The visible goal was a Web app: type a URL, see the page, fetched over the
TCP stack SUB-OS built. Getting there surfaced -- and forced fixes to --
two deeper problems.
Async HTTP client (net/http_client.c)
tcp_connect/recv all block, so fetching from the GUI would freeze the
compositor. Fetches now run on one long-lived kernel worker thread that
services a single-slot mailbox; the requester posts a job and polls its
state. Ownership follows the state, and the two hand-off points (worker
completion, requester release) run under interrupts-off, so a window can
close mid-fetch with neither leak nor use-after-free. do_fetch returns
its terminal state rather than publishing it, closing a window where the
requester could free the job before finalize read it.
Cooperative scheduling for the idle thread (the core fix)
The login prompt, the shell and the GUI compositor all run on the pid-0
idle thread, which the scheduler by design never preempts (sched_tick
skips pid 0) and never requeues on a yield (weave_on clear). So it could
neither be preempted to let the worker run, nor cleanly yield -- the
worker was simply starved, and an early attempt to yield from it froze
the shell outright. The idle thread now joins the weave rotation once
hardware interrupts are live, and the network wait loops (tcp, dns, ping,
the worker's idle) yield through a new net_wait() instead of halting the
CPU. The compositor spends its frame-budget slack yielding too. Result:
a background fetch progresses while the desktop holds 54 FPS.
Web app (gui/gui_app_web.c)
A text browser: URL bar, Go, and a Raw/Reader toggle. Raw shows the
response verbatim; Reader strips markup (dropping <script>/<style>
bodies), decodes the common entities, and word-wraps the body. The line
index is cached against content/view/width so scrolling and idle
repaints are free. It only ever polls the worker, so it never stalls.
TCP throughput (the limit flagged last time)
The 32-slot table with a 2 s TIME_WAIT linger capped sustained serving
at ~16 req/s. The table is now 64 slots, a connection this end closed
after serving a request lingers 250 ms rather than 2 s, and expired
TIME_WAIT entries are reaped from the count path so a quiet table still
drains. netstat/netmon gained served-since-boot and peak-slots counters.
Also: a `webget` CLI (the async client from a shell), listen/accept
introspection already present, and a globe icon for the app.
Verified on x86_64: `webget` fetched an 812-byte page (HTTP 200, 10 ms) on
the worker thread; the GUI Web app rendered the same page in Reader mode
while the desktop held 54 FPS; an 80-request burst through the 64-slot
table returned 80/80 (was 39/40 before) and netstat reported "80 served,
peak 33 of 64 slots" -- a peak that would have overflowed the old table.
Builds clean on x86_64, aarch64 and armv8i.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
Kernel: the passive-open half of TCP. tcp_listen claims a port, inbound
SYNs to it are completed by the receive path, and the finished
connections queue in a backlog until tcp_accept collects them. Accepted
connections run the same stream state machine as active opens, so
tcp_send/tcp_recv/tcp_close work on them unchanged. sys_listen and
sys_accept expose this through the BSD socket API, with sys_accept
returning a fresh descriptor and leaving the listener available for the
next caller. The built-in sshd and httpd predate this and are still
answered inline from the receive path; the role they use is now named
TCP_ROLE_SERVICE to keep that distinction explicit.
GUI: a Network Monitor app. Interface configuration and link state, a
rolling dual-line chart of receive and transmit rates sampled from the
NIC counters on a fixed 2 Hz cadence (so it reads in packets per half
second no matter how often the compositor repaints), byte and packet
totals, and the TCP engine's connection table with each connection's real
state and direction, scrollable when it outgrows the window.
Two bugs the monitor made visible, both fixed:
- Served HTTP connections were never closed. The response advertises
"Connection: close" but the engine left the connection ESTABLISHED
forever, so the 32-entry table filled up and the server stopped
answering after 32 requests. The service path now sends its FIN after
the response and lingers in TIME_WAIT until the reaper takes it. 40
sequential requests through a 32-slot table now yield 39 successes
where the 33rd onwards previously failed permanently.
- tcp_close gave up in FIN_WAIT2 after 500 ms and freed the slot, so a
peer whose own FIN arrived later got an RST instead of an ACK. It now
falls into TIME_WAIT instead, and TIME_WAIT acknowledges a first FIN
rather than only a retransmitted one. Expired TIME_WAIT entries are
also reaped from tcp_get_connections_count, so a table that sees no
further connections still empties out.
