %o octal formatting support in lib/vsprintf.c
- Add LazyBox applets: 'shm', 'dnscache', and 'beep'
2026-08-21 01:47:37 +05:30
subhobhai943 7c510dae24 docs: Update README.md with C++17 OOP subsystem and Snake Game 2026-08-18 21:16:11 +05:30
subhobhai943 6eaf9397a2 feat: Add freestanding C++17 OOP kernel subsystem and interactive Snake Game
- Add freestanding C++17 runtime with operator new/delete, pure virtual handlers, and global constructor execution in kernel/cpp/cxx_runtime.cpp
- Implement C++ Object-Oriented telemetry and hardware services with polymorphism in kernel/cpp/cpp_module.cpp and include/kernel/cpp_kernel.h
- Add interactive ANSI Snake Game in userland/lazybox/snake.c with real-time keyboard control and automated simulation mode
- Initialize C++ subsystem during kernel boot step [8/14] in kernel/main.c
- Add LazyBox applets: 'snake', 'cppinfo', and 'cpptest'
2026-08-18 21:14:16 +05:30
subhobhai943 f3b47f9d22 docs: Update LazyBox command matrix with base64, tree, find, pstree, kill, and traceroute 2026-08-18 20:51:40 +05:30