Verified on x86_64 against real peers, checked packet by packet in a
capture: a host client connected to `tcpserve 9000` in the guest and got
its reply -- SYN/SYN-ACK/ACK with a random ISN, 30-byte request, 43-byte
reply, and a clean four-way close whose final ACK is correct even when
the peer's FIN arrives 1.2 s late. Zero bad checksums throughout. The
monitor was screenshotted under live load showing connections moving
through TIME_WAIT and being reclaimed. Builds clean on x86_64, aarch64
and armv8i.
Known limit: 32 connection slots with a 2 s TIME_WAIT linger means
sustained rates much above ~16 requests/second can transiently exhaust
the table; it recovers on its own as entries expire.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
A new desktop app whose whole point is to say sorry, and to look like
saying it took effort. Nothing in it is a static bitmap.
The heart is the classic parametric heart curve, x = 16sin^3(t) and
y = 13cos(t) - 5cos(2t) - 2cos(3t) - cos(4t), precomputed as a 96-point
integer polygon normalised to a half-width of 1000 and scanline-filled at
whatever size the beat currently has it at. Even-odd crossing counting is
what keeps the notch between the lobes open. The beat is a two-thump
cardiac envelope -- a strong systolic beat and a softer echo -- and the
fill carries a vertical gradient, a soft specular highlight on the upper
lobe, and a six-layer glow. The kernel is built -mno-sse with no floating
point, so every curve, gradient, easing and physics step is integer-only
and needs no trigonometry at runtime.
Around it: three apology letters that type themselves out a character at
a time, and a slow drift of small hearts using the same fill routine.
Answering "I forgive you" brightens the heart and bursts the drift
outward; answering "Not yet" dims it, slows the beat, and starts an
honest count of how long it has been waiting. Neither answer is an exit.
Supporting changes, all of them general rather than app-specific:
- gui_desktop_request_animation_frame(), so an app can opt into
full-rate recompositing instead of the ~10 Hz live-content
heartbeat. It is renewed per paint, so it lapses by itself when the
app stops animating or its window closes.
- gui_button_styled() and gui_hitzone() in SUB-WT, letting an app with
its own palette keep the toolkit's click handling. gui_button_colored
is now a thin wrapper over the former.
- A heart glyph in the icon set.
The glow layers skip whatever the heart body is about to cover, which
cuts their blended-pixel cost by roughly 3.5x and pays for the extra
layers that turn contour rings into a smooth halo.
Verified in QEMU on x86_64: all three states driven by real clicks --
hover, forgiveness (brighter heart, burst, live typewriter) and waiting
(dimmed heart, slower beat, running counter). Builds clean on x86_64,
aarch64 and armv8i.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
GUI polish / HD:
- Default display mode raised to 1920x1080 (video=1920x1080); make run/vnc use
vgamem_mb=64 and -m 512M. The growable heap absorbs the larger backbuffer,
shadow and wallpaper (observed: one 16 MB growth to a 48 MB heap).
- Wallpaper: three-stop vertical gradient, a soft concentric-frame edge vignette
for depth, a finer faint grid, and a centred brand mark.
- Window chrome: brighter/saturated titlebar gradient when focused, an accent
underline on the active window, and larger/softer drop shadows.
- Default session windows are placed and sized for the HD work area.
- Live FPS pill in the taskbar tray (green/amber/red by rate); tray widened so
FPS + CPU trace + memory badge + clock no longer overlap.
Kernel:
- kernel/time/ktime.c + include/kernel/ktime.h (new): a unified monotonic
high-resolution clock that prefers the HPET (nanosecond) and falls back to the
100 Hz PIT tick. Wired ktime_init() into boot; drives the compositor's FPS
sampling. New `ktime` LazyBox applet reports the source and uptime.
Verified live (screenshotted): boots to 1920x1080, KTIME reports
"source: HPET, nanosecond resolution", the polished desktop renders with the
active-window accent and vignette, and the tray shows a live FPS reading.
Clean build on x86_64/aarch64/armv8i; 0 panics / 0 OOM.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
Add three real platform device drivers (x86 hardware, ARM-stubbed):
- drivers/timer/hpet.c + include/drivers/hpet.h: High Precision Event Timer.
Maps the HPET block at the standard 0xFED00000, reads the femtosecond period
from the capability register, enables the main counter and exposes a
monotonic nanosecond time source (hpet_get_ns) far finer than the 100 Hz PIT.
- drivers/char/lpt.c + include/drivers/lpt.h: IBM PC parallel port (LPT1) with
the Centronics data/strobe handshake over ports 0x378/0x379/0x37A.
- drivers/char/nvram.c + include/drivers/nvram.h: MC146818 CMOS NVRAM read/write
over 0x70/0x71, preserving the NMI-disable bit, with checksum and hex dump.
Wired all three into the [5/14] device-enumeration boot step and added LazyBox
applets `hpet`, `lpt`, and `nvram`.
Verified live under QEMU (screenshotted): HPET reports 100 MHz / 3 comparators /
10 ns period and its counter advances ~1.4 s of real time between two `hpet`
runs; NVRAM dumps 128 bytes with a computed checksum; LPT1 detected at 0x378.
Clean build on x86_64/aarch64/armv8i; 0 panics / 0 OOM.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
Kernel (NT I/O subsystem):
- kernel/nt/io.c + include/kernel/nt/io.h (new): DRIVER_OBJECTs with a
MajorFunction dispatch table, DEVICE_OBJECTs that can be stacked (attached),
and IRPs pushed down the stack via io_call_driver / completed with
io_complete_request. Ships three demo drivers: \Driver\Null (write sink,
EOF reads), \Driver\Zero (zero-filled reads), and \Driver\Monitor -- a filter
attached above \Device\Null that counts and forwards each IRP down the stack.
Wired into the [12/14] boot step.
- LazyBox `iodev` lists drivers/devices with the stack and IRP counters, then
runs a live demo: a WRITE IRP through the filtered Null stack and a READ from
the Zero device.
GUI:
- gui/gui_apps.c: "Registry Editor" -- navigate the NT \Registry hive tree,
click subkeys to descend and ".." to go up, with a values pane showing each
value's name/type/data. Registered in the app table (start menu).
Verified live in the GUI terminal (screenshotted): 3 drivers / 3 devices, the
NullMonitor->Null device stack, a 16-byte WRITE sunk through the filter
(status 0x0), and an 8-byte zeroed READ from \Device\Zero. Clean build on
x86_64/aarch64/armv8i; 0 panics / 0 OOM.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
Kernel (NT Configuration Manager):
- kernel/nt/reg.c + include/kernel/nt/reg.h (new): a hive/key/value registry
rooted at "\Registry", with typed values (REG_SZ/DWORD/QWORD/BINARY/MULTI_SZ,
type codes matching Win32). reg_create_key/reg_open_key walk backslash paths;
setters/getters, enumeration, and value->string rendering. reg_init() seeds
\Registry\Machine (Hardware, System\CurrentControlSet\Control, Software\SUB-OS)
and \Registry\User\.DEFAULT. Wired into the [12/14] boot step.
- LazyBox `reg query|add|set|stats` explores and edits the registry.
GUI:
- gui/gui_apps.c: "Object Browser" -- a WinObj-style live tree view of the NT
object namespace (\), flattening directories/events/semaphores/mutants with
indentation, per-type colouring, ref/handle counts, live object/handle stats,
and click-to-scroll. Registered in the app table (start menu).
Verified live in the GUI terminal (screenshotted): registry reports 13 keys /
11 values; `reg query \Registry\Machine\Software\SUB-OS` lists Version,
BuildArch (REG_SZ), GrowableHeap/ObjectManager (REG_DWORD) and InstallCookie
(REG_QWORD) with correct types. Clean build on x86_64/aarch64/armv8i; 0 panics.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
Take inspiration from the Windows NT Executive and add its most iconic
subsystem to SUB-OS: a typed, reference-counted object namespace.
- kernel/nt/ob.c + include/kernel/nt/ob.h (new):
* Object Manager (Ob): typed objects (Directory/Event/Semaphore/Mutant) in a
hierarchical named namespace rooted at "\", with NT-style deletion once
handle_count and ref_count both reach zero (unless permanent).
* Handle table (Io/Ob): NT-shaped non-zero 4-aligned HANDLEs into a 256-slot
system table; open/reference/close with proper refcount transfer.
* Dispatcher (Ke): set/reset/test events (auto- and manual-reset) and
release/wait semaphores, poll-style.
* Software IRQL: PASSIVE/APC/DISPATCH/HIGH with raise/lower semantics.
* NTSTATUS result codes and NT_SUCCESS().
* ob_init() seeds the standard namespace (\BaseNamedObjects, \Device,
\ObjectTypes, \KernelObjects) plus a boot event and an I/O semaphore.
- Wired ob_init() into the [12/14] boot step; added kernel/nt/ob.c to CORE_SRCS.
- LazyBox: `objdir [\path]` walks the object namespace tree (WinObj-style);
`ntobj` prints Ob statistics and runs a live dispatcher/handle/IRQL demo.
Verified live in the GUI terminal (screenshotted): 7 seeded objects
(5 directories, 1 event, 1 semaphore), auto-reset event signalling, handle
close reclaiming the object, and PASSIVE->DISPATCH->PASSIVE IRQL transitions.
Clean build on x86_64/aarch64/armv8i; 0 panics / 0 OOM.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
Kernel / memory:
- mm/kmalloc.c: fix "Heap: Out of memory" under the GUI. The desktop allocates
three full-screen 32-bit buffers (~11MB) which overflowed the fixed 16MB pool.
The heap now starts at 32MB and grows on demand from the PMM (16MB regions),
with region-safe coalescing (only merges physically adjacent blocks) so growth
never corrupts across separate PMM allocations. Adds heap_get_grow_count().
Build / run:
- Makefile: merge `run-gui` into `run` so `make run` boots into the graphical
desktop; add `run-headless` (serial-only via QEMU_CMD), bump guest RAM to
256M, update .PHONY and help.
Configure:
- scripts/kconfig/menuconfig.py: gate the curses UI behind isatty() on stdin and
stdout so non-interactive `make configure` stops emitting "nocbreak() returned
ERR" and falls cleanly through to the non-interactive writer.
GUI / userland:
- gui/gui_apps.c: rebuild the System Monitor from hardcoded values into live
telemetry -- real heap used/total/free with a colour-shifting bar, a scrolling
heap-utilisation graph, the grow counter, and real PMM RAM figures.
- lazybox `free`: report how many times the heap has grown.
Auth:
- Default login is now SUB / SUB (Kali-style username==password), seeded first
as the primary uid-0 account and set as the logged-in user; root kept for
compatibility. Hardcoded "root" defaults (whoami, su, passwd, ssh, sshd
session) updated to SUB.
Verified: clean build on x86_64/aarch64/armv8i; GUI boots with 0 OOM/0 panic;
auth engine initialises cleanly; `make configure` fallback is clean.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
Bring the SUB-OS Graphical Desktop Environment (SUB-WM compositor, SUB-WT
widget toolkit, icon set, modal dialogs, terminal emulator and the desktop
apps) onto main alongside main's userland /sbin/init and framebuffer console.
Conflicts resolved:
- kernel/main.c: boot into gui_start_desktop() by default (unless nogui/text/
emergency/single), then fall back through fbcon + /sbin/init + shell when the
GUI session closes or a text console is requested. Splash raised by default
unless a text console is asked for. Kept main's fbcon include and the
weave_preempt_selftest path.
- Makefile: kept main's userland init compilation rules and kernel/elf.c,
kernel/exec.c in CORE_SRCS; retained the feature branch's gui/ sources.
- README.md: kept main's Weave Scheduler section and adopted the feature
branch's Boot Logo / Console Font / Framebuffer Console / GUI Desktop docs.
Verified: full x86_64 build links cleanly (kernel.elf + SUB-OS.img).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fh5z6V7nGPbHvqVG5p4CXX
SUB-OS had a syscall table and user GDT descriptors but nothing that could
actually leave ring 0: lazybox and the shell run as kernel code, and
syscall_handler() was never reachable from a user program. This adds the
missing path end to end on x86_64.
Address spaces (arch/x86_64/mm/vmspace.c)
- The boot page tables identity-map the low 4 GB off PML4[0] and leave the
rest empty, so userland is given its own PML4 slot (512 GiB) rather than
holes punched in the kernel's 2 MB huge-page map. A process PML4 shares
entry 0 with the kernel and privately owns entry 1.
- Frames outside the identity map are refused rather than written through an
unmapped pointer; lifting that needs a recursive map or a higher-half
direct map, which is noted in the file.
ELF loader (kernel/elf.c)
- Validates ELF64/little-endian/ET_EXEC/machine, bounds-checks every program
header against both the image and the user address range, and lays PT_LOAD
segments into an address space. Frames arrive zeroed, so .bss is covered.
Ring transition (arch/x86_64/cpu/usermode.asm)
- user_enter() drops to ring 3 via iretq after scrubbing every GPR, and
user_return() unwinds back to it when the process exits, so exec looks like
a call that blocks until the program finishes.
Syscalls
- INT 0x80 installed at DPL 3 with the Linux x86_64 register convention.
The process gets its own kernel stack for the trap, because TSS.rsp0 must
not point at the stack user_enter() is standing on.
- Every user pointer is range-checked before use. The process page tables are
still live during a syscall, so without that check a program could pass a
kernel address and have write(2) dump kernel text to the console. The new
/sbin/init asserts both a wild pointer and a kernel pointer are rejected.
- write(2) to stdout/stderr routes through the new console_write(), which
reuses printk's routing so output reaches serial and the framebuffer
console rather than only the VGA text buffer.
Faults
- A ring 3 exception now kills that process and reports CR2 instead of
panicking the machine.
Userland (userland/init/)
- /sbin/init is a real freestanding static executable, linked at the user
base and embedded in the kernel image by scripts/mkblob.py. It reports its
pid, verifies .bss was zeroed and .data is writable, checks the two pointer
rejections, and exits.
aarch64 and armv8i keep building: the loader and exec path are portable, and
those ports get honest vmspace stubs that fail cleanly rather than pretending
to run a program with kernel privileges.
Verified under QEMU: init loads at 0x80004000a0, reports pid 1, .bss zeroed,
.data writable, both bad pointers rejected, and exits 0 back into the shell.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0161Jh7uCEMLYEMNPsjC1LKf
Pressing Esc left the desktop and started the shell, but nothing appeared in the
emulator window -- the session was only visible on the host terminal. Once the
VBE adapter is switched into graphics mode the VGA text buffer at 0xB8000 stops
being scanned out, so every printk after that point reached serial and the
dmesg ring but never the display.
Disabling the DISPI interface does not bring the text console back; QEMU keeps
presenting the last framebuffer surface. So rather than clawing the adapter back
to text mode, the console is now rendered into the framebuffer:
drivers/video/fbcon.c draws the console with the shared 8x8 font and carries a
VT100 subset -- SGR colours, cursor addressing, relative moves, erase-display,
erase-line and save/restore. It presents a fixed 80x25 grid, because that is
the geometry the userland assumes (nano pads its bars with %-80s, the shell
wraps at TTY_WIDTH), with the glyph cell scaled to fill the active resolution.
The TTY driver became the console dispatcher: tty_write, tty_clear and
tty_set_cursor route to fbcon while it owns the display. That last one is what
makes nano work -- it positions with tty_set_cursor() rather than escapes, so
its full-screen repaint was landing as an append-only stream.
Also in this change:
- `video=WIDTHxHEIGHT` on the kernel command line selects the display mode,
defaulting to 1280x720 so a 16:9 host panel is filled rather than pillarboxed
when QEMU goes fullscreen. Rejects modes the heap cannot back.
- `make run-fullscreen`, plus zoom-to-fit on the windowed target, so scaling
preserves the guest aspect ratio instead of stretching it.
- QEMU targets raise vgamem_mb, since a 1280x720 32-bit surface exceeds the
default VGA memory.
- bochs_vbe_disable()/fb_set_active() let the framebuffer be marked dormant so
drawing routines no-op after a mode teardown.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
Pressing Esc left the desktop and started the shell, but nothing appeared in the
emulator window -- the session was only visible on the host terminal. Once the
VBE adapter is switched into graphics mode the VGA text buffer at 0xB8000 stops
being scanned out, so every printk after that point reached serial and the
dmesg ring but never the display.
Disabling the DISPI interface does not bring the text console back; QEMU keeps
presenting the last framebuffer surface. So rather than clawing the adapter back
to text mode, the console is now rendered into the framebuffer:
drivers/video/fbcon.c draws the console with the shared 8x8 font and carries a
VT100 subset -- SGR colours, cursor addressing, relative moves, erase-display,
erase-line and save/restore. It presents a fixed 80x25 grid, because that is
the geometry the userland assumes (nano pads its bars with %-80s, the shell
wraps at TTY_WIDTH), with the glyph cell scaled to fill the active resolution.
The TTY driver became the console dispatcher: tty_write, tty_clear and
tty_set_cursor route to fbcon while it owns the display. That last one is what
makes nano work -- it positions with tty_set_cursor() rather than escapes, so
its full-screen repaint was landing as an append-only stream.
Also in this change:
- `video=WIDTHxHEIGHT` on the kernel command line selects the display mode,
defaulting to 1280x720 so a 16:9 host panel is filled rather than pillarboxed
when QEMU goes fullscreen. Rejects modes the heap cannot back.
- `make run-fullscreen`, plus zoom-to-fit on the windowed target, so scaling
preserves the guest aspect ratio instead of stretching it.
- QEMU targets raise vgamem_mb, since a 1280x720 32-bit surface exceeds the
default VGA memory.
- bochs_vbe_disable()/fb_set_active() let the framebuffer be marked dormant so
drawing routines no-op after a mode teardown.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
Boot logo (init/bootlogo.c, init/logo_data.c, scripts/mklogo.py):
The logo appears in two forms because the framebuffer does not exist for the
first third of boot. An ASCII rendition goes to the text console and serial
line from the first moments; once the video driver is up at step [5/14] the
real bitmap takes over as a graphical splash with a progress bar tied to the
actual boot stages.
The asset is 4-bit palette indexed, so 160x160 pixels cost 12.5 KB instead of
100 KB, and carries a transparency mask so the mark composites onto the
gradient rather than stamping a flat rectangle over it. scripts/mklogo.py
regenerates init/logo_data.c from the source PNG.
Boot reaches the desktop in well under a second, so the splash is held for a
minimum duration and the bar sweeps to 100% during the hold; without that the
logo would flash past unseen. `splashtime=<ms>` tunes it and `nosplash`,
`nogui` or `text` skip it.
Bootloader (boot/stage2.asm):
stage2 staged the whole kernel in conventional RAM before copying it to 1 MB,
which capped the kernel at roughly 576 KB before the load ran into video
memory at 0xA0000. The logo pushed it over that line and the kernel stopped
booting. Each 32 KB chunk now goes into one fixed low buffer and is copied
straight to its final address, using unreal mode for the 32-bit reach. The
ceiling is now the image itself, 1.375 MB.
Console font (lib/font8x8.c):
fb_draw_char was a stub that ignored its character argument and drew a filled
rectangle, which is why the splash rendered its text as solid blocks. It now
renders real glyphs, and the table it uses is shared: the framebuffer console,
the canvas rasterizer and the desktop compositor had three divergent private
copies, two of which still carried the `// \` line-continuation defect.
printk console sink (kernel/printk.c):
printk output can be redirected to a callback, so a caller can run a subsystem
that reports via printk and capture what it printed. Serial and the dmesg ring
still see everything, which keeps a captured run debuggable.
Shell builtins (userland/lazybox/shell.c):
The builtin chain is extracted into shell_execute_builtin(), so the kernel TTY
and the desktop terminal accept the same vocabulary instead of the GUI seeing
only the applet table. Callers that cannot be suspended pass allow_blocking =
false to refuse the animating ones.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
Boot logo (init/bootlogo.c, init/logo_data.c, scripts/mklogo.py):
The logo appears in two forms because the framebuffer does not exist for the
first third of boot. An ASCII rendition goes to the text console and serial
line from the first moments; once the video driver is up at step [5/14] the
real bitmap takes over as a graphical splash with a progress bar tied to the
actual boot stages.
The asset is 4-bit palette indexed, so 160x160 pixels cost 12.5 KB instead of
100 KB, and carries a transparency mask so the mark composites onto the
gradient rather than stamping a flat rectangle over it. scripts/mklogo.py
regenerates init/logo_data.c from the source PNG.
Boot reaches the desktop in well under a second, so the splash is held for a
minimum duration and the bar sweeps to 100% during the hold; without that the
logo would flash past unseen. `splashtime=<ms>` tunes it and `nosplash`,
`nogui` or `text` skip it.
Bootloader (boot/stage2.asm):
stage2 staged the whole kernel in conventional RAM before copying it to 1 MB,
which capped the kernel at roughly 576 KB before the load ran into video
memory at 0xA0000. The logo pushed it over that line and the kernel stopped
booting. Each 32 KB chunk now goes into one fixed low buffer and is copied
straight to its final address, using unreal mode for the 32-bit reach. The
ceiling is now the image itself, 1.375 MB.
Console font (lib/font8x8.c):
fb_draw_char was a stub that ignored its character argument and drew a filled
rectangle, which is why the splash rendered its text as solid blocks. It now
renders real glyphs, and the table it uses is shared: the framebuffer console,
the canvas rasterizer and the desktop compositor had three divergent private
copies, two of which still carried the `// \` line-continuation defect.
printk console sink (kernel/printk.c):
printk output can be redirected to a callback, so a caller can run a subsystem
that reports via printk and capture what it printed. Serial and the dmesg ring
still see everything, which keeps a captured run debuggable.
Shell builtins (userland/lazybox/shell.c):
The builtin chain is extracted into shell_execute_builtin(), so the kernel TTY
and the desktop terminal accept the same vocabulary instead of the GUI seeing
only the applet table. Callers that cannot be suspended pass allow_blocking =
false to refuse the animating ones.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
Three build-correctness fixes plus README coverage of the new kernel core.
The Makefile had no header dependency tracking, so editing a header left every
unrebuilt caller linked against the old layout. That is how the desktop's
window paint callbacks silently landed at the wrong struct offset after
gui_window_t grew: gui_apps.o was never recompiled. Compiles now emit .d files
via -MMD -MP and the build pulls them in.
The include has to sit at the end of the file with .DEFAULT_GOAL pinned to
`all` -- a .d file's first rule would otherwise become make's default goal and
turn a bare `make` into a silent no-op.
drivers/video/canvas.c carried the same font table defect gui_gfx.c did: the
`// \` comment on the backslash glyph continues onto the next line, swallowing
the `]` entry and shifting every glyph from ']' onward by one, so all lowercase
text rendered one letter off.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
Three build-correctness fixes plus README coverage of the new kernel core.
The Makefile had no header dependency tracking, so editing a header left every
unrebuilt caller linked against the old layout. That is how the desktop's
window paint callbacks silently landed at the wrong struct offset after
gui_window_t grew: gui_apps.o was never recompiled. Compiles now emit .d files
via -MMD -MP and the build pulls them in.
The include has to sit at the end of the file with .DEFAULT_GOAL pinned to
`all` -- a .d file's first rule would otherwise become make's default goal and
turn a bare `make` into a silent no-op.
drivers/video/canvas.c carried the same font table defect gui_gfx.c did: the
`// \` comment on the backslash glyph continues onto the next line, swallowing
the `]` entry and shifting every glyph from ']' onward by one, so all lowercase
text rendered one letter off.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
Expands the kernel-and-TTY core with the primitives the higher layers have
been missing, plus an in-kernel harness that proves they work.
Data structures (lib/):
- rbtree.c: Linux-compatible red-black tree with parent pointers, full
insert/erase rebalancing, in-order iteration and an invariant validator.
- kfifo.c: power-of-two byte ring with free-running indices, so the wrap
path costs one mask instead of a branch per byte.
- hashtable.c: separately-chained table with FNV-1a hashing, string or
u64 keys, and rehash-on-growth at a 3/4 load factor.
Kernel subsystems:
- kernel/wait.c: wait queues and one-shot completion barriers, backed by a
static sleeper pool so a blocking path never re-enters the allocator.
- kernel/futex.c: 32-bucket futex hash with value re-check, requeue, and an
fmutex_t sleeping mutex built on the uncontended-fastpath protocol.
- kernel/rcu.c: tiny RCU with reader nesting, deferred callbacks, kfree_rcu
and rcu_assign_pointer/rcu_dereference publish barriers.
- mm/page_cache.c: write-back block page cache, 4 KB pages indexed by
(device, page), CLOCK second-chance eviction and dirty write-back.
- kernel/ktest.c: KUnit-style harness with 6 built-in suites, 21 cases and
735 assertions covering every subsystem above (all passing under QEMU).
LazyBox userland:
- coreutils.c: sort, uniq, cut, tr, rev, tac, nl, seq, diff, xxd, du,
factor, sum and truncate, reading through the VFS and handling the
zero-length synthetic nodes that procfs and sysfs expose.
- ktest, rcuinfo, futexinfo, waitinfo and pagecache diagnostics applets.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L5yKJT4Wo2cV3rfPrwY5MP
- Create separate feature branch 'feat/gui-desktop'
- Implement double-buffered 2D graphics engine with alpha blending, gradients, rounded rects, and font rasterization in gui/gui_gfx.c and include/gui/gui_gfx.h
- Implement alpha-blended mouse pointer overlay in gui/gui_cursor.c and include/gui/gui_cursor.h
- Implement SUB-WM Window Manager with draggable titlebars, close/minimize buttons, drop shadows, and event routing in gui/gui_wm.c and include/gui/gui_wm.h
- Implement Cyberpunk/Nord desktop environment with wallpaper, taskbar, start menu popup, and system tray in gui/gui_desktop.c and include/gui/gui_desktop.h
- Implement built-in GUI apps: System Performance Monitor, GUI Terminal Emulator, File Explorer, Calculator, Paint Studio, and About dialog in gui/gui_apps.c and include/gui/gui_apps.h
- Add 'startx', 'gui', and 'desktop' applets in LazyBox suite
- Verified multi-architecture compilation across x86_64, AArch64, and ARMv8i
- Implement Intel 82574L / 82567LM / I217 / I219 PCIe Gigabit NIC driver with DMA ring buffers and auto-negotiation in drivers/net/e1000e.c and include/drivers/e1000e.h
- Implement VirtIO-GPU 2D hardware graphics display adapter driver with dirty rect flushing in drivers/virtio/virtio_gpu.c and include/drivers/virtio_gpu.h
- Implement Dynamic CPU Frequency Scaling and ACPI CPPC Power Governor with performance, powersave, ondemand, conservative, and schedutil policies in drivers/power/cpufreq.c and include/drivers/cpufreq.h
- Implement VirtIO-Input para-virtualized tablet/mouse event driver in drivers/virtio/virtio_input.c and include/drivers/virtio_input.h
- Expand stage2 kernel bootloader loading boundary to 768 KB (1536 sectors)
- Add LazyBox applets: 'cpufreq', 'gpuinfo', 'e1000e'
- Verified across x86_64, AArch64, and ARMv8i targets
- Add dedicated Linux-compatible Tree visualizer with UTF-8/ASCII branch tracking, -L depth filtering, human sizes, and permissions in userland/lazybox/tree.c
- Implement Hardware Invariant Timestamp Counter (TSC) calibration and microsecond delay timer in kernel/tsc.c and include/kernel/tsc.h
- Add Virtual Terminal color palette, live resource utilization bars, and logo banner in kernel/vt_art.c and include/kernel/vt_art.h
- Add LazyBox applets: 'tree', 'tscinfo', and 'vtart'
- Update README.md documentation and command matrix
- Implement modern freestanding C++17 containers (Vector<T>, UniquePtr<T>, String) in kernel/cpp/cpp_containers.hpp
- Implement object-oriented Device driver model (Device, BlockDevice, CharDevice, VirtualRamDiskDevice, VirtualNullDevice, VirtualZeroDevice, DeviceManager) in kernel/cpp/cpp_device.hpp and kernel/cpp/cpp_device.cpp
- Add C++ kernel performance microbenchmark suite in kernel/cpp/cpp_bench.cpp
- Export C-FFI bridges and add cross-architecture fallbacks in kernel/cpp/cpp_fallback.c and include/kernel/cpp_kernel.h
- Add LazyBox applets: 'cppdevs' and 'cppbench'
- Update README.md documentation and command matrix
- Implement flicker-free atomic double-buffered frame rendering and sub-tick input polling in userland/lazybox/snake.c
- Add multi-input support (PS/2 keyboard scancodes and serial ANSI arrow escape sequences)
- Add sound effects (food beep, game over chime) and live speed scaling (+/- keys, P to pause)
- Add POSIX /dev/shm shared memory subsystem in ipc/shm_posix.c and include/ipc/shm_posix.h
- Add DNS resolver cache with TTL tracking in net/ipv4/dns_cache.c and include/net/dns_cache.h
- Add audio tone and jingle synthesizer in sound/beep.c and include/sound/beep.h
- Add %o octal formatting support in lib/vsprintf.c
- Add LazyBox applets: 'shm', 'dnscache', and 'beep'
- Add freestanding C++17 runtime with operator new/delete, pure virtual handlers, and global constructor execution in kernel/cpp/cxx_runtime.cpp
- Implement C++ Object-Oriented telemetry and hardware services with polymorphism in kernel/cpp/cpp_module.cpp and include/kernel/cpp_kernel.h
- Add interactive ANSI Snake Game in userland/lazybox/snake.c with real-time keyboard control and automated simulation mode
- Initialize C++ subsystem during kernel boot step [8/14] in kernel/main.c
- Add LazyBox applets: 'snake', 'cppinfo', and 'cpptest'
- Support 'armv81' and 'armv81_defconfig' aliases in Makefile and Kconfig menuconfig.py
- Fix uint64_t to pointer cast on 32-bit ARM in LazyBox shell.c
- Add native .sb kernel modules in sub/ (signature.sb, power_governor.sb, benchmark.sb, easter_egg.sb)
- Implement in-kernel SUB Language VM and AST interpreter in kernel/sub/sub_vm.c
- Implement C-interop runtime in kernel/sub/sub_runtime.c and include/kernel/sub_lang.h
- Initialize SUB Language Engine in boot sequence step [8/14] in kernel/main.c
- Implement strtol in lib/string.c
- Add LazyBox applets: 'subinfo', 'subi', 'subpower', 'subbench', and 'subquote'
- Add 'clear' and 'cls' builtin handlers in LazyBox shell
- Output ANSI \033[2J\033[H sequence on tty_clear() to clear serial/UART terminals
- Support both ASCII 0x7F (DEL) and 0x08 (BS) for Backspace in shell and nano editor
- Connect 16550 serial input to keyboard_get_key() on x86_64 for headless terminals
- Add ANSI escape sequence decoding for arrow keys (Up/Down/Left/Right/Home/End/Del)
- Update Makefile 'make run' and 'make qemu' with -display none for smooth terminal execution
- Add 'make run-gui' target for optional graphical SDL/GTK